» Sat May 28, 2011 7:15 am
While I think Josh is an awesome guy and has had MANY brilliant ideas (or at the very least told us forum-junkies some of the changes in New Vegas), such as breaking down big guns and including different munition types (Josh is a gun lover), but this is one thing that I differ with him on.
The Resource War is essentially an ancient battle in my eyes, much like famous battles such as the Battle of Thermopylae or http://en.wikipedia.org/wiki/Siege_of_Tyre (to sum up what basically happened, Tyre was a heavily walled city that rested on an island. Rather than go by ship and lose virtually all his men, he had his men take tons of rocks and form a bridge, turning the island into a peninsula that still stands today). Battles such as this are unknown to us, except for what the past has left us. And much like the past is for us, I see pre-war as that "Time before time" sort of setting, where there are still reminders of what it once was like, but still shrouded in mystery. And I personally think it should stay that way.
Now certain mechanics that Josh wanted implimented with his game I wouldn't mind however (for instance he wanted Speech to be broken into Persuasion and Deception. Persuasion would allow you to have diplomatic relations (basically what speech currently is), while Deception would factor how well you could lie and your ability to disguise (rather than having sneak affect this). I would love to see implements like this, but not the pre-war setting. Let's leave Fallout as a post-apocalyptic 50s utopia-turned-dystopia.