Gurachn, thank you for the kind words! My goal is to make Savage Wasteland feel like an option under "Difficulty" that should/could have been in the game originally. I saw that New Vegas is supposed to have a hardcoe Mode option, but I'm not holding my breath for them to put in a Savage Mode.
I spent some time searching the boards for FO3Edit issues like the one I'm having so I have a few different options to try. I tried to merge my 6 Unfound esps together into 1, but that one wants the original six as masters, once I figure out how to fix that all thats left is to add some Globals and put together the menu. Then, hopefully, I can have the next version of Unfound Loot out in the very near future.
No problem Steve!
As you know, I have been using your savage wasteland stuff since almost the beginning, and I appreciate that you have been very responsive to my suggestions and feedback.
It seems we have a very similar idea of what a wasteland should be like (desolate, impoverished and brutal) so I am indebted to you for all the work you have put into this.
Want a bit more feedback/suggestions?
Decrease the numbers of Rippers for the BOS/Enclave/Outcasts. I am seeing more than 70% of dudes in power armor fielding turkey carving knives! In fact to make them seem a bit less lame a increased the length of the blade in nifskope to look more like a proper chainsword, and upped the damage by 50%. Still, a few more guns would be nice for these boys.
Talons could stand a bit higher percentage of guns also.
Raiders are pretty much spot on, although I wouldn't mind seeing a few sawed off shotties appearing now and then. That is a close as it gets to an crude improvised weapon, and they could use a bit of ranged firepower, or they turn into sniper bait.
To give them a bit more melee bite, I have swapped out lame and unlikely weapons like pool cues, tire irons and switchblades for machetes, spears and axes. This still leaves them vulnerable from a distance, but makes them very nasty indeed if they get close!
Apart from that all is pretty damn spot on... Oh, I might reduce the amount of MF and energy cells lying around. I figure that type of ammo would be a bit rarer.
Looking forward to the next incarnation!