Before I start my "anolysis", I have based all my calculations for here: http://denkirson.xanga.com/742784256/crysis-2/.
First of all, each player has 120 points of health.
Here are the SCAR's, Felines and Scarab's statistics.
SCAR
Damage: 30-25 (drops to 25 after 30 or 40 metres, difficult to tell on the diagram).
RPM: 700
DPS (Damage per Sec) = 700 RPM divided by 60 secs x 30 dmg per shot (within 30/40 metres) = 350
Reload time: 2.75 secs
Feline
Damage: 20-15 (drops to 15 after 20/30 metres)
RPM: 1200
DPS: 1200 RPM divided by 60 secs x 20 dmg per shot = 400
Reload time: 2.5 secs
Scarab
Damage: 24-20 (drops off to 20 after roughly 25 metres, again diagram makes little sense)
RPM: 900
DPS: 900 RPM divided by 60 secs x 24 dmg per shot = 360.
Reload time: 2.75 secs
For arguments sake, it could be agreed that most fights takes place within 20 metres of the enemy so the full dmg stats are in effect the majority of the time.
Therefore this is what we can conclude for each weapon and from the other stats mentioned in the aforementioned source.
DPS = 1# Feline, 2# Scarab, 3# SCAR.
Reload time: 1# Feline, 2#&3# Scarab and SCAR.
Move Speed (when not zooming in) = 1# Feline, 2#&3# SCAR and Scarab.
Recoil (in terms of least recoil): 1#Feline , 2# Scarab, 3# SCAR (recoil for Feline is highest in randomness i.e. the direction the recoil movement from up/down, left/right).
Thus we have it considering that most gun fights occur with 20 metres of the enemy., then the Feline is the best weapon for DPS, Reloading, Movement Speed and Recoil.
Second best is the Scarab. Has better DPS and recoil than SCAR, and shares the same movement speed and reload time. Also what makes the Scarab superior to the SCAR is the silencer; The advantages of the silencer are as follows;
1) No muzzle flash, making the enemy less likely to detect you.
2) Reduced sound, again making the enemy less likely to detect you.
3) You do not show on he radar on firing. HUGE advantage.
Silencer = less deaths = more kills = more killstreaks = more kills = I win more.
Thus in final conclusion the weapons can be rated as follows;
1# Feline
2# Scarab (with or without silencer)
3# SCAR
The only good thing about the SCAR over the other weapons is increased range, but then why are your trying to shot people from very far distances. Most the time it takes too long to burst fire, or you waste bullets when they move, making you show up on theirs and all the enemy's radar.
Hopefully this will end the "SCAR is OP" nonsense lol
If you have any differing opinions then I am open to intelligent discussion and I will amend the original OP to take into consideration other factors if applicable.
Regards
TB