Sanctuary Spawn Points: Enemies spawn INSIDE perimeter!

Post » Mon Feb 08, 2016 5:02 am

I used a mod called "Settlement Raid Mod" to trigger all types of raids. and I was shocked that the entire North East and South West Buildings were compromised (aka monsters and badguys spawned there)



I spent thousands of concrete on walls which never stops the enemy from coming in. The only way to counter the inside spawners is by spamming turrets, which completely svcks the fun out of building bases.




Bethesda, please please please make it so enemies only spawn OUTSIDE of the boundaries because it svcks the fun out of creating strategic defenses.



Heres the link to my map of the spawn points,


http://images.akamai.steamusercontent.com/ugc/496888743051403501/4CB3B66657D1E6A18F5F4E4A52D20B882B69246A/

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Anna Krzyzanowska
 
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Post » Sun Feb 07, 2016 11:18 pm

http://steamcommunity.com/sharedfiles/filedetails/?id=614844792



When you close that Fence in Sanctuary Enemies will just spawn near the Street. Is it open they will just walk into that Place. The Spawnpoint is directly behind that Fence. The Settlementsystem was a rushed Feature and you will see it in some Cases. Cross the Fingers for getting some Improvements.

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Amanda Leis
 
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Post » Sun Feb 07, 2016 5:04 pm

Got it covered :)


Heres the link to my map of the spawn points,


http://images.akamai.steamusercontent.com/ugc/496888743051403501/4CB3B66657D1E6A18F5F4E4A52D20B882B69246A/

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Nicole Mark
 
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Post » Sun Feb 07, 2016 4:08 pm

It would be really cool (maybe even evil) if there was something that the raiders were attracted to. Let's say they prioritize their attacks on food resources. You could make a walled in garden with missile turrets all around, You'd have to fix the plants every time, but it'd be like in the Walking Dead when they get to terminus.

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Da Missz
 
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Post » Sun Feb 07, 2016 12:59 pm

I just want to know where you got that map. Be helpful in settlement design.



Q: Can enemies actually spawn on top of a floor you've laid out, or do they always spawn in a cleared area?

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Elisha KIng
 
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Post » Sun Feb 07, 2016 6:48 pm

I've walled in most of the settlement with the exception of the building closest to the bridge and the two buildings that are in the southwest portion of the sub-division. I scrapped all of the damaged buildings. I incorporated the hedge rows where possible and used the backs of buildings as part of the settlement wall. I've never had any issues with enemies spawning inside the perimeter. Maybe just tighten your walls up a little?

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Laura Samson
 
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Post » Sun Feb 07, 2016 2:30 pm


Yes, realistically, enemies should really only appear outside the settlement (only synth infiltrators should appear inside it). Such unrealism breaks immersion and spoils the fun. Still, you can counter interior spawns by equipping settlers with good weapons and having a large population.






I must say the way you suggest we build perimeters just to contain the spawns would take even more fun out of the game. Why not just let them spawn and let the combat play itself out? Just because the game cheats doesn't mean we have to, too. If you have 20+ well-armed settlers against maybe 8 or 9 spawned enemies you will likely win, perhaps even with you not having to fire a single shot.

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Laura Tempel
 
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Post » Mon Feb 08, 2016 4:06 am

The spawning locations of hostiles too close to any settlements. Someone have already posted this issue (cannot remember the link), but Bethesda did not notice before they released the latest official version. Btw, if using mods that create a huge mess.... it's up to you. I will not use any mods unless I like settlements attacks. Use of mods are not supported, there is still a reason (or two) why startup screen have no option to add mods. I do agree with those who says that settlements stuffs are wip (work in progress) and add mods, well......


Cheers,


-Klevs

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Marquis deVille
 
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Post » Sun Feb 07, 2016 4:32 pm

I tend to agree with xbainx, tighten up your walls and you can stop them from spawning in most settlements (Sommerset being the exception).


Try to keep 1 block space between the wall and the edge of the buildable area.
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louise hamilton
 
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Post » Sun Feb 07, 2016 10:03 pm


I love this map quite a bit, but it disheartens me that several buildings have been chosen as spawn points ... who on earth would think that this is acceptable design? Roll on the GECK so we can fix this mess

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Dan Endacott
 
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Post » Mon Feb 08, 2016 1:40 am


I do much the same, but enemies shouldn't be spawning inside like that regardless. That's an awful lot of build area to sacrifice if you tighten up the walls to keep all the spawn points out.

