Save game "cheating" and how to solve it

Post » Fri Jul 02, 2010 4:37 pm

It's my Skyrim and I'll cheat if I want to
Cheat if I want to
Cheat if I want to
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Blaine
 
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Post » Sat Jul 03, 2010 1:03 am

I find it funny how nearly 90% of the people that voted "don't have a clue as to what they want" and are blinded by their "conservative bias."
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Taylor Thompson
 
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Post » Fri Jul 02, 2010 1:23 pm

IF you don't like it don't do it. DUH. Your like a nicotine addict thats wants to quit but itsn't strong enough to unless he gets people to hide all his cigarettes from him.
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NAtIVe GOddess
 
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Post » Fri Jul 02, 2010 6:37 pm

"People might think they know what they want, but honestly most of the time they haven't a clue. "

"Getting shot in Call of Duty doesn't hurt too bad, so that's why we don't mind as much when we actually do get shot."

"I have shown that the self restraint argument is invalid."

"I'm not being selfish."

WTF?
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Skivs
 
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Post » Fri Jul 02, 2010 7:30 pm

When Bethesda can actually make a game that isn't prone to crashes, glitches, and freezing, then I would say No. I want to save when I want when I want.

As I said in the last 3 threads we had on this topic the last 2 days, if you don't have any self control, that speakes of you not of us. If you want this, then go play
Diablo II. I actually hate what they did in Diablo II. I play for 4 hours, then have to leave and then quit. Then I have to restart all over again, not my way of having fun.
While some games it might be ok to have, like Diablo series, not in a TES game.

Also, it is already in every TES game. It is called self controll and setting limits on yourself. If you can't do it, then you are cheating yourself. What is next? You
need help going to the bathroom?


As I've previously mentioned, the self control argument doesn't cut it here.

To summarize, yes, you do have the option to limit your own saves whenever you wish, but did you ever have to option to have that option? What if that option degrades my game experience in the first place? What if I don't want that choice? Greater choice = being able to choose whether you want to be able to choose
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Anne marie
 
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Post » Fri Jul 02, 2010 7:27 pm

I find it funny how nearly 90% of the people that voted "don't have a clue as to what they want" and are blinded by their "conservative bias."


So do I, my friend. So do I...

not to mention a bit depressing at times
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Lisha Boo
 
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Post » Fri Jul 02, 2010 1:53 pm

You're not going to win this.

I like being able to save after completing a tough segment of a dungeon. The two that come to mind are the Test of Patience in the Dreamworld (Oblivion) and going through the duct maze trying to access the vault in the Sierra Madre (Dead Money). I also like being able to save and just do one part different to obtain an achievement instead of having to make another character from scratch and do it all over again (especially for Safety Deposit Box, since that would entail leveling up from 1 to 20, and completing a whole DLC chain to get a few GS points, it's worth it if you can sneak out of the vault, reload and take the treasha for yourself, but not if you have to go from start to this point so late in the game, its almost as bad as the level with karma achievements in Fallout 3).

If you don't want to save spam, then you don't need to. Leave it for all the others. Stop trying to ruin it for everyone that likes being able to have little consequence of their foul-ups. If it bothers you that much, buy Fable, it save based on how you responded to prompts sometimes.
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Victoria Vasileva
 
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Post » Fri Jul 02, 2010 11:10 pm

Don't think you will always be able to differentiate between fun and annoyance so easily. Things won't always be so black and white.

Remember cliff racers?

Cliff racers svck...i never got why people liked them lol, but i still think that the save feature you want won't add anything fun, it just takes away my ability to save anytime i want, and sometimes i save alot, like ten times in 5 minutes. I don't think they should punish people for doing that, and i don't think they need to force autosaving on everyone two times a minute. So can you see where different play styles will be different, and nobody should be forced to play a certain way especially in a game about personal choice like tes
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Sasha Brown
 
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Post » Sat Jul 03, 2010 1:53 am

Okay, okay, okay.
I'm starting to find the whole I can't stop myself so please make it harder for the casual gamer topics a tad silly at best.

Honestly I'm a greedy, self important, full of muck shmuck.
Yet even I can refrain from using these ludicrously named "Cheats" that most seem so unwilling to refrain from using.
Quick save because I failed something trivial, I can stop myself, do so all the time.
It's called living with the consequences.

Not everyone however wishes to do so, they should never be forced to do so.

Why? because it's easy to stop yourself from doing something.
It's not however easy for others to fail at something, just because the blasted game was designed too tough for their abilities.

You want to remove "cheating" with quick saves, ask the Devs to make a very easy setting for games that is very easy.
Then there'll be no need for quick saves, as all gamers can play to a difficulty from V easy, to normal life and death, to very hard instant death to suit them without needing to "cheat".
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emily grieve
 
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Post » Sat Jul 03, 2010 1:42 am

So do I, my friend. So do I...

not to mention a bit depressing at times


Don't lump me in with you. I was not agreeing with you; I was being facetious while trying to point out how ridiculuous your previous claim was.
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k a t e
 
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Post » Fri Jul 02, 2010 5:57 pm

Sometimes it is fun to quicksave just before you try and steal a shiny sword from a shop, then get caught by the guards without enough money to pay the fine, then end up going on a huge rampage throughout the town, killing everything in your path, only to reload and undo all the carnage you did a few moments ago.

