As they entered the lair of the greatest of their enemies the nuclear bombs fell upon the Americas. They were trapped inside with a being that drew their energy from them, bit by bit, until they were nothing but starved beings who were begging for death. The thing was not merciful though and made them live for a very long time before they eventually died. To this day, that being still lurks in it's lair; although due to a single fool of the common Wastes... This being has been let free.
The year is 2286, and creatures unlike any others are flitting across the Wastes. They kill anything they see and svck their life force out of them; unknowing to anyone they are actually bringing the humans life force to their master. These creatures of shadow want nothing but to kill and destroy; and this is what they are getting. A group of people brought together by the remaining people of the Wastes have all come together, these people all have different properties to the others.
When they see these shadow beings they don't see death, they just see shadows that they can kill. These people are just like those people that were trapped in the creature's lair. The only way to stop all the terror that is now being beheld across the Wastes is to finish the job that those men and women started. After raiding a hidden base of operations of the original group they found out that they had just named themselves before their final mission.
Along with this knowledge of the name of the squad they found weapons and armor the likes that were never seen. Weapons that were normally seen had attachments that were rarely ever seen among the Wastes. The armor was in perfect condition and was made specially to hold against the shadow beings. Even worse as they founded this place it seemed a deadly plague had managed to start from the shadows as well; this thing was changing humans into creatures that refused to die.
With their heads held high the men and women emerged from the bunker in D.C knowing who they were finally.
They were members of SCAR- Spectral Combat Assualt & Recon.
Luckily, you are a member of this group and get to have fun with getting either killed or killing the biggest enemy in the Wastes.
Character Sheets
------------------------------------------------------
Francois Lachon
Name: Andrew Hannon
Age: 34
Race: Hispanic
Personality: Andrew is quite gruff and will get straight to the point in a matter; he's the obvious Captain of a suicide team. He'll hold you together and occasionally has witty jokes to share. Don't disturb him when he's thinking though or you might get a foot to the face.
Appearance: 5'11, dark brown hair that is shot up in an almost electrified manner, rough black beard that isn't too long, scar through his right eye and deep brown eyes.
Weapons: 5.56mm Assault rifle-Painted black with a red dot sight on top, high capacity magazines and increased firepower and range.
5.56mm Semi-Automatic Assault rifle-Painted dark blue with long range scope on top, increased firepower and massive increase in range.
10mm Pistol-Painted grey with very high capacity mags and small increase in firepower.
Armor: Assault Armor
Psychic Ability: Very high perception-He can hear and see things much quicker than you can, as well as that he can react a little faster than others due to this. Also able to see in the darkest of areas except for pitch black nights and rooms.
Bio: Andrew spent most of his life training in the Brotherhood of Steel, after a shism with Elder Lyons he abandoned that path right after being promoted to Knight. Due to his love of tech and want to do something important he fell in with the Outcasts at about the same time the Lone Wanderer came along. He got to talking to him and convince him to take the good road in life; Andrew is responsible for making the LW to choose to not infect the Water supply and blow up Adam's Air Force Base.
After a long run with the Outcasts he fell in with a few Enclave soldiers and got some very advanced training from them. After a good run with them he was approached by the Brotherhood about a serious problem that was plaguing the Wastes, here he is now; getting ready to tackle the biggest mission of his life.
---------------------------------------------------
Blackmane
Name: Darius Webber
Age: 32
Race:Caucasian
Personality: Generally cautious, and won't always be the first to jump in if he believes something else can be done. Gets along well with others and patiant
Appearance: 5'8. Short dark blonde hair hair, clean shaven and brown eyes.
Weapons: AK-112 Assault Rifle with extended magazine and underslung shotgun attachment. Desert Eagle .44. Combat Knife.
Armor: Assault Armor
Psychic Ability: Astral Projection, able to put his own mind into another being briefly, allowing him to see what they see and hear what they hear. Needs to know where one is to to go into their minds.
Bio: Darius grew up in a settlement somewhere south of washington, at a very young age he found his powers starting to manifest, he used them to see what others were up to, he kept queit about what he saw, thinking that if anyone found out they would question him and even drive him off.
Darius served as a caravan guard when he was older and on one trip up to the capital wasteland his employeer died in a firefight against some raiders. Afterwards he stayed there, working as a guard on caravans going short distance. After awhile word got around about what he could do, and many people distrusting him, and kept away. Some even blamed him for the happenings that was going on.
-----------------------------------------------------
Name: Jian Yao
Age: 25
Race: Asian
Personality: Very polite to others, always there to volunteer. Can get annoyed easily however and gets upset if he messes up a task.
