» Sat May 28, 2011 4:02 pm
Morrowind:
Combat: 3 - really, the only thing I don't care for about Morrowind's combat is the poor animations. I think an RPG should have a learning curve - I have absolutely no problem at all with believing that I couldn't walk off of a prison ship, pick up a sword and instantly be Zorro. It's a shame that the animations don't provide a believeable visualization for why I'm not managing to kill this thing I'm trying to kill, but I expect to svck that badly at trying to kill it early in the game. That's a good part of what makes an RPG worth playing - to work until I get to the point at which I don't svck so much at trying to kill stuff. I've never found ranged weapons to be very satisfying in Morrowind though. It's too obviously a game - aiming isn't realistic at all, nor is it consistent, and you can't shoot or throw through doorways or such by looking and seeing where the obstacles are - instead you have to experiment and learn where the bounding boxes are, since they rarely line up with the meshes.
Quests: 4 - it would've been a 5 if there had been some more involving ones. They fit in perfectly with the feel of the game - I'd get directions from somebody, go out, get lost, wander around, avoid danger, finally find what I was looking for, feel relief, scurry back home. I was adrift in an alien world and had to figure out how to survive on my own.
World: 4 - if it had been rendered better, it would've been an easy 5. An amazing, original, interesting, mysterious and vibrant world.
Oblivion:
Combat: 3 - Exactly the opposite of Morrowind. The animations are nice and the controls are nice, but there's no challenge at all. The instant I pick up a sword, I'm Zorro. Every swing's a hit and every hit does the same damage and it's just dull, dull, dull. The only thing that saves it at all, for me, is fighting with little to no armor, so dodging and timing becomes crucial, and particularly doing that with power attacks. With full armor and whichever weapon is the current best against whatever scaled enemies I'm facing, I'm bored out of my mind. Marksman though is, IMO, quite a bit more rewarding in Oblivion - having to judge distance and figure out the trajectory of the flight is a great challenge, and very pleasing when I do it right.
Quests: 2 - The only thing that saved it from a 1 is that some of them are relatively interesting. I absolutely detest the way they're done - some NPC says "blah blah blah dungeon blah blah blah" and the magic GPS marker spontaneously appears to show you where it is, then the omniscient journal pops up and tells you what you decided to do. Hell - for that, I might as well just watch the game play itself.
World: 3 - Pretty but dull. Great views, nice sunsets, nice terrain, but most of it looks like a golf course. Rolling hills and scattered trees opening onto rolling hills and scattered trees, surrounded by rolling hills and scattered trees, next to rolling hills and scattered trees. Sure, sometimes the trees are scattered a bit further apart and sometimes a bit closer together, and there's a range of different grass textures on the rolling hills and..... that's really about it. I never felt a sense of discovery in Oblivion - there's nothing mysterious about the world. It's just a tolerably good approximation of a few different types of typical terrain.