SCAR

Post » Fri Apr 16, 2010 2:07 am

Long ago, before the nuclear fire there was a group of men and women who were chosen because of their tendency to see things other's didn't. They were formed by the U.S Government to combat the non-existent dreams and nightmares that plagued the Earth. They were given no names and their existence priveleges were taken away from them. After many successful missions and kills they ended up at their biggest target yet; and this target would be their last.

As they entered the lair of the greatest of their enemies the nuclear bombs fell upon the Americas. They were trapped inside with a being that drew their energy from them, bit by bit, until they were nothing but starved beings who were begging for death. The thing was not merciful though and made them live for a very long time before they eventually died. To this day, that being still lurks in it's lair; although due to a single fool of the common Wastes... This being has been let free.

The year is 2286, and creatures unlike any others are flitting across the Wastes. They kill anything they see and svck their life force out of them; unknowing to anyone they are actually bringing the humans life force to their master. These creatures of shadow want nothing but to kill and destroy; and this is what they are getting. A group of people brought together by the remaining people of the Wastes have all come together, these people all have different properties to the others.

When they see these shadow beings they don't see death, they just see shadows that they can kill. These people are just like those people that were trapped in the creature's lair. The only way to stop all the terror that is now being beheld across the Wastes is to finish the job that those men and women started. After raiding a hidden base of operations of the original group they found out that they had just named themselves before their final mission.

Along with this knowledge of the name of the squad they found weapons and armor the likes that were never seen. Weapons that were normally seen had attachments that were rarely ever seen among the Wastes. The armor was in perfect condition and was made specially to hold against the shadow beings. Even worse as they founded this place it seemed a deadly plague had managed to start from the shadows as well; this thing was changing humans into creatures that refused to die.

With their heads held high the men and women emerged from the bunker in D.C knowing who they were finally.

They were members of SCAR- Spectral Combat Assualt & Recon.

Luckily, you are a member of this group and get to have fun with getting either killed or killing the biggest enemy in the Wastes.

Preferred Character Sheet

Name:
Age: (Realistic if you can help it, only be very old if your a ghoul.)
Race: (Ghoul or human-if human eg. Caucasian.)
Personality: (How you act around others etc.)
Appearance: (Nothing too disturbing)

Weapons: (Base it off weapons in Fallout 3 then add things such as red dot sights and paint jobs; maybe other ammo types but be specific and descriptive if you can.)
Armor: (Generally it's a choice between Assault Armor or Recon Armor. Assault Armor is heavy but very protective, painted black it is very quick to protect you. Recon Armor is light but not as protective, also painted black it is quick to get you injured quicker.)
Psychic Ability: (By Psychic ability I don't mean the ability to shoot laser beams out of your eyes. Your abilitys will change as the RP progresses and read my Char Sheet for an example of something sensible.)

Bio: (Make it decent peeps, not too long and not too short.)

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Name: Andrew Hannon
Age: 34
Race: Hispanic
Personality: Andrew is quite gruff and will get straight to the point in a matter; he's the obvious Captain of a suicide team. He'll hold you together and occasionally has witty jokes to share. Don't disturb him when he's thinking though or you might get a foot to the face.
Appearance: 5'11, dark brown hair that is shot up in an almost electrified manner, rough black beard that isn't too long, scar through his right eye and deep brown eyes.

Weapons: 5.56mm Assault rifle-Painted black with a red dot sight on top, high capacity magazines and increased firepower and range.
5.56mm Semi-Automatic Assault rifle-Painted dark blue with long range scope on top, increased firepower and massive increase in range.
10mm Pistol-Painted grey with very high capacity mags and small increase in firepower.
Armor: Assault Armor
Psychic Ability: Very high perception-He can hear and see things much quicker than you can, as well as that he can react a little faster than others due to this. Also able to see in the darkest of areas except for pitch black nights and rooms.

Bio: Andrew spent most of his life training in the Brotherhood of Steel, after a shism with Elder Lyons he abandoned that path right after being promoted to Knight. Due to his love of tech and want to do something important he fell in with the Outcasts at about the same time the Lone Wanderer came along. He got to talking to him and convince him to take the good road in life; Andrew is responsible for making the LW to choose to not infect the Water supply and blow up Adam's Air Force Base.

After a long run with the Outcasts he fell in with a few Enclave soldiers and got some very advanced training from them. After a good run with them he was approached by the Brotherhood about a serious problem that was plaguing the Wastes, here he is now; getting ready to tackle the biggest mission of his life.

------------------------------------------------------------------------------

I'm happy accept anyone and rules are as they normally are; you should know them.

START POSTING GUYS! :P

Note: I'll accept up to about 4-8 others, Naz has a spot reserved so we'll see how it all turns out. You will be a member of SCAR so don't be someone who hates everyone else if you can help it.
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sunny lovett
 
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Post » Thu Apr 15, 2010 5:55 pm

Side note: You can go hell uber with your weapons; it won't make a difference soon enough... Trust me, go uber as you want, two rifles and a side-arm is smart. Have a small weapon that you'd keep on your side would be a good idea, you'll see soon enough...

That and please post up Character Sheets, I wanna take this places. :cold:
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Madison Poo
 
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Post » Thu Apr 15, 2010 6:09 pm

Name: Darius Webber
Age: 32
Race:Caucasian
Personality: Generally cautious, and won't always be the first to jump in if he believes something else can be done. Gets along well with others and patiant
Appearance: 5'8. Short dark blonde hair hair, clean shaven and brown eyes.

Weapons: AK-112 Assault Rifle with extended magazine and underslung shotgun attachment. Desert Eagle .44. Combat Knife.
Armor: Assault Armor
Psychic Ability: Astral Projection, able to put his own mind into another being briefly, allowing him to see what they see and hear what they hear. Needs to know where one is to to go into their minds.

Bio: Darius grew up in a settlement somewhere south of washington, at a very young age he found his powers starting to manifest, he used them to see what others were up to, he kept queit about what he saw, thinking that if anyone found out they would question him and even drive him off.

Darius served as a caravan guard when he was older and on one trip up to the capital wasteland his employeer died in a firefight against some raiders. Afterwards he stayed there, working as a guard on caravans going short distance. After awhile word got around about what he could do, and many people distrusting him, and kept away. Some even blamed him for the happenings that was going on.
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W E I R D
 
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Post » Thu Apr 15, 2010 8:03 pm

Blackmane: Accepted, good char sheet I hope to see you having fun. ;) First person to sign up you get a special reward... And no, it isn't death. :lol: You'll have the choice of being a pointman, normal member of the squad or our fallback. :shrug: I'm serious just so you know, I was planning this for the first to bother to write something up; haha.
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Kirsty Collins
 
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Post » Fri Apr 16, 2010 1:10 am

I'll be pointman, I feel my character would do well as the pointman.
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Eileen Collinson
 
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Post » Fri Apr 16, 2010 2:44 am

Oki doke, your pointman... I think your power could be helpful with that position as well with telling what's round' the corner. Hope to see others joining as well! :tops:
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Adrian Powers
 
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Post » Fri Apr 16, 2010 2:19 am

Reserved maybe?
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stephanie eastwood
 
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Post » Fri Apr 16, 2010 9:49 am

Oh, another reminder: Everyone that joins will get a special prize depending on what I deem. The last person to join will get a special prize, then theirs prize for most creative power, most creative set of weaponry and so forth. I've given myself my own prize; which is the prize to know exactly what's going to happen through the whole RP. :P If you don't like prizes, think of them as... Upgrades? Extras? Fun little things? :shrug:

Got a spot reserved for you Shadow.
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Nicole Mark
 
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Post » Fri Apr 16, 2010 10:08 am

Hello :). Good to finally be able to join a Rp with you Francois.

Name: Jian Yao
Age: 25
Race: Asian
Personality: Very polite to others, always there to volunteer. Can get annoyed easily however and gets upset if he messes up a task.
Appearance: Bald, shiny at top. Dark brown eyes which sparkle when smiling. Brown goatee which has been trimmed. Medium height but skinny appearance, looks like an ordinary man but has hidden muscles.

Weapons: http://www.usautoweapons.com/pgs/ShowItem.php?ID=10001, with optic lens. http://www.usautoweapons.com/pgs/ShowItem.php?ID=10018 in belt. http://www.usautoweapons.com/pgs/ShowItem.php?ID=10261
Armor: Assault Armor
Psychic Ability: Sharp Eyesight, fast reflexes. Bad feelings.
Bio: Grew up with Reillys Rangers, trained with Rifles only, has no idea how the machine gun works. Respected his group and enjoyed going on missions with them. Jian always had bad feelings about things, which usually saved his life. Could spot enemies hiding from a distance and wold react quickly. Continued going on missions and became well respected amongst the Rangers, one of the best.
Later on a mission popped up which Jian took interest in, it was supposed to be an extremely tough mission. So Jian decided to test his skills and give it a go.

Tell me if anything is wrong with this :)
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Janeth Valenzuela Castelo
 
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Post » Thu Apr 15, 2010 8:28 pm

Generally accepted Iain... Except your power is basically the same as mine, which I don't necesarally want. :( I'd prefer it if you changed it but you don't HAVE to. I'd prefer it if you did though, either way your prize remains the same:

You created an Asian Character, as such you're gonna get a bit of help from your Asian Ancestors. Due to this you can PM me ONCE for some ancestral help, I'll bring you some help in a very nice way... You can ask for something specific from me OR just let me choose something... Letting me choose something for you will probably be a better idea but who knows. ;)
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Anna Krzyzanowska
 
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Post » Fri Apr 16, 2010 3:45 am

Name: Barry "Bear" Dye
Age: 33
Race: Human, Caucasian
Personality: Somewhat pacifist and worