So I went through those two areas that I had crashes in before and some indeed had UL in their name. I noticed though that if I saved at that point and reloaded that the items were gone when I came back to the game, and everything was fine after that.
So if you don't have the time to finish the mod the way you really want to, could you at least give us a fixed version of what you've posted so far?
I've had a few other reports of CTDs. In those specific areas all the unfound modules will have the ULItem issues, but Unfound Meds is the only one that uses globals in the script and I'm suspecting that is the cause. I'll be looking into this some more but I've not experienced the CTDs myself, hopefully the minor fixes I made on my end fixed this problem and I just need to release them.
I actually could have another release soon, come to think of it. I've merged all the Unfound Loot mods together so there would be Unfound Loot - High, Unfound Loot - Med and Unfound Loot - Low and they would cover Ammo, Explosives, Food, Meds, and all Weapons at equal rarity levels. It would only take a few hours to get that put together, though to be honest I don't think I spent a hour in the GECK total over the past few weeks. But the good news is that my son was able to come home from the hospital much earlier than originally planned (I'm looking at the little guy as I type) so I no longer have to spend half my day driving back and forth all over town and that will actually give me some free time for myself, to do the things I like to do. And I like modding! I still won't be able to have my nice 3-5 hour long modding sessions 3-4 times per week like I used to, maybe in a few months time I can get back there, but an hour or two per week would'nt be too unreasonable. Though if there are any modders interested in working on this I'm open to it, because there is still a lot to do to get it up and running the way I want it. So Tamaran, if your still interested in helping with the DLC (or anyone else interested in any part of it), PM me.
@thisiswar
This mod should already be compatible with FWE and FOOK2 as I had done early testing withe them. Now both mods have been updated since then so there could be some issues I don't know about. I do plan to make a FWE patch for adding FWE specific items to the random loot feature, once that is done the pattern would be in place to make a similar patch for something like FOOK.