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Sunny Under
 
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Post » Sun Feb 07, 2016 3:54 pm

They can spawn on your concrete floors as long as the floors are 3/4ths UNDER ground. So that they can "Pop up" out of the ground. Any higher and you'll have a bunch of synths stuck inside the walls.

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Susan
 
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Post » Mon Feb 08, 2016 2:02 am

I didn't mean to force to make a perimeter around them, I really meant just: "Plan your defenses carefully near here, because enemies spawn inside the houses."

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Alyesha Neufeld
 
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Post » Sun Feb 07, 2016 6:48 pm



There's still plenty of room left, mostly all you loose is the backyards of the houses on the north side of the street.


Also that map is not entirely accurate, most of the 'spawn points' around the cul-de-sac in particular and the one near the bridge and seawall I would dispute
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Daniel Brown
 
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Post » Sun Feb 07, 2016 6:24 pm

I put this info in my steam link (Although I guess I should have put the credits on the map itself as well. But the original map was made by a Rredit user named Bradbury Man. https://www.reddit.com/r/fo4/comments/3y0mp3/i_created_a_topographic_map_of_sanctuary_hills/

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Hannah Barnard
 
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Post » Sun Feb 07, 2016 6:19 pm


But enemies *move around*, don't they? And your turrets are always stationary. So what good does knowing the spawn points do? Just defend your settlement the way I mentioned earlier: try to build a large, well-armed population. Your settlers are like "human turrets" that not only can MOVE, but also have more firepower (if well-armed) than most of the turrets except maybe missile turret.

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Unstoppable Judge
 
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Post » Sun Feb 07, 2016 10:54 pm

But spamming turrets is extremely boring. This is my security system:


http://steamcommunity.com/sharedfiles/filedetails/?id=611440284


It's called the labryinth, It funnels enemies one or 2 at a time through a deadly maze of fire traps tesla arcs, and rad emitters (put rad emmitters at the front so that if im attacked by ghouls they wont heal halfway through the maze), and well covered guards, and turrets firing down at any foolish invader.


It was 10x more fun to make than just: "Tall walls, and 4 Missile turrets"= Boring.



Labyrinth = Fun.

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Jose ordaz
 
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Post » Sun Feb 07, 2016 6:55 pm

I mis read your statement. But yeah that is in fact exactly what i did :)

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Peter P Canning
 
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Post » Sun Feb 07, 2016 6:56 pm

I know - "Your experience is not the same as my experience".



But - with 370 hours played, and every settlement developed, I have never had mobs spawn inside Sanctuary.



I have no walls, and my turrets are only placed at the bridge.



Make it hard for mobs to walk in - and they will port across obstacles.

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rae.x
 
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Post » Sun Feb 07, 2016 2:22 pm

IDK, but at Oberland Station, raiders and gunners spawn inside the cabins I built.



It's absolutely ridiculous.

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R.I.P
 
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Post » Mon Feb 08, 2016 12:10 am

Dude you should tear down the Cabin, and instead built a giant freaking arena and post guards with Melee Weapons and armor n [censored]. Dress them up like gladiators hahaha!

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Isabella X
 
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Post » Mon Feb 08, 2016 1:21 am

Not a bad idea :)



I just went into the cabin and replaced the fridge with two shotgun turrets. Seems to have done the trick.

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CHangohh BOyy
 
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Post » Sun Feb 07, 2016 4:12 pm


That's exactly the problem though. The settlers MOVE out of position. Turrets are stationary, meaning they let the enemy walk right into the kill zone, which remains a kill zone because everything is still where it needs to be to make it so. I've had settlers chase attacking raiders right into a nearby mob of bloatflies, which they also engage and that fight takes them into another mob hanging around a raider base that respawned. That left my settlers scattered all over the damn place and the settlement open to attack by the stragglers if my turrets hadn't been there to handle them.

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Brian Newman
 
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Post » Mon Feb 08, 2016 2:27 am

Well dUH but the the key thing here is AESTHETICS. It is simply too easy. too...BORING to simply stick 4 misile turrets up in the sky that kill everything that comes within a mile of the settlement. Thats why i built that elaborate labryinth becasue iw ant to see a good firefight! Not a BORING crappy missile spamming [censored] fight A GORY TRAP INFESTED BLOOD AND GUTS WARZONE and I want my side to win obviously.

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JD FROM HELL
 
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Post » Sun Feb 07, 2016 5:53 pm

just like surround the entire cabin with flame throwers lol. Feel the Bern hahaha.

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james kite
 
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