Sandbox to pc....why not xbox?

Post » Mon Jul 11, 2011 2:13 pm

So if pc gets a sandbox/level editor....do you think they'll create it for the xbox too?
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ONLY ME!!!!
 
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Post » Mon Jul 11, 2011 5:36 pm

There will be no editor for the xbox, for the same reason there is no UnrealEd for xbox games made with the Unreal Engine 3. The editors is what the developers use for creating content for the games. They don't use an xbox to create this content on. Why would they make an editor for a console?

Its pretty obvious. The people who keep asking this question shouldn't even try using an editor.
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Schel[Anne]FTL
 
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Post » Tue Jul 12, 2011 12:29 am

I have to agree with Koning Stoma on this one, all of his/her reasoning is sound. Not only that, it would be outrageously difficult to use the sandbox editor on XBox, it would become something along the lines of what FarCry 2 was, difficult and nonuser-friendly. Not only that, the XBox isn't a strong enough system to be able to run the complex programming of a sandbox editor.
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JERMAINE VIDAURRI
 
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Post » Mon Jul 11, 2011 10:25 pm

I have to agree with Koning Stoma on this one, all of his/her reasoning is sound. Not only that, it would be outrageously difficult to use the sandbox editor on XBox, it would become something along the lines of what FarCry 2 was, difficult and nonuser-friendly. Not only that, the XBox isn't a strong enough system to be able to run the complex programming of a sandbox editor.

^This.

Whenever people who ask if we are getting an editor post about it, I wonder if they have ever used a level editor other than Forge. Forge is weak, and just lets you place items, and is about the only proper way to have a level editor on a 360. I've done level work for communities for a lot of different games, I've worked with the Geo-Mod engine for Red Faction, the Unreal Engine for UT, McWorld for Minecraft, just to name a few. It would be impossible on a console to replicate it. Way too much complexity, it would be a nightmare to try working with meshes and design systems with such rudimentary controls. And as he said above, it takes a lot of power to run a proper level editor.
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Marnesia Steele
 
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