SCAR is not Overpowered. *Proof Inside*

Post » Thu Dec 31, 2009 4:18 am

I've heard people complain about the SCAR stating it's overpowered in terms of damage. This post will prove that it isn't, once and for all.

Before I start my "anolysis", I have based all my calculations for here: http://denkirson.xanga.com/742784256/crysis-2/.

First of all, each player has 120 points of health.

Here are the SCAR's, Felines and Scarab's statistics.

SCAR

Damage: 30-25 (drops to 25 after 30 or 40 metres, difficult to tell on the diagram).
RPM: 700
DPS (Damage per Sec) = 700 RPM divided by 60 secs x 30 dmg per shot (within 30/40 metres) = 350
Reload time: 2.75 secs

Feline

Damage: 20-15 (drops to 15 after 20/30 metres)
RPM: 1200
DPS: 1200 RPM divided by 60 secs x 20 dmg per shot = 400
Reload time: 2.5 secs

Scarab

Damage: 24-20 (drops off to 20 after roughly 25 metres, again diagram makes little sense)
RPM: 900
DPS: 900 RPM divided by 60 secs x 24 dmg per shot = 360.
Reload time: 2.75 secs

For arguments sake, it could be agreed that most fights takes place within 20 metres of the enemy so the full dmg stats are in effect the majority of the time.

Therefore this is what we can conclude for each weapon and from the other stats mentioned in the aforementioned source.

DPS = 1# Feline, 2# Scarab, 3# SCAR.
Reload time: 1# Feline, 2#&3# Scarab and SCAR.
Move Speed (when not zooming in) = 1# Feline, 2#&3# SCAR and Scarab.
Recoil (in terms of least recoil): 1#Feline , 2# Scarab, 3# SCAR (recoil for Feline is highest in randomness i.e. the direction the recoil movement from up/down, left/right).

Thus we have it considering that most gun fights occur with 20 metres of the enemy., then the Feline is the best weapon for DPS, Reloading, Movement Speed and Recoil.

Second best is the Scarab. Has better DPS and recoil than SCAR, and shares the same movement speed and reload time. Also what makes the Scarab superior to the SCAR is the silencer; The advantages of the silencer are as follows;

1) No muzzle flash, making the enemy less likely to detect you.
2) Reduced sound, again making the enemy less likely to detect you.
3) You do not show on he radar on firing. HUGE advantage.

Silencer = less deaths = more kills = more killstreaks = more kills = I win more.

Thus in final conclusion the weapons can be rated as follows;

1# Feline
2# Scarab (with or without silencer)
3# SCAR

The only good thing about the SCAR over the other weapons is increased range, but then why are your trying to shot people from very far distances. Most the time it takes too long to burst fire, or you waste bullets when they move, making you show up on theirs and all the enemy's radar.

Hopefully this will end the "SCAR is OP" nonsense lol

If you have any differing opinions then I am open to intelligent discussion and I will amend the original OP to take into consideration other factors if applicable.

Regards

TB

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Monika
 
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Post » Thu Dec 31, 2009 1:06 pm

If you look at stats that the Grendel dominates almsot everything, but in game is a different story.
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Laura Mclean
 
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Post » Thu Dec 31, 2009 11:03 am

If you look at stats that the Grendel dominates almsot everything, but in game is a different story.

Your bad at lying, that thing is a 3 shot burst shot gun at close range and dominates at mid-far picking off snipers. Its the long range Feline.
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Motionsharp
 
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Post » Wed Dec 30, 2009 11:44 pm

If you look at stats that the Grendel dominates almsot everything, but in game is a different story.

Your bad at lying, that thing is a 3 shot burst shot gun at close range and dominates at mid-far picking off snipers. Its the long range Feline.

A 3-shot burst if all three hit you, would only do 105 dmg so it wouldn't kill you, if the target is moving, as most are, then getting the second burst to hit is difficult. Double or Triple kills are almost out the question.

