» Sat Nov 06, 2010 7:33 am
So in an open world this can only be achieved one way, saving at a particular place.
Well, it may make exploring more challanging, but it reduces the option of the player. And it becomes redundant, just fast travel back to town, save, fast travel back.
Another aspect about saving, when you die in TES you reload, because that reality is "false" because in that reality the hero did not exist and therefore there was no event. Games with save points tend to be more of a, "you died, but some mystical force teleported you back here and revived your body"
Its a whole different mentality, and the latter makes no sense in the world of TES.