Sometimes it is fun to quicksave just before you try and steal a shiny sword from a shop, then get caught by the guards without enough money to pay the fine, then end up going on a huge rampage throughout the town, killing everything in your path, only to reload and undo all the carnage you did a few moments ago.
But does anyone else ever get annoyed by this save "cheat", where you simply save before trying something or making a decision and then reload over and over again, "testing" all the potential outcomes? My problem with this is that it is quite unrealistic in a sense that it robs your decisions of some of their finality and consequences, unlike in the real world where time is linear and irreversible. That is why I think some of us may like to see a limited save system in order to prevent such abuse of the quicksave function. What do you guys think?
Yes, I realize that you can always mod something like this in easily, but that isn't the point. The point is to have a system implemented across the entire board for every Skyrim player, thus giving everyone an equal formula by which to judge each other's characters, achievements, and letting everyone know that whoever played Skyrim made decisive actions rather than "testing" every path their character could have taken.
Basically it's this:
"I've just joined the Dark Brotherhood and I'm carefully sneaking behind this man, about to assassinate him, knowing that whatever happens is final and absolute. This is it - there is no turning back now."
VS
"Well I'll just stroll up to this guy and stab a couple times, see what happens. If it doesn't go my way, not a big deal, I'll just reload"
What do you think is more thrilling?
But does anyone else ever get annoyed by this save "cheat", where you simply save before trying something or making a decision and then reload over and over again, "testing" all the potential outcomes? My problem with this is that it is quite unrealistic in a sense that it robs your decisions of some of their finality and consequences, unlike in the real world where time is linear and irreversible. That is why I think some of us may like to see a limited save system in order to prevent such abuse of the quicksave function. What do you guys think?
Yes, I realize that you can always mod something like this in easily, but that isn't the point. The point is to have a system implemented across the entire board for every Skyrim player, thus giving everyone an equal formula by which to judge each other's characters, achievements, and letting everyone know that whoever played Skyrim made decisive actions rather than "testing" every path their character could have taken.
Basically it's this:
"I've just joined the Dark Brotherhood and I'm carefully sneaking behind this man, about to assassinate him, knowing that whatever happens is final and absolute. This is it - there is no turning back now."
VS
"Well I'll just stroll up to this guy and stab a couple times, see what happens. If it doesn't go my way, not a big deal, I'll just reload"
What do you think is more thrilling?
NO THANK YOU. Carefull what you wish for. You DO NOT want to end up with a situation like what happened with the Fable franchise. They dropped multiple saves for exactly that reason, and as a result you now only have one save slot per character. . . which means if the game EVER glitches. . . you are screwed. I don't want that for ES. I have had my Oblivion game spaz or glitch often enough, and the only thing that has saved a character leveled into the 30s or higher has been, that's right, one of several back up save files. So I will take that system left un tinkered with, thanks.