So every year sometime after New year's I post this same topic hoping something has changed and someone has the answer...
I have been trying for years (off and on) to get voice files (not sound files) to trigger via scripts in my combat mod.
In Oblivion it was easy:
ActorRef.Say CombatTopic <--well this is skyrim script but Oblivion was about the same.
This would make the game pick one of many dozens of the voice files for combat and make the actor say it using the proper voice and gender!
But in Skyrim I have not been able to get this to work for the actors. You hear nothing.
I can easily trigger sound files but that would require that I detect every actor type and gender and have a list of dozens (hundreds?) of sound files, one for each species/gender all in one script. For skyrim scripting that is not practical at all. Using the topic method is supposed to do all that work within the hard code.
I see now that there is a list of gotchas that can make this function fail in the CK wiki.
My question here is if I use this instead:
http://www.creationkit.com/index.php?title=Say_(Procedure)
Can I ignore some of the the SAY functions limitations? I just found this and have not tried it yet.
My second question is has anyone used either of these functions in combat successfully? If yes this will give me the encouragement that it can be done and I am not just chasing a wild goose.
If you have done this successfully could you PLEASE post one line that actualy works (in a script) that will make an actor say ANY vanilla topic?
This way I can plug that line into my combat scripts to see if it works in combat.
Pseudo example: Playerref.Say BarterStart
"BarterStart" being ANY vanilla topic that you know will work.