@ Fearabbit
I’m glad you are enjoying this mod. I was kinda hoping to create a feeling that the BB gun you get at the beginning of the game is actually useful and even gives you a bit of an edge in the early stages of the game, rather than being the first thing you sell when you get to Megaton. I also wanted to make the schematic weapons more viable by putting them in the wasteland in place of real weapons, the downside is that you won’t need to find the actual schematics yourself. (Maybe I could make alternate versions of these weapons that are weaker and put those into the NPC inventories instead?)
Well, like I said: I hope that most of what I want
will become possible in the next version with the customization options. Right now, it's a very good start, but it's not perfect. The BB gun, for example, is still completely worthless
But that's also because the game gives you a 10mm pistol right after giving you the BB gun.
Concerning the schematics - it's actually a pretty great idea, but sadly there aren't that many schematics, and the only weapon that seems suitable at all is the Dart Gun. Maybe the Railway Rifle too, but that's it. I think the Deathclaw Gauntlet is too unique to be a weapon you should see on an NPC,
no matter if you tune it down or not. It's about the looks in that case. (It's also the reason I'm skeptical about the Railway Rifle, because that just looks so special.
But no matter what your standpoint on the matter is - I think we can agree that the weapons you'd be giving your NPCs would have to be tuned down. For example, take away the Dart Gun's poisoning effect, and make it have a little more damage than a 10mm pistol, but more scattering, something like that. That way you can use the schematics weapons to create more diversity and an atmosphere of do-it-yourself, while keeping the actual schematics still desirable objects.