Save game "cheating" and how to solve it

Post » Fri Jul 02, 2010 10:51 pm



...this is a matter of willpower...

... self control is all you need in cases like this. If your fun is ruined because you can't restrain yourself that's your problem...

... If you can't restrain yourself from quicksaving before you try to steal something, there's something wrong....

I understand where most of you are coming from, but hear me out:

What is it that gives us such a huge adrenaline rush and thrill when we are in a fighting, shoplifting, or say being chased by an old farmer with a shotgun in real life? It gets our hearts beating because whatever happens, it is FINAL and we must bear the consequences for our actions, whichever way they go. If we could reload after every decision, there would be no thrill, would there?

Most of you are taking the argument of self-restraint, but even knowing that you have the option to reload to before you murdered "X" NPC kind of dulls the finality and thrill, don't you think? Yes, things would be scarier and you may have to play the game much more carefully, but I really think it would make for a more enthralling and more fun experience on the whole, even if you can't repeatedly go on a killing spree, which you must admit does get a tad boring after the 10th time.
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Katey Meyer
 
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Post » Fri Jul 02, 2010 9:58 am

I don't see anything wrong with saving anywhere. Look at the alternative it's horrible and that's an understatement.
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Tracey Duncan
 
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Post » Fri Jul 02, 2010 10:50 am

Most of you are taking the argument of self-restraint, but even knowing that you have the option to reload to before you murdered "X" NPC kind of dulls the finality and thrill, don't you think?


Nope. I do not want my saves restricted......it totally changes how open and free the game is.
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W E I R D
 
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Post » Fri Jul 02, 2010 8:46 pm

Some people are abusing the difficulty options by setting it to Easy, so it should be taken out too!
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+++CAZZY
 
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Post » Fri Jul 02, 2010 10:06 am

Nope


Good argument, but I'm afraid you are incorrect in your main point there. The answer is yes, it would make it more thrilling.
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Anna Krzyzanowska
 
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Post » Fri Jul 02, 2010 7:30 am

Good argument, but I'm afraid you are incorrect in your main point there. The answer is yes, it would make it more thrilling.


and also more annoying especially with Bethesda's past records with Bugs and glitches.
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alyssa ALYSSA
 
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Post » Fri Jul 02, 2010 4:34 pm

I don't quite understand the first part of your argument. I don't think it's about getting ahead in terms of the game, or saving play time. I'm talking about the pure thrill and satisfaction here, and when you claim "the thrill of killing someone silently is generally just more satisfying, regardless of being able to reload", I'm afraid I have to disagree. I believe that, if one could somehow measure thrill, that in a scenario where you don't have a second chance carries with it much more gravity, and thus, success in this case will result in much greater thrill and satisfaction.


I disagree, it is better to be rewarded for doing something good, than to be punished for doing something less than good, there's not so much satisfaction as there's just relief that nothing went wrong. If something has a harsh punishment, people are more inclined to just not do it. I wouldn't do something if I knew I couldn't control how much stuff I had to redo, I would wait until I could control it, which would mean I would wait until I was sure I couldn't fail, but where the fun in that? It's fun to take risks, but not if I have to repeat a lot of stuff.
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Avril Louise
 
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Post » Fri Jul 02, 2010 3:58 pm

Some people are abusing the difficulty options by setting it to Easy, so it should be taken out too!

LMAO.......let's make the game a straight path too since people can abuse the open world by running away from fights.
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Lory Da Costa
 
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Post » Fri Jul 02, 2010 9:21 am

Really? That many of you are opposed to this

What were you expecting?

You are proposing a system that is complete redundant and only serves to annoy the majority of players. You are proposing a system that would completely screw over anyone who enjoys experimenting, dikeing around or who suffers from instability (As in, most or all PC users) and crashes, but that's not the worst part. What you are proposing is forcing your playstyle on everyone else when you can easily just enforce it yourself and play the way you want, while letting everyone else play however they damn well please, that's the part that irritates me.

All you need to do is excersise some self restraint, if that's so difficult then that shouldn't be mine or anyones problem but yours. Save however often or rarely you like, I couldn't possibly care less about how you play your single player game, it doesn't affect me in the slightest. If I decide to cheat as much as I possibly can, would that affect you? No, so why would you care?

Before you mistake this for flaming, it's not. I'm being honest, all i see here is a selfish proposal that benefits you and forces restrictions on everyone that's not playing it your way.

And before you say "It could be made optional", it already is. If you don't want to save, don't.
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Robert Garcia
 
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Post » Fri Jul 02, 2010 8:41 am

I disagree, it is better to be rewarded for doing something good, than to be punished for doing something less than good, there's not so much satisfaction as there's just relief that nothing went wrong. If something has a harsh punishment, people are more inclined to just not do it. I wouldn't do something if I knew I couldn't control how much stuff I had to redo, I would wait until I could control it, which would mean I would wait until I was sure I couldn't fail, but where the fun in that? It's fun to take risks, but not if I have to repeat a lot of stuff.

