Save does not change anything ingame!

Post » Fri Oct 11, 2013 7:38 pm

Hello, i watched some tutorials and wanted to build my own house. Ive already built the exterior and the interior but ive got 2 problems.

First is that when i created the cell i set the lightning to 100R 100G and 100B. When i watched my house ingame i saw that it is way too light. I edited my cell and set everything to 60 so that it would look darker. I clicked apply and ok.

I saved and watched my house ingame but nothing changed. I tried restarting everything several times but it didnt help. It wont get darker :(.

My second problem is kind of the same. I placed a table outside and placed some plates and some food on it. I dont know why but it got messed up i probably ran against it ingame or something. I changed a little but the food will not reset. Do i have to remove the items?

The house is very simple. Some tables,chairs,a fireplace,candles a bed some cupboards and thats it.

I hope you guys can help me :).

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Sarah Unwin
 
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Post » Fri Oct 11, 2013 7:47 pm

Did you make sure to activate your new mod under the datafiles option on the game launcher?

edit: Also, you say you watched ingame. Are you closing down Skyrim properly between edits in the CK?

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SWagg KId
 
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Post » Fri Oct 11, 2013 11:11 pm

Thanks for your quick answer. Yes i activated the mod in the game launcher and yes i always quit the game before making edits in the CK. But i am always starting the game with SKSE, dont know if thats of any matter.

Edit: I started the vanilla skyrim but the problem was the same. I also tried deactivating my lightning overhaul mod but that didnt fix the problem either. I removed the food and replaced it with new one but still it doesnt look loke in the creation kit.

a part of the food is falling down and the plates are a little messed up, even though everything was perfect in the CK! what is going on?

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Danii Brown
 
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Post » Fri Oct 11, 2013 9:53 pm

Hello!

One thing I've noticed about mods is that if you are in the cell, you've entered it, and you save at that spot and then change the mod, your game save won't necessarily reflect that change. What I've been been doing is I park my character outside my tomb (current project) at a point when the character has never entered it. I then enter the tomb see my changs, exit game, make more changes and then load up my character at the exact same spot "outside" of the tomb.

Try that and see if it makes a differnece. I came to this conclusion when I was using a mod that altered the magic school. Yet some items were just floating in air. The mod author mentionied that if I had entered (and I supposed interacted?) with any items before the mod was introduced, the game would remember the former state.

In any case I have noticed this issue with my mod which is why I always enter my mod from a save that has never entered it. It's like a "clean load".

edit: as far as the plates, double check that they are firmly on top of the table. raise them a bit then hit "f" and see them drop. Note if they go "through" the table a bit or not. If they are very close to another object they might be interacting a small bit because of these invisible bounding boxes (for lack of a better word, not sure what they are called) and they might be pushing against each other in game.

You can also add the "no havok script" to an item so that havok physics aren't applied to the item when you enter the cell. Double click on the item, go to the scripts area, click "add script" and then type "havok" you should see a script that comes up as "default something havok" whatever it's called. There's only one like that. choose that script. I'm not at my machine so I don't remember if you need to do one more thing with it. I'll watch this thread and if you still have issues I'll see if there is another step I'm missing. I hope any of that helps.

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FABIAN RUIZ
 
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