Only way to succeed with the Grendel is if the enemy is standing still, or running in a straight line with the back towards you. This feeling of the Grendel being Underpowered is evidenced by the fact that I am always surprised to be killed by one.
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Strawberry
 
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Post » Thu Dec 31, 2009 5:42 am

IMO, SCARAB > Feline > SCAR.
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Deon Knight
 
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Post » Thu Dec 31, 2009 1:50 pm

What about the other weapons in the game?
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SaVino GοΜ
 
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Post » Thu Dec 31, 2009 12:44 am

IMO, SCARAB > Feline > SCAR.


Yeah, although the Feline is better in about every way, I do like the Scarab in bigger maps for the extra range.

On maps like Terminal, Skyline, Impact etc I prefer Feline for obvious reasons.

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Mel E
 
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Post » Thu Dec 31, 2009 1:15 am

What about the other weapons in the game?

I was thinking about doing others but they are so useless compared to these primary guns that I thought it wouldn't bother. I wouldn't bother using any other primary weapon other than single-shot jackal, other than for fun. Although I find it difficult to have fun when I am getting consistently owned using a marshall or x-mike lol. +

I might do one for the best secondary weapons tomorrow or something, if many people are interested.
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Amanda Leis
 
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Post » Thu Dec 31, 2009 8:39 am

IMO, SCARAB > Feline > SCAR.


Yeah, although the Feline is better in about every way, I do like the Scarab in bigger maps for the extra range.

On maps like Terminal, Skyline, Impact etc I prefer Feline for obvious reasons.
Yep, I prefer the SCARAB because it lets me have a mix of the two, the Feline & SCAR.
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Claire Vaux
 
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Post » Thu Dec 31, 2009 7:49 am

What about the other weapons in the game?

I was thinking about doing others but they are so useless compared to these primary guns that I thought it wouldn't bother. I wouldn't bother using any other primary weapon other than single-shot jackal, other than for fun. Although I find it difficult to have fun when I am getting consistently owned using a marshall or x-mike lol. +

I might do one for the best secondary weapons tomorrow or something, if many people are interested.
Majestic + Rapid Fire II.

Hands down...
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Sanctum
 
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Post » Thu Dec 31, 2009 8:38 am

If you look at stats that the Grendel dominates almsot everything, but in game is a different story.

This comment says it all, on paper thats what there meant to be, but in a match its nothing like that!
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Siobhan Thompson
 
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Post » Thu Dec 31, 2009 12:40 pm

If you look at stats that the Grendel dominates almsot everything, but in game is a different story.

It actually does dominate, you just have to get used to it. Its a weapon that takes time to learn how to aim it.

You cannot aim it like the scar or scarab, your just a noob with the grendel if you think its bad.
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Saul C
 
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Post » Thu Dec 31, 2009 1:10 pm

If you look at stats that the Grendel dominates almsot everything, but in game is a different story.

It actually does dominate, you just have to get used to it. Its a weapon that takes time to learn how to aim it.

You cannot aim it like the scar or scarab, your just a noob with the grendel if you think its bad.
Using it with Single Fire seems to work best. And perhaps a Reflex Sight as well.
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Cedric Pearson
 
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Post » Thu Dec 31, 2009 11:41 am

If you look at stats that the Grendel dominates almsot everything, but in game is a different story.

It actually does dominate, you just have to get used to it. Its a weapon that takes time to learn how to aim it.

You cannot aim it like the scar or scarab, your just a noob with the grendel if you think its bad.
Using it with Single Fire seems to work best. And perhaps a Reflex Sight as well.

Seems weaker in single shot to me actually, burst fire feels superior but supose I just have to get used to it.
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Allison C
 
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Post » Thu Dec 31, 2009 1:26 am

If you look at stats that the Grendel dominates almsot everything, but in game is a different story.

It actually does dominate, you just have to get used to it. Its a weapon that takes time to learn how to aim it.

