Save points

Post » Sat Nov 06, 2010 5:49 am

Save points are the worst part of any game. I hate them. They are not only annoying just because of the tedium of forcing players to play until they find one, but if you encounter a bug that makes you replay a huge amount of game... well, nothing makes me not want to play a game more than that.
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Tyrel
 
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Post » Sat Nov 06, 2010 5:03 pm

For the CTDs alone that will still abound or so I assume: this would backfire a bunch more than you'd want.
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Lyndsey Bird
 
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Post » Sat Nov 06, 2010 5:51 am

TES is a open world rpg, any questions? :facepalm:
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stacy hamilton
 
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Post » Sat Nov 06, 2010 5:02 am

I already play GTAs and i don't want personally this system in Skyrim. And btw it doesnt matter to me cuz there will be mods like in GTA where you can save where you wanna.
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D LOpez
 
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Post » Sat Nov 06, 2010 5:45 am

People already accept the idea to not save during a combat. Just see a "savepoint" type game as if every adventure outside town as one big long fight against the world :P

People overreact to that save point thing. It's NOT only an issue of save limitations from old consoles, it's also a way to allow game designers to put challenging stuff that you cannot trivialize by abusing quicksave/load. For that reason alone I would not mind if you could only do hard saves in towns, maybe in inns for example and if you saved anywhere else, it would be temporary : you won't be able to use that anywhere save to rollback to it later in case something happens.
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JAY
 
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Post » Sat Nov 06, 2010 7:29 am

No.
Like many have said, we need personal game saves because these games are so unstable. Oblivion crashed 7 times for me this morning, in three hours. It's even worse in Fallout 3, it crashes when I alt-tab, when I leave an interior, when I look at a new set of armour on my character, and more.
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Maddy Paul
 
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Post » Sat Nov 06, 2010 6:00 pm

I feel RDR did the whole saving thing right. If its similar to that I would be happy. Plus it feels right ending a session by either laying down on a bed or by making a camp site.
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Danel
 
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Post » Sat Nov 06, 2010 8:11 pm

funny..im replaying majoras mask today. its zeldas 25th birthday afterall. and this is one of the reasons i love that game. it made you think about every move you made. [that AND the 3 day time limit. or 6 days if you play the inverted song of time]
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Kelly Tomlinson
 
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Post » Sat Nov 06, 2010 5:04 am

No, it just wouldnt work. Actually in the games where auto saves are the only method, that doesnt work out too well. (Dont get me started on Prince of Persia's system, I had to restart the game 3 times because it got stuck in an infinite loop of glitched saves)
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Lucky Girl
 
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Post » Sat Nov 06, 2010 5:31 am

No.
Like many have said, we need personal game saves because these games are so unstable. Oblivion crashed 7 times for me this morning, in three hours. It's even worse in Fallout 3, it crashes when I alt-tab, when I leave an interior, when I look at a new set of armour on my character, and more.

:ooo: Are you sure your computer is functioning properly? :P

Seriously, that's not normal. The games themselves are not that unstable. Do you have mods running? I doubt the PC version on its own is that unstable, because I've been playing Oblivion on my PS3 for over two years and it's never even crashed once in the 500+ (that's just a minimum guess, but I wouldn't be surprised if there's more time put into there) hours I've put into the game, only froze about 3 or 4 times. Fallout 3 only started crashing in DLC-related areas when my save files get abnormally large.
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Aman Bhattal
 
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Post » Sat Nov 06, 2010 12:44 pm

No!

I want to be able to save wherever and whenever I want. There are many times when I save before some action just to play different choices, to buy and test things and if I am not happy I reload.

To OP if you really want some challenge, you can make it your self, just don't save. No need the game to force it on you.

I am sick of games with no free saving, like Diablo 2, many other hack and slash games, shooters and especially GTA.
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April
 
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Post » Sat Nov 06, 2010 9:28 am

:ooo: Are you sure your computer is functioning properly? :P

Seriously, that's not normal. The games themselves are not that unstable. Do you have mods running? I doubt the PC version on its own is that unstable, because I've been playing Oblivion on my PS3 for over two years and it's never even crashed once in the 500+ (that's just a minimum guess, but I wouldn't be surprised if there's more time put into there) hours I've put into the game, only froze about 3 or 4 times. Fallout 3 only started crashing in DLC-related areas when my save files get abnormally large.


Try alt+tab on PS3 then we'll talk . :thumbsup: In my Oblivion too crash when i use alt+tab.....ok we speak about Oblivion and that is forum about Skyrim so ....we shouldn't change the topic/subject of talk.
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Paula Ramos
 
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Post » Sat Nov 06, 2010 8:16 pm

I have heard this "they don't have the willpower to make their own limitations so they want to impose it on us all" argument applied to this topic and to fast travel over and over again. It is a flawed argument. It overlooks the principle idea. Namely that the difficult challenge we wish to overcome must by it's nature be external to us. Plato and Aristotle teach us that there are basically three types of goods, the moral, the efficient, and the delightful, in that order from least to greatest. We play tes because it is delightful and we do not perceive that it violates the moral or efficient good. If, for example, a person thought the game was immoral, they may have a difficult time reconciling themselves with playing it. Or again, if they thought it was inefficient (I.e. Causing them to neglect their duty to family, friends, career, etc.) then they may have a difficult time reconciling themselves to playing it. Now within the game itself, we must admit, that to have to perpetually choose not to fast travel or not to save, then we are clearly denying the efficient good. Of course a player could do that, but it will always be a nagging thought in his mind. This is because the efficient good is greater than the delightful. It could be done only by making a solid resolution not to overuse these things and in that way help subside the nagging. But why make this so difficult?

