Some inane banter before I get on with the question...
For the past few days I've been entertaining the thought that it might be possible to create my character Kaikuro's mask in Oblivion.
Here's a drawing of him: http://btcomics.com/Ailevian/portraits/kai_full.jpg
As part of his artistic design, I gave him a VERRRY tight-fitting green crescent-shaped mask. This choice was mostly to preserve his expressions as I draw him in my comic.
Anyway. I like to roleplay as Kaikuro so I made him in Oblivion, and I easily modified a facial texture to get... well, what he looks like without the mask in there. But now I kind of want his mask on. It's just not in his character to walk around town unmasked. The mask has a lot of significance and he's got a very good reason for wearing it, plus it's got a bit of a metaphorical symbol. So him being unmasked kind of hinders the experience for me.
So. After lots of headaches and some help from Drake the Dragon, I created the mask mesh and was helped out with getting a green texture on there. Basically it was just a copy of the headhuman.nif with the areas that I wanted gone, deleted. So now it's a working mesh, and now comes the hard part.
I'm thinking of trying to use Scanti's conformulator to get the mask to bend to fit the shape of my characters' face as it was altered in the in-game chargen. Since it's so tight-fitting. But of course, I also have to figure out how to get the mask in-game and actually go in the head area. Also, Drake the Dragon said that he's not entirely sure if the conformulator would work properly as it might conflict with his hair. I don't really know the details, a lot of this goes over my head, but I'm willing to put effort in learning if people could direct me in the right direction.
So basically I'm asking if you guys could give me a few thoughts or pointers that could get me going.
The next part after I do his mask is getting his medallion on there. I was sure it would conflict with conformulating if I put it on top of the mask mesh itself, so I have to do it separately, but that also would eat up a slot, and I've only got so many slots to work with. >.<
Any thoughts would be greatly appreciated.