You cannot aim it like the scar or scarab, your just a noob with the grendel if you think its bad.
Yeah, someone using the Grendel is best off having Weapon Pro and equipping the Feline/SCAR/SCARAB for CQB or unlocking that machine pistol, leaving the Grendel for the long range work. The problem is finding opportunities to use the Grendel effectively- Team Instant Action is probably the worst mode for it, since matches can be pretty fast paced and no one actually works as a team, so you have no one to watch your back.
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Sharra Llenos
 
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Post » Thu Dec 31, 2009 12:39 am

No, Single Fire actually increases the weapon's base damage.
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Hayley Bristow
 
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Post » Thu Dec 31, 2009 2:35 am

If you look at stats that the Grendel dominates almsot everything, but in game is a different story.

It actually does dominate, you just have to get used to it. Its a weapon that takes time to learn how to aim it.

You cannot aim it like the scar or scarab, your just a noob with the grendel if you think its bad.
Yeah, someone using the Grendel is best off having Weapon Pro and equipping the Feline/SCAR/SCARAB for CQB or unlocking that machine pistol, leaving the Grendel for the long range work. The problem is finding opportunities to use the Grendel effectively- Team Instant Action is probably the worst mode for it, since matches can be pretty fast paced and no one actually works as a team, so you have no one to watch your back.

works well with an underslung shotty though the shotty is hard to aim
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darnell waddington
 
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Post » Thu Dec 31, 2009 8:46 am

If you look at stats that the Grendel dominates almsot everything, but in game is a different story.

It actually does dominate, you just have to get used to it. Its a weapon that takes time to learn how to aim it.

You cannot aim it like the scar or scarab, your just a noob with the grendel if you think its bad.
Yeah, someone using the Grendel is best off having Weapon Pro and equipping the Feline/SCAR/SCARAB for CQB or unlocking that machine pistol, leaving the Grendel for the long range work. The problem is finding opportunities to use the Grendel effectively- Team Instant Action is probably the worst mode for it, since matches can be pretty fast paced and no one actually works as a team, so you have no one to watch your back.

works well with an underslung shotty though the shotty is hard to aim and if you miss your screwed.
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Tai Scott
 
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Post » Thu Dec 31, 2009 12:27 pm

The good 'ole double post.
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Poetic Vice
 
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Post » Thu Dec 31, 2009 3:12 pm

I really won't say what gun is overpowered till the hit detection is fixed. My take is since this aiming in this game is basically locks on the target due to ADS(aiming down sites), stats/differences in the weapons are going to be blurred. Each weapon will have more distinction once players are actually given control of their aiming input.
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Je suis
 
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Post » Thu Dec 31, 2009 10:13 am

One thing you don't seem to have considered is that even though the others trump it in sheer dps, they go through their clips like that. The scar is *in my opinion* the most balanced. It offers fair dps, manageable recoil, decent range, and a steady fire rate that will allow you to handle a room full of people.
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Assumptah George
 
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Post » Thu Dec 31, 2009 3:46 pm

i just tried out the grendel and i have to say it is verry strong, but as anny wappen it shoud be used in the apropried way.(first kil headshot XD)
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Shannon Marie Jones
 
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Post » Thu Dec 31, 2009 8:23 am

i just tried out the grendel and i have to say it is verry strong, but as anny wappen it shoud be used in the apropried way.(first kil headshot XD)

Very true.

Now that the K-Volt and MK60 have been buffed, they are now as good as the SCAR, Scarab and Feline.

The Grendel is beast but in a gun fight against a full-auto you will mostly die all the time.
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Code Affinity
 
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Post » Thu Dec 31, 2009 6:18 am

the recent changes in the weapon balances, made SCAR and feline with more recoil, so it makes you think about how many rounds I need to put this enemy down for sure.
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Romy Welsch
 
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Post » Thu Dec 31, 2009 2:46 am

geek lol
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Ymani Hood
 
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