Appearance: Bald, shiny at top. Dark brown eyes which sparkle when smiling. Brown goatee which has been trimmed. Medium height but skinny appearance, looks like an ordinary man but has hidden muscles.
Weapons: Semi-Automatic Rifle, with optic lens. Knife in belt. Handgun
Armor: Assault Armor
Psychic Ability: Under consideration; Iain will make it up as he goes.
Bio: Grew up with Reillys Rangers, trained with Rifles only, has no idea how the machine gun works. Respected his group and enjoyed going on missions with them. Jian always had bad feelings about things, which usually saved his life. Could spot enemies hiding from a distance and wold react quickly. Continued going on missions and became well respected amongst the Rangers, one of the best.
Later on a mission popped up which Jian took interest in, it was supposed to be an extremely tough mission. So Jian decided to test his skills and give it a go.
--------------------------------------------------------
Stream
Name: Barry "Bear" Dye
Age: 33
Race: Human, Caucasian
Personality: Somewhat pacifist and worrying. Even though the other members are more than capable of handling their job, he doesn't like to see them die.
Appearance: 6'3", 186 lb, short cut lack hair. Bit of a beard growing. Capped teeth. Pronounced jawline, and a bit of a dipping forehead.
Weapons: A black, red dot 10mm Submachine gun, Psycho kinetic amplifier.
Armor: Assault Armor with psychic amplifiers attached to his wrists, palms, and spine.
Psychic Ability: Telekinesis. He can use psycho kinetic energy to attack beings, human or not, with the help of his amplifiers. Also has the ability to create a protective barrier dome, but must stay in one spot to do so. Other than that can move most light things, but can't pick up anything heavy without adding in his own strength. All arecrushing to his mind and can't be down over long periods. Because of this, he is prone to passing out for short periods.
Bio: At a young age on his parent's Kansas farm, he found that he was able to manipulate small objects with his minds. At his peak of honing this ability, he was able to move everything in a room at once, sending books, dishes, the television, and even the dog flying through the room. As he got older, he found his power declined and took significantly more mental power.
After word had spread around a bit, at the age of 15, his parents were approached by two unnamed and innocent looking Americans claiming to be from the FBI. Bear was taken and tested on, trying to find what made him tick and give him his power. The government planned on honing his ability for research and as a "secret weapon". He became the youngest person in history to clear a SEC security clearance after being show and given his first pair of psychic amplifiers.
Over the years after this Bear had done a number of operations, destroying three pairs of amplifiers in the process. Finally given a prototype model that should be able to overcome his mental pain. Now working with SCAR.
--------------------------------------------------------
Name: Edward Kovacs.
Age: 35
Race: Caucasian
Personality: Believes, other than his teammates, he is better than others, Ready for firefights.
Doesn't know when to quit, stupidly brave, hides his emotions.
Appearance: 6'5, 233, Muscular, Green eyes, short black hair that dangles over his forehead, 5 o'clock shadow.
Weapons: Shotgun, with tampered prototype electric shells (Maybe?), 50. cal Pistol with dot sights.
Armor: Assault Armor, repainted so it has a large Bullseye on the front.
Psychic Ability: Psychosomatic Burst: Gives a burst of electron charge, which renders opponents paralyzed for six seconds.
Bio: Edward was born in paradise falls already enslaved. His parents were sold when he was just five years old. Over the years he saw many slaves come and go. When his 16th birthday happened he got out of his pen. He was caught, and while the guards were beating him, discovered his ability. He sent the guards flying through the air.
He grabbed a rifle and shot his way out. He joined up with Raiders, but stopped after he killed too many people. His own personality is his worst enemy.
Remembering his childhood, he was often hostile among others, but when of this team, it caught is mind, so he joined, and quickly became the "Tank" of the group.
---------------------------------------------------------
Nuclear Anamoly Mk. II
Name: Dax Harl
Age: 29
Race: Caucasian
Personality: Dax is jittery, suspicious, and very paranoid when in a group. He's plagued by many occupying thoughts that he can't get out of his head, making him susceptible to emotional instability and panic. He tries to remain calm during any normal situation, but lately he's distanced himself more and more from traveling partners in order to keep his whirling mind settled. Alone, he's still panicky and hyper-active, but is able to conceal it much better than he would in a troupe.
Occasionally, he'll go borderline crazy from the stress of things around him, throwing any concern for others safety to the wind. This feeds into a steadily worsening temper.
Appearance: Dax stands tall and lanky, not too bulky or strong-looking by any means. His arms and legs are both distinctly skinny, but his large hands and feet combined with long sleeves often make up for this. He's got an obvious skin pigment mutation around his wrists and splashed onto his legs that make them appear burnt black, with the veins very close and visible to the skin. His face is nervous looking, with a mop of disheveled, damp black hair on top and wide eyes.
