Satchel Charges vs. Nerves of Steel

Post » Sun Apr 10, 2011 6:32 am

I de-levelled my main character and re-distributed most of the points, I'm just left with 1 more. At the moment he's focused primarily on Medic, but I've also improved the basic Soldier/Engineer buffs, bought Kevlar for the Soldier and Gear Head/Extra Landmine/Command Post Upgrade for the Engineer.

I have 1 point left, and though I'd rather spend it on Satchel Charges, I've never used them so I have no idea how good they are. Nerves of Steel is very situational, since I'm not sure how often I'll be an Engineer when there's explosives involved... and HE charges can be defused pretty quickly anyway.

Anybody got anything to say that may help me here?
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REVLUTIN
 
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Post » Sat Apr 09, 2011 10:25 pm

Satchel charges are even more situational then Nerves of steel tbh, Satchel charges are only valueable if you plan on camping in a corner somewhere prefferably with a molotov rdy to set of the satchels.

If you don't got Flashbangs yet though I would definatly suggest that over both nerves and satchel.
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