There is a much easier solution which would appease both types of fans. The games difficulty setting could be set permanently at the outset of the game to control these things, instead of the difficulty merely affecting the damage given and received. Just a thought.

Anyway, the bottom line is that to include fast travel or saving anywhere, in some respect, really does limit our choices. Of course, to include these things would limit the choices for the others as well. So the question is which would make for a better game? I like the idea of more challenges. But that is merely my opinion. But Plato also teaches us that opinion is pretty much useless in the realm of objective reality. Have your opinion. Voice it. Argue it with logical syllogisms. But I hope that this argument will help deter those who are insistent on saying that those of us who hope for a more difficult game are simply week willed. Note that people who make that assertion never seem to back it up. They assume it to be true, as if it were self evident. But as far as I know, that premiss isn't a first principle of any science.
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KU Fint
 
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Post » Sat Nov 06, 2010 11:13 am

Try alt+tab on PS3 then we'll talk . :thumbsup: In my Oblivion too crash when i use alt+tab.....ok we speak about Oblivion and that is forum about Skyrim so ....we shouldn't change the topic/subject of talk.

I have the PS button which lets me access the XMB while my game is running. Nothing crashes. :shrug:

On the topic of Skyrim, while I don't support the idea of save points, we don't really know how stable the new engine is, and then why bother clicking alt+tab when a game that crashes when you do so is running, anyway?
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Anna Watts
 
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Post » Sat Nov 06, 2010 6:50 am

No. Not now, not ever.
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sam smith
 
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Post » Sat Nov 06, 2010 6:34 am

Saving points could be a great idea for ES, it could make the game hard for hardcoe players that enjoys challenges, this encourages players to play tactical and make every decision count, making stealth players to make every stealth attack count or mess up and enter combat or warriors paying attention to their health or gear before they rush into combat, at the start of the game it can ask you do you want to use this feature or add it into hardcoe mode if there is one.

What do you guys think?

You can achieve the same by enforcing it yourself, if that's really what you want then ypu'll have no trouble with that. I'd rather see them keep the system they've always had.
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u gone see
 
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Post » Sat Nov 06, 2010 6:16 pm

no i hate save points why should i have to wait to save what if i need to leave they just make games more annoying

EDIT:besides save points are pretty much a thing of the past for when we had limited memory and they didnt want saves pilling up isnt it
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Janette Segura
 
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Post » Sat Nov 06, 2010 8:03 am

You can achieve the same by enforcing it yourself, if that's really what you want then ypu'll have no trouble with that. I'd rather see them keep the system they've always had.

Kinda hard to enforce yourself when the system isn't balanced for that kind of gameplay. Same as playing without quest markers and fast travel in Oblivion wasn't exactly the most fun experience when NPCs would just say : "Go to the mercenary camp and kill their leader" with no other information.
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Lisa Robb
 
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Post » Sat Nov 06, 2010 5:05 pm

Due to occasional instability, bugs, and scripts going awry, saving whenever I can is a must for me. Nothing makes me more angry than playing in a dungeon for a hour, only to have the game crash and wipe everything I did due to an arbitrary point I can save.

If you screw up, have the willpower to deal with the consequences of it.
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Miguel
 
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Post » Sat Nov 06, 2010 11:30 am

Save points/autosave combined with Save on quit has always worked best for me. You can quit whenever you want, theres a better feeling of tension and you cant cheat the system.

Quicksaving is for lazy gamers. I should know - I am one. :)
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leigh stewart
 
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Post » Sat Nov 06, 2010 3:45 pm

Try alt+tab on PS3 then we'll talk . :thumbsup: In my Oblivion too crash when i use alt+tab.....ok we speak about Oblivion and that is forum about Skyrim so ....we shouldn't change the topic/subject of talk.

Alt+tab is know to crash Oblivion regularly on many systems, my previous pc had a 50% chance for crash, my current system has none. Some PC has more problems with crashes, generally in games as they take the system to the limit.

And let us not talk about quest errors, actually a larger problem on consoles as they can not use the advance quests one step command. Lots of people has problem with the last part of the thief guild quests.
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Lewis Morel
 
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Post » Sat Nov 06, 2010 12:43 pm

Alt+tab is know to crash Oblivion regularly on many systems, my previous pc had a 50% chance for crash, my current system has none. Some PC has more problems with crashes, generally in games as they take the system to the limit.

And let us not talk about quest errors, actually a larger problem on consoles as they can not use the advance quests one step command. Lots of people has problem with the last part of the thief guild quests.

I think what causes OB to crash on alt+tab is the OS attempting to swap RAM Oblivion.exe is using. Bethesda probably combated this in FO3 by making the game automatically pause when alt+tab'ing.
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Juanita Hernandez
 
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Post » Sat Nov 06, 2010 10:08 am

I think what causes OB to crash on alt+tab is the OS attempting to swap RAM Oblivion.exe is using. Bethesda probably combated this in FO3 by making the game automatically pause when alt+tab'ing.

Sounds plausible, also explains why it don't crash on my 8gb system.
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joseluis perez
 
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Post » Sat Nov 06, 2010 7:33 am

safe points svcks the Morrowind and Oblivion system is perfect.
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alicia hillier
 
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Post » Sat Nov 06, 2010 12:44 pm

Bethesda's games crash too much for there to be save points.


This.

There's no need to restrict saving, the player can restrict it for himself just as easily (and I do)
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james reed
 
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