[RELz] SaveKey

Post » Thu Nov 11, 2010 9:46 pm

My first ever Fallout mod, and so my first time in the GECK. It's actually even more annoying than the TES Construction Set, but I hope I managed okay :P
Any bugs please report, however I've playtested it well and it seems to work correctly for me :)

http://www.newvegasnexus.com/downloads/file.php?id=38276

== What is SaveKey? ==

SaveKey is a mod which allows you to bind a key to quickly create a normal new save slot (not a quicksave) without having to go into the save menu. Upon pressing this key, the game creates a normal save, exactly as if you had gone into the main menu and clicked "New Save". The reason I created this mod was because of how frustrating and slow I found it to create normal saves through the menu, and I didn't want the corruption issues and the issue of relying on one save found with using QuickSaves.

== How do I use it? ==

Download and install NV Script Extender. Just copy the files into your "fallout new vegas" folder, the same one where the game exe is located.
http://nvse.silverlock.org/

Copy the "SaveKey.esp" file into your \Steam\SteamApps\common\fallout new vegas\Data folder. Enable it in the New Vegas Launcher under "Data Files".
When the game launches, the default SaveKey is set as F12. Press this key to create a save when required. You should see "Saving...." in the top left hand corner, and a new save slot will be made.

If you wish to change the key for SaveKey, hold down the current bound key (which is F12 by default). After a few seconds a menu should popup. Follow the instructions on the menu to set your new key.

== Notes ==

This has been tested extensively and I've found no errors. However as NVSE is in beta, this mod should also also be treated as a beta.
Saving using SaveKey is exactly the same as saving through the menu, just quicker. Because of this there is no more risk of a save being corrupted than normal.
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Mariana
 
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Post » Fri Nov 12, 2010 9:29 am

Sweet. Thanks for the work :)
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Lynette Wilson
 
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Post » Fri Nov 12, 2010 7:16 am

Very useful mod, good work :foodndrink:
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priscillaaa
 
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Post » Fri Nov 12, 2010 9:23 am

Love it. This is a very helpful little tweak :)
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des lynam
 
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Post » Fri Nov 12, 2010 9:00 am

This is exactly what I wanted when the game just came out and I had to manually save all the damn time, cheers.
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cosmo valerga
 
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Post » Fri Nov 12, 2010 7:41 am

Glad you guys like it :)
It was a good introduction to the GECK for me too :)
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Baby K(:
 
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Post » Thu Nov 11, 2010 10:38 pm

Bump a bit of love :P
Any suggestions on other functions that could be mapped to a key? I'm looking to expand this mod into adding support for hotkeying other gameplay actions for quick access :)
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Kevin S
 
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Post » Fri Nov 12, 2010 12:07 am

This is a great mod, works exactly as advertised, thanks.
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Guy Pearce
 
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Post » Fri Nov 12, 2010 5:20 am

how about one that loads the game properly (exit to main menu then load) for you using the save you made with this mod? and i would really appreciate an option to have one hotkey to use a new save slot, one to overwrite the most recent save slot or one to cycle between a number of save slots.
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Terry
 
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Post » Thu Nov 11, 2010 11:12 pm

I will certainly look into doing multiple/single save slots, anything more would pretty much require a revamp of the engine :P
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Evaa
 
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Post » Fri Nov 12, 2010 8:16 am

Okay, I'm looking to upgrade this mod. The next release will be called Quick Keys, and I'll be adding a configurable button to turn on/off the pipboy radio. More keys will be added over time of course, and you will be able to enable/disable the keys you don't want. As more keys will be added, there needs to be a way to access the config menu. I'm asking which way would you prefer to access the mod's config menu:

1. Hold down a specific key
2. Hold down any already bound key
3. Config menu in the inventory

Which way would you guys prefer?
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kiss my weasel
 
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Post » Fri Nov 12, 2010 12:45 am

Okay, I'm looking to upgrade this mod. The next release will be called Quick Keys, and I'll be adding a configurable button to turn on/off the pipboy radio. More keys will be added over time of course, and you will be able to enable/disable the keys you don't want. As more keys will be added, there needs to be a way to access the config menu. I'm asking which way would you prefer to access the mod's config menu:

1. Hold down a specific key
2. Hold down any already bound key
3. Config menu in the inventory

Which way would you guys prefer?


Cool. #1 would be my preference but couldn't you add a menu entry under settings in the main menu?
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Emily Martell
 
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Post » Fri Nov 12, 2010 3:14 am

Okay, I'm looking to upgrade this mod. The next release will be called Quick Keys, and I'll be adding a configurable button to turn on/off the pipboy radio. More keys will be added over time of course, and you will be able to enable/disable the keys you don't want. As more keys will be added, there needs to be a way to access the config menu. I'm asking which way would you prefer to access the mod's config menu:

1. Hold down a specific key
2. Hold down any already bound key
3. Config menu in the inventory

Which way would you guys prefer?


I'd prefer option 2 but option 1 also works for me.
Nice mod, thanks!
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Beast Attire
 
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