I think my confusion here comes from the assumption I made earlier. I don't know why, but even when I played Morrowind it seemed to me that TES's absolute number 1 rule was complete freedom to do the quests in whatever order. Admittedly I only played Morrowind for maybe 50 hours, and most of that I was just messing around, but I felt like the point was you write the story by choosing the order of the quests, instead of being funneled down a few certain choices because only 3 quests are at your level like every other RPG. Now don't get me wrong, thats not a bad system hence why every other RPG does it, but I just felt like TES was suppose to break that rule. I guess not though. Thats ok.
I do have to admit, it would be pretty cool to take an ogre down with a rusty dagger at level 1 out of sheer luck and insane determinism. THAT's what I call "progression". Not getting a better character, becoming a better player. I guess I just figured scaled leveling allowed the game to ease you into some of the more advanced gameplay mechanics as you, the player, got better.
I guess power leveling kinda breaks that idea though, which i'll admit I do quite often.
Level 52 High Elf Male God-class. Pointlessly awesome.
I think you are absolutely correct.
The biggest selling point of Bethesda games is Choice.
The issue that some have is that in Morrowind that Choice came with Consequences. If you made a stupid choice for instance,
"Ah, I'm level 4, let me run to that giant volcano where the monsters are. They all breath fire and one of them is a demi-God, but I've got my leather shirt and my steel sword so it's cool."
then you would face the Consequences. You would die long before you reached the volcano, because that's an area intended for much higher level characters. If you played in a logical way you could explore until you started reaching enemies a bit too strong for you to take on and then head back to a safer area.
That meant you could make the Choice to gear up really well and enter an area a few levels to high for you. It would be hard, but you just might be able to get that really nice gear that you normally wouldn't be able to get.
In Oblivion you didn't have to worry because instead of their being giant alligators that walk on two legs and breath fire all around the volcano...since you're only level 4 they are instead little scamps that you can kill pretty easily.