sandbox 3

Post » Mon Mar 07, 2011 1:01 am

crytek's website, it says I quote: http://mycryengine.com/index.php?conid=8#


Normal Maps & Offset Bump Mapping
CryENGINE? 3 includes normal mapping and offset bump mapping, for all supported platforms, to give a sense of depth to a surface texture applied to a polygon, to achieve realistic levels of detail without needing hi-poly models, for example the relief surface structure of a brick wall or a cobblestone street.

then I will like to know where they see the bump mapping on the brick wall in crysis 2, which form the mouth of which seriously
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glot
 
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Post » Mon Mar 07, 2011 1:27 am

is that one day the CryEngine 3 will be used as it should, DX11, pom realistic texture HD, or is this done on purpose so the game runs easily without being too greedy in resource, it can be a strategy marketing.
can you tell if the crytek working on right now ?????
because on mycryengine are talking about the graphics engine and the new, WHICH ARE NOT IN CRYSIS 2 why ??????
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Imy Davies
 
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Post » Sun Mar 06, 2011 7:51 pm

HAHAHHAHHAHHAHHHAHHHAHHHAHHA!

Couldn't resist.
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Ann Church
 
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