Weapons: Modified 10mm Sub-Machine Gun- Has an extended clip, a tan/gray streaked camo paint job, and a second barrel on the bottom of the first that shoots another stream of rounds, allowing for greater spread and up-close damage. Also has a grip for better handling.
Modified Combat Shotgun- Normal looking, but with a bright red painted clip round and a haz-mat symbol etched onto the side. Unique in that it fires incendiary rounds that ignite a target depending on proximity and amount of bullets that hit. For example, if it gets nicked by one, then nothing will be happened, but if it's directly in front of the barrel it'll go up in flames.
Modified Axe- An Axe painted tan and gray, and also has a specialty flash light attached via tape to the top of the handle that releases an instant flash if the trigger on the device is pulled. Can stun some enemies.
Armor: Specialty Recon Armor- A fitting uniform of recon armor, except it's combined with the Radiation Suit Dax used before hand. The suit is worn first, with the hood's tubing and face mask cut out and removed except for the oxygen pipe that leads to a mask worn over Dax's mouth. The recon armor is on top, with the jet black briast and black plate worn over the front of the Suit, along with the leg, feet, and arm guards. The helmet is chopped in half and molded into a hardy glove that Dax wears. The hood of the Radiation suit is kept on by multiple strips of duct tape binding it. The pipe on the suit has had it's fuel removed and replaced by Dax's own 'Life-saver' gas.
This combination allows for both some radiation resistance, defense, and agility.
Psychic Ability: Primal Amplification- With the help of calming Dax's mind using his home made drug, he can slowly use his psychic abilities to enhance an area of his physical being by allowing more and more primitive instinct to take over, enhancing both a physical trait and an emotion. He can increase his strength greatly, turning him into a mindless juggernaut over time, or can make his eyes focus greatly on one object. The draw back to all this power is that it makes him unstable and practically makes him a blood thirsty monster himself if it's used in the wrong situation. It also leads to massive mood swings once the rush is over.
Bio: Dax was originally born in a small Scavenger settlement. His father and mother were both traders by nature, and stuck around in the town long after most merchants had moved on. Over time, it became a bustling center of trade as Dax began to grow into adolescence.
He had a normal child hood, almost oblivious to the dangers of the Wasteland as he never moved and his family never had to relocate. He was taught many tools of the trade by his father, such as how to take apart a gun and replace the parts, although he couldn't grasp all of it.
Once reports started coming in through word of mouth of strange creatures nearby, the other townsfolk contemplated moving. The Scavengers and traders of the town convinced them it was fine to stay, and even upped the security a bit.
But, it didn't matter. Once Dax turned 20, still intending on spending all of his days in his home town, the settlement was attacked brutally by unknown creatures that attacked like zombies on adrenaline. The entire population was slaughtered in that one night, and even though they put up a fight, it never worked. Iggy suffered a permanent alteration to his skin pigment when he dropped a grenade and it exploded along with his Radiation Suit, dying his leg and arms a deep black.
He managed to escape purely because he was near the borders on that day, and ever since he'd become hell bent on getting his revenge...and facing his own fears. It was only when he uncovered the secret of S.C.A.R did he realize that his contact with the creatures had been more beneficial than he thought.
------------------------------------------------------
rmctagg09
Name: Micheal Gabriel
Age: 29
Race: African-American
Personality: Micheal is rather quiet, often saying little at times, but friendly and helpful to others.
Appearance: Micheal is about 6'1", and has short black hair, brown eyes, a small mustache, and a muscular build due to his adventures down the Eastern Seaboard. He also has a scar on his back from the Yao Guai attack that awakened his powers.
Weapons: A R91 Assault Rifle with Red dot sight, laser pointer, and an underslung grenade launcher that fires hollow-point ammunition, a Combat Knife, and an unscoped 44. Magnum with an increasaed firing rate and an attachment for increased ammo capacity.
Armor: Assault Armor
Psychic Ability: Micheal can use his powers to create mental illusions, distracting enemies while he escapes unfettered. However, it takes far more energy to use on very large groups or to create something complex, causing Edward to quickly mentally tire in such situations, a weakness that he is working on.
Bio: Micheal wasn't born in the Capital Wasteland. Instead, he was born in the ruins of New York City to the north. When he turned 20, he decided to leave his settlement to explore the wastes for better opportunities. Along the way, he awakened his mental abilities when he was almost eaten by a Yao Guai while exploring New Jersey. Eventually, his travels lead him to the Capital Wasteland, where he set up shop in Canterbury Common's serving as a caravan guard, a job he kept for nine years.
This all changed when his caravan was attacked by strange creatures unlike anything he'd seen before en route to Rivet City. Micheal used his powers to fend off the creatures, sending them running elsewhere. Once they got to Rivet City, Micheal found out that a group of people with similar powers were in the area. Deciding to bid his caravan farewell as he didn't know how they'd treat him now that his secret was out, Micheal went after the group using the meager information he'd acquired.
-----------------------------------------------------------
The Comedian
Name: Ethan Blake
Age: 86
Race: Ghoul, Male.
Personality: Kind to those who are kind to him. He doesn't take any bigotry, though.
Appearance: Brown, dead flesh. Like any typical ghoul. His eyes were burned out from people who wanted Ghouls dead. He's about 5'9", and weighs 140lbs.
Weapons: H&K G11E with no add-ons, a Silver Broad sword.
Armor: Assault Armor, with bandages that cover his entire face.
Psychic Ability: Remote Viewing, the ability to see, hear or feel target locations unknown to the viewer. Clairvoyance, a person with this type of ability can see things not apparent to others, like receiving a vision of events or a visual impression about a person, he can see his surroundings on "Another plane".
Bio: Born into a Ghoul's life. He lived with a group of his own, who traveled all around America. On a day they were passing through a small settlement, a family who was racist against Ghouls took Ethan, and tied him to the wall in their basemant. Using a heated metal rod, they burned out his eyes. But before they could kill him, his fellow ghouls, along with other people living in the town saved him. Even after that, he still respects everyone who respects him.
He learned of his ability a year later, when he could see his surroundings in a different way than others. Eventually, him and his family used it as a way to earn caps. Since they traveled so much, word got around, and he left his family for S.C.A.R. The only condition being they get a nice home from his employers.
----------------------------------------------------------
Cookies Ahoy
Name: Ann
Age: 26
Race: Caucasian
Personality: Team player, friendly, and usually not too serious about things.
Appearance: Tough lean frame, 5'7", hazel eyes, dark brown hair cut about to the neck, light skin color, angular face
Weapons: Chinese Assault Rifle, attached is a grenade launcher and a red dot sight
Hunting Rifle, attached with a low power scope and five(5) armor piercing rounds
Armor: Assault Armor
Psychic Ability: Ann is a reservoir of energy, she hasn't figured out how to harness the power herself, but she can transfer or amplify other's powers. She can also absorb other's energy to store, but this can be dangerous for her and the person she is taking from.
Bio: Ann was born West of the Capital Wasteland, near Ohio. Her family was good to her and she was to them. As she was growing up she found out she had a power no one else had, she kept it a secret though. When she was older her family began moving East towards the Wasteland, as they were nearing it she decided then would be a good time to tell her family of her power. Not surprisingly they were unhappy and shunned her from their family. After that she dropped her family name and set out to make a living for herself.
Ann started being an escort for people that needed to go places. It didn't matter who or where, she did it. Getting by was all that mattered to her until she met a group of others who also possessed psychic abilities.
----------------------------------------------------
Naz
Name: Claire Hannon
Age: 29
Race: Hispanic
Personality: Claire is kind. At times she appears to be lacking in emotion preferring to show a disciplined side. Beleives in a sense of honour.
Appearance: 5'9', violet hair usually worn tied back, runs halfway down her back, violet eyes. Slender and athletic. Attractive.
Weapons: Two Katanas with silver blades on her back. She also carries two 10 mm pistols which fire hollowpoint ammuniton that contain a small EM charge.
Armour: Recon Armour
Psychic Ability: Empathic. Can feel the emotions of those around her. If she concentrates hard enough she can feel the emotional echoes of violence left behind in objects and places.
Bio: Claire and her brother were raised by the Brotherhood of Steel. She spent her time training to be a medic. When she was 18, there was an accident in the lab. She was hit by a surge of radiation when a piece of equipment exploded. The radiation caused her hair and eyes to change colour and woke the dormant psychic ability. At 19 she was becoming more and more detattched from the world because of her ability which she could not control. She began to train in martial arts weaponry, devoting all her free time to training and meditaion, tools which she uses to control her psychic abilty. Through her training she became able to control her ability, which she considers a curse.
She honed her reflexes and fighting skills over time still contributuing as a medic. She holds a small amount of resentment for her brother due to a feeling of abandonment. She considers her ability a curse and has a fear that the emotions she feels will overtake her. At 25 she left the Brotherhood, and set out into the wasteland to find the serenity and peace she sought. Recently the Brotherhood found her and asked her to join a special team to fight a new threat in the wastteland.
---------------------------------------------------------
Please don't post in this Thread just yet, leave it for a sec while I get my wits about me... Remind me that using Hotmail is a bad place for copying and pasting for RP Threads... *Eye roll* I'll put up a starter post soon when I get my head around all this.