The great thing about being punished in Video games is that, unlike in reality, you're not actually physically being punished. That's the whole point, one of the reasons why we play them. Getting shot in Call of Duty doesn't hurt too bad, so that's why we don't mind as much when we actually do get shot. People need to be punished in video games more, rather than only pampered.
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Amanda Furtado
 
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Post » Fri Jul 02, 2010 5:40 pm


What do you think is more thrilling?


If you want your actions to have tangible consequences then go outside, live life, & leave my dilatory & mindless entertainment alone!
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Syaza Ramali
 
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Post » Fri Jul 02, 2010 2:51 pm

Thinking on the thrill of finality... have you ever saved often enough that you have forced consequences on yourself? In these instances reloading your save is no longer an option as reloading your save would lead to the same outcome. I have done this many times before and had to live with my decisions.
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Suzie Dalziel
 
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Post » Fri Jul 02, 2010 8:37 pm

this is MY game. I want to be able to save and then be able to do what I want! MY GAME!!!!!!! :verymad:
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Eoh
 
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Post » Fri Jul 02, 2010 1:34 pm

What were you expecting?

You are proposing a system that is complete redundant and only serves to annoy the majority of players. You are proposing a system that would completely screw over anyone who enjoys experimenting, dikeing around or who suffers from instability (As in, most or all PC users) and crashes, but that's not the worst part. What you are proposing is forcing your playstyle on everyone else when you can easily just enforce it yourself and play the way you want, while letting everyone else play however they damn well please, that's the part that irritates me.

All you need to do is excersise some self restraint, if that's so difficult then that shouldn't be mine or anyones problem but yours. Save however often or rarely you like, I couldn't possibly care less about how you play your single player game, it doesn't affect me in the slightest. If I decide to cheat as much as I possibly can, would that affect you? No, so why would you care?

Before you mistake this for flaming, it's not. I'm being honest, all i see here is a selfish proposal that benefits you and forces restrictions on everyone that's not playing it your way.

And before you say "It could be made optional", it already is. If you don't want to save, don't.


Please refer to my above post, where I have shown that the self restraint argument is invalid. And just because I'm talking about at possibly slight limiting in saving games, doesn't mean there can be absolutely no dikeing around whatsoever (it's fun, and I enjoy it too).

I'm not being selfish. There is a high chance that many people here will be radically opposed to this simply because of a previous conservative bias. They may not think this is best, but I am convinced that, given the chance to actually test this, they will understand and enjoy it more. People might think they know what they want, but honestly most of the time they haven't a clue. If we all knew what was truly fun, then we would all be successful game designers ages ago.
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katsomaya Sanchez
 
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Post » Fri Jul 02, 2010 2:03 pm

saving is OPTIONALLLLLLLLLLLLLLLLLLLLLLLLLLL

Just like fast travelinggggggggggggggggggggggggggggg.

But seriously. If you can't restrain yourself from quicksaving before you try to steal something, there's something wrong. It's a single player game, so I don't really think any part of your argument is valid. Save or don't save, it's your game. Don't limit what other people want to do. :shrug:


I couldn't of said it better myself. Almost everything is optional in TES.
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Alexander Horton
 
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Post » Fri Jul 02, 2010 5:21 pm

I couldn't of said it better myself. Almost everything is optional in TES.


Yes, but is the having the option itself optional ? No...

I never got to choose whether I wanted X option, this option was forced upon me
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ZzZz
 
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Post » Fri Jul 02, 2010 10:28 am

The great thing about being punished in Video games is that, unlike in reality, you're not actually physically being punished. That's the whole point, one of the reasons why we play them. Getting shot in Call of Duty doesn't hurt too bad, so that's why we don't mind as much when we actually do get shot. People need to be punished in video games more, rather than only pampered.


Not true, when you have to redo something, you are punished in real life through time you wasted, time is a real thing you lose that has real value, because you can't get time back, and we all have finite time, however rewards don't change, and can be obtained equally down the line, this is another reason why emphasizing more reward rather than more punishment for performance is a good thing. People need as much punishment as to recognize that they have failed, the simple act of dying and so halting progress is enough, nobody likes to lose, all try to avoid dying. Letting people save when they want, means that they can more quickly attack the problem from a different (perhaps more successful) direction, instead of having to redo stuff that they didn't have a problem with.
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hannaH
 
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Post » Fri Jul 02, 2010 10:03 pm

Isn't this the third thread on save game limits? Didn't the others come to the same conclusion?

*shakes head*
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Kat Lehmann
 
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Post » Fri Jul 02, 2010 10:23 pm

I understand where most of you are coming from, but hear me out:

What is it that gives us such a huge adrenaline rush and thrill when we are in a fighting, shoplifting, or say being chased by an old farmer with a shotgun in real life? It gets our hearts beating because whatever happens, it is FINAL and we must bear the consequences for our actions, whichever way they go. If we could reload after every decision, there would be no thrill, would there?

Most of you are taking the argument of self-restraint, but even knowing that you have the option to reload to before you murdered "X" NPC kind of dulls the finality and thrill, don't you think? Yes, things would be scarier and you may have to play the game much more carefully, but I really think it would make for a more enthralling and more fun experience on the whole, even if you can't repeatedly go on a killing spree, which you must admit does get a tad boring after the 10th time.


The current system allows you to do basically everything you've previously said. If you get a thrill from not saving and seeing what happens then that's fine, go ahead and play like that. Don't try to force your sense of what is/isn't a thrill onto other people.
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Niisha
 
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Post » Fri Jul 02, 2010 11:29 pm

didn't i already rant about how stupid this is on another thread? I'm really sure i did, oh well. You see this is stupid. I'll explain why, you have to balance ideas, realism vs fun, if its not fun then its annoying. And guess what i don't pay sixty dollars do be annoyed. The idea of limiting saves is stupid, it becomes annoying, what if i have to leave? What if i don't like playing the same thing becuase i lost 15 minites due to save limiting?

Remember balnce things like this "fun vs Realism" If its not fun, its not worth it, now ill leave you with a frowny face :verymad:
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josh evans
 
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Post » Fri Jul 02, 2010 12:19 pm

Not true, when you have to redo something, you are punished in real life through time you wasted, time is a real thing you lose that has real value, because you can't get time back, and we all have finite time, however rewards don't change, and can be obtained equally down the line, this is another reason why emphasizing more reward rather than more punishment for performance is a good thing. People need as much punishment as to recognize that they have failed, the simple act of dying and so halting progress is enough, nobody likes to lose, all try to avoid dying. Letting people save when they want, means that they can more quickly attack the problem from a different (perhaps more successful) direction, instead of having to redo stuff that they didn't have a problem with.

But creating a more dramatic consequence will force people to think harder about how to approach and deal with such problems, leaving them with a greater sense of satisfaction in the end. But gods forbid anyone ever having to actually think while playing a game, eh?

Anyway, by having limited saves I don't mean for people to do the same tedious things over and over again. I don't know why anyone would do that, unless they are so imperceptive to the degree that they are unable to anticipate or recognize an impending problem, maybe even after having encountered it once before. Save smartly with limited saves and this won't be a concern
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Jason Rice
 
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Post » Fri Jul 02, 2010 5:30 pm

Please refer to my above post, where I have shown that the self restraint argument is invalid. And just because I'm talking about at possibly slight limiting in saving games, doesn't mean there can be absolutely no dikeing around whatsoever (it's fun, and I enjoy it too).

I'm not being selfish. There is a high chance that many people here will be radically opposed to this simply because of a previous conservative bias. They may not think this is best, but I am convinced that, given the chance to actually test this, they will understand and enjoy it more. People might think they know what they want, but honestly most of the time they haven't a clue. If we all knew what was truly fun, then we would all be successful game designers ages ago.



Given the chance to actually test this? I've had the joy of trying out various save styles through out my life-long hobby of gaming as I'm sure many others here have as well. Personally I dislike any type of limited save feature. You don't really have the right to say what you think other people want.
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elliot mudd
 
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Post » Fri Jul 02, 2010 9:23 am

No.
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Annika Marziniak
 
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Post » Fri Jul 02, 2010 4:36 pm

When Bethesda can actually make a game that isn't prone to crashes, glitches, and freezing, then I would say No. I want to save when I want when I want.

As I said in the last 3 threads we had on this topic the last 2 days, if you don't have any self control, that speakes of you not of us. If you want this, then go play
Diablo II. I actually hate what they did in Diablo II. I play for 4 hours, then have to leave and then quit. Then I have to restart all over again, not my way of having fun.
While some games it might be ok to have, like Diablo series, not in a TES game.

Also, it is already in every TES game. It is called self controll and setting limits on yourself. If you can't do it, then you are cheating yourself. What is next? You
need help going to the bathroom?
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Len swann
 
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Post » Fri Jul 02, 2010 9:28 am

didn't i already rant about how stupid this is on another thread? I'm really sure i did, oh well. You see this is stupid. I'll explain why, you have to balance ideas, realism vs fun, if its not fun then its annoying. And guess what i don't pay sixty dollars do be annoyed. The idea of limiting saves is stupid, it becomes annoying, what if i have to leave? What if i don't like playing the same thing becuase i lost 15 minites due to save limiting?

Remember balnce things like this "fun vs Realism" If its not fun, its not worth it, now ill leave you with a frowny face :verymad:


Don't think you will always be able to differentiate between fun and annoyance so easily. Things won't always be so black and white.

Remember cliff racers?
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Alisia Lisha
 
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