Sometimes it is fun to quicksave just before you try and steal a shiny sword from a shop, then get caught by the guards without enough money to pay the fine, then end up going on a huge rampage throughout the town, killing everything in your path, only to reload and undo all the carnage you did a few moments ago.
But does anyone else ever get annoyed by this save "cheat", where you simply save before trying something or making a decision and then reload over and over again, "testing" all the potential outcomes? My problem with this is that it is quite unrealistic in a sense that it robs your decisions of some of their finality and consequences, unlike in the real world where time is linear and irreversible. That is why I think some of us may like to see a limited save system in order to prevent such abuse of the quicksave function. What do you guys think?
Yes, I realize that you can always mod something like this in easily, but that isn't the point. The point is to have a system implemented across the entire board for every Skyrim player, thus giving everyone an equal formula by which to judge each other's characters, achievements, and letting everyone know that whoever played Skyrim made decisive actions rather than "testing" every path their character could have taken.
Basically it's this:
"I've just joined the Dark Brotherhood and I'm carefully sneaking behind this man, about to assassinate him, knowing that whatever happens is final and absolute. This is it - there is no turning back now."
VS
"Well I'll just stroll up to this guy and stab a couple times, see what happens. If it doesn't go my way, not a big deal, I'll just reload"
What do you think is more thrilling?
Extremely well put, well described and it reflects my feelings completely! Great thread. Your options should be options in a hardcoe mode. You could first choose to click hardcoe mode on or off, and then under the hardcoe menu there would be different sub-options you tick on and off, such as the handling of saving conditions.
Too bad only 10% agree with us lol :swear: but still Bethesda could implement this under a hardcoe mode and make everyone happy. :celebration:
Btw, in Mount & Blade you have the option named "save only when quitting"*. So basically in that mode you can never take back your decisions. Let's say you decide to attack a hard castle, a really risky move, and you lose the battle. If you lose the battle you lose all your men and you have to start recruiting a new army from scratch again. That's a huge misfortune but makes the game very challenging and rewarding. I would like such an option in Elder Scrolls.
Also, I do not have the discipline to not abuse the saving system. I always troll and play around and then just reload (thus I never ever end up in jail in Elder Scrolls, I just reload, always :banghead: ). But I really
don't want it to be this way, it's just that I have a weak will. Therefore I need this hardcoe option, I need the game to help me get a challenging experience.
Please Bethesda, read this thread. Make a hardcoe mode and implement within it an option for the player to decide the saving conditions! :bowdown:
EDIT: *changed the name of the hardcoe saving option in Mount & blade to its proper name.