» Sat May 28, 2011 1:15 am
No guarantee, but this is what I'd try:
open the mod in TESCS,
look for the item,
look for the enchanting effect in the enchanting tab ,
take note of the enchanting id and the effect (imagine it is for instance sanguine horny fist_en, with fortify skill effect)
go http://www.uesp.net/wiki/Tes3Mod:RemoveEffects and take note of the numeric EffectID (for instance for sanguine horny fist_en with fortify skill, 83)
open a saved game with the mod loaded, unequip everything
go in 3d view mode,
open the game console,
click the player (you should see PlayerSaveGame in the game console header, meaning player is current selected object target of next console command)
type in the console:
removespelleffects ID
(for instance removespelleffects sanguine horny fist_en)
this should remove the spell
save game as test
remove mod from loaded mod list,
load saved game test
go in 3d view mode,
open the game console,
click the player
type in the console:
removeeffects EffectNumber
(in our example removeeffects 83)
this should remove the spell effect
if so ,save