But does anyone else ever get annoyed by this save "cheat", where you simply save before trying something or making a decision and then reload over and over again, "testing" all the potential outcomes? My problem with this is that it is quite unrealistic in a sense that it robs your decisions of some of their finality and consequences, unlike in the real world where time is linear and irreversible. That is why I think some of us may like to see a limited save system in order to prevent such abuse of the quicksave function. What do you guys think?

Yes, I realize that you can always mod something like this in easily, but that isn't the point. The point is to have a system implemented across the entire board for every Skyrim player, thus giving everyone an equal formula by which to judge each other's characters, achievements, and letting everyone know that whoever played Skyrim made decisive actions rather than "testing" every path their character could have taken.


Basically it's this:

"I've just joined the Dark Brotherhood and I'm carefully sneaking behind this man, about to assassinate him, knowing that whatever happens is final and absolute. This is it - there is no turning back now."

VS

"Well I'll just stroll up to this guy and stab a couple times, see what happens. If it doesn't go my way, not a big deal, I'll just reload"

What do you think is more thrilling?

Extremely well put, well described and it reflects my feelings completely! Great thread. Your options should be options in a hardcoe mode. You could first choose to click hardcoe mode on or off, and then under the hardcoe menu there would be different sub-options you tick on and off, such as the handling of saving conditions.

Too bad only 10% agree with us lol :swear: but still Bethesda could implement this under a hardcoe mode and make everyone happy. :celebration:

Btw, in Mount & Blade you have the option named "save only when quitting"*. So basically in that mode you can never take back your decisions. Let's say you decide to attack a hard castle, a really risky move, and you lose the battle. If you lose the battle you lose all your men and you have to start recruiting a new army from scratch again. That's a huge misfortune but makes the game very challenging and rewarding. I would like such an option in Elder Scrolls.

Also, I do not have the discipline to not abuse the saving system. I always troll and play around and then just reload (thus I never ever end up in jail in Elder Scrolls, I just reload, always :banghead: ). But I really don't want it to be this way, it's just that I have a weak will. Therefore I need this hardcoe option, I need the game to help me get a challenging experience.

Please Bethesda, read this thread. Make a hardcoe mode and implement within it an option for the player to decide the saving conditions! :bowdown:

EDIT: *changed the name of the hardcoe saving option in Mount & blade to its proper name.
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Julia Schwalbe
 
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Post » Fri Jul 02, 2010 10:55 pm

Some people are abusing the difficulty options by setting it to Easy, so it should be taken out too!


A very good point, my friend.

The sooner all difficulty option are taken out of all games, the better. You have easy parts to the game, and you have hard parts. Don't put in a stupid slider
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Brandon Wilson
 
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Post » Fri Jul 02, 2010 7:15 pm

But creating a more dramatic consequence will force people to think harder about how to approach and deal with such problems, leaving them with a greater sense of satisfaction in the end. But gods forbid anyone ever having to actually think while playing a game, eh?


Don't be insulting, 2+2 does not get harder if my life depended on the the right answer, you would not have to think harder about the solution. It does not take a rocket scientist to figure out that not dying is generally the right thing to do. Whether I die and can apply the solution instantly by reloading, or after 15min of redoing stuff, the solution does not change, one is just more annoying than the other.

Anyway, by having limited saves I don't mean for people to do the same tedious things over and over again. I don't know why anyone would do that, unless they are so imperceptive to the degree that they are unable to anticipate or recognize an impending problem, maybe even after having encountered it once before. Save smartly with limited saves and this won't be a concern


If saving smartly is gives the same scenario as having unlimited saves, and you can't comprehend why someone would be in a scenario of not saving smartly, then why not just have unlimited saves? Limit yourself with unlimited saves, and you won't have problem, at least not one you wouldn't have created yourself.
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ILy- Forver
 
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Post » Fri Jul 02, 2010 10:38 am

I'm not being selfish. There is a high chance that many people here will be radically opposed to this simply because of a previous conservative bias. They may not think this is best, but I am convinced that, given the chance to actually test this, they will understand and enjoy it more. People might think they know what they want, but honestly most of the time they haven't a clue. If we all knew what was truly fun, then we would all be successful game designers ages ago.

I've played games that limit saving, most recently Ogre Battle 64. I prefer the way the previous game let you save anywhere.
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Hilm Music
 
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Post » Sat Jul 03, 2010 1:39 am

Sometimes it is fun to quicksave just before you try and steal a shiny sword from a shop, then get caught by the guards without enough money to pay the fine, then end up going on a huge rampage throughout the town, killing everything in your path, only to reload and undo all the carnage you did a few moments ago.



I dont mean to be disrespectfull but where the hell do come up with this [censored]? Save-cheating?! It is called freedom, so that you can do whatever you want. The Elder Scrolls universe has always given the player great freedom, and saving exactly when you damn well please to, has been one of the major freedom aspects in TES. I dont even understand your point, how the would the game be better if i cant save whenever i want to?

Saves bring exelent replay-value into the game, the ability to load an save and see how your choises affect your gameworld in brilliant. Reliving assassinations, battles etc is awsome.

And then there is the bug-, glitch-, freez- and crash free game we most likely wont get....
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casey macmillan
 
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Post » Fri Jul 02, 2010 5:59 pm

Don't be insulting, 2+2 does not get harder if my life depended on the the right answer, you would not have to think harder about the solution. It does not take a rocket scientist to figure out that not dying is generally the right thing to do. Whether I die and can apply the solution instantly by reloading, or after 15min of redoing stuff, the solution does not change, one is just more annoying than the other.

Interesting anologue. And funnily enough, yes, you would have to think a bit harder about a simply thing like "2 + 2". If a gun was put to your head and that question posed, I think you would find it a bit different than a casual scenario. No matter how simple something is, if your life is on the line, you will have to think carefully about the outcome. You would ensure you were definite in your answer and be clear in your deliverance and communication of the answer etc, if your life in the balance. It would require greater mental exertion

If saving smartly is gives the same scenario as having unlimited saves, and you can't comprehend why someone would be in a scenario of not saving smartly, then why not just have unlimited saves? Limit yourself with unlimited saves, and you won't have problem, at least not one you wouldn't have created yourself.

No, I never said it would result in the exact scenario of unlimited saves, it would however result in much more satisfaction in exchange for some minor annoyances. You wouldn't be able to predict and preserve your game perfectly in every case like if you had unrestricted saves, and thus there would be the occasional death where you would get frustrated. And you know what? A little bit of frustration is what makes a good game.
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Christine
 
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Post » Fri Jul 02, 2010 4:17 pm

The problem is this in your original post:

"The point is to have a system implemented across the entire board for every Skyrim player"

NO. Okay? If you think there should be an option for the option, like you mentioned later, and similar to how Pellias described, then that's your two's neat opinion. But if you want to enforce it on everyone, which seems the case considering it was in your OP and you didn't edit that stance until you came under heavy criticism, then you're truly being selfish and merely showing your own lack of self control (and of course the self control point doesn't seem valid to you, as you have none, so using it would not make any logical sense, derp.).

In conclusion: derp.
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Caroline flitcroft
 
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Post » Sat Jul 03, 2010 12:11 am

Hmm, the more i think about it the more i realize i don't like the title, save cheating. How exactly do you save cheat, or cheat at all in a single player game? Who are you cheating exactly? i doubt the game cares that you reloaded or saved two seconds ago. i mean who loses out on save freedom?
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Austin Suggs
 
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Post » Fri Jul 02, 2010 8:20 pm

As I've previously mentioned, the self control argument doesn't cut it here.

To summarize, yes, you do have the option to limit your own saves whenever you wish, but did you ever have to option to have that option? What if that option degrades my game experience in the first place? What if I don't want that choice? Greater choice = being able to choose whether you want to be able to choose

That is a terrible argument. You don't want an optional thing? You can easily pretend it isn't there. You are pretty much the only one who wants this. Use a mod if you're on the PC to get rid of it, as I'm sure there could be one, and if not, don't buy the game because it isn't tailored to your exact needs. :)
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Rob Smith
 
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Post » Sat Jul 03, 2010 1:03 am

Hmm, the more i think about it the more i realize i don't like the title, save cheating. How exactly do you save cheat, or cheat at all in a single player game? Who are you cheating exactly? i doubt the game cares that you reloaded or saved two seconds ago. i mean who loses out on save freedom?

I used save "cheating" simply for lack of a better term. But it kind of is cheating in some cases. A cheating of the game itself
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El Khatiri
 
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Post » Fri Jul 02, 2010 4:59 pm

someone made the point of using a demons souls/ dark souls reference. if i want hardcoe/ irreveresible decision making choices i will play dark souls. i'll admit there should be some sort of limitations on the amount of saves you get when, in a quest zone(the area that the quest takes place). that way, you can still massacre an entire town.
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Chris BEvan
 
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Post » Fri Jul 02, 2010 4:25 pm

I used save "cheating" simply for lack of a better term. But it kind of is cheating in some cases. A cheating of the game itself

What would happen if you completed a long quest and your autosave got corrupted? What then? I'd be pretty upset having to restart.
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Lauren Denman
 
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Post » Fri Jul 02, 2010 6:42 pm

What would happen if you completed a long quest and your autosave got corrupted? What then? I'd be pretty upset having to restart.

A minor technical hiccup that could easily be overcome. Create a continuous backup save system which can be restored in case of catastrophic failure
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J.P loves
 
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Post » Fri Jul 02, 2010 10:47 am

A minor technical hiccup that could easily be overcome. Create a continuous backup save system which can be restored in case of catastrophic failure

Continuous backup save system? AKA autosave? :banghead:
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Vahpie
 
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Post » Fri Jul 02, 2010 9:20 pm

What a nonsense, everyone can play and save the game the way they want.

If it is the way it used to be that doesn't limit players who "abuse" save games nor you, but why do you want to limit other players? You don't have to save often if you don't want to. :facepalm:
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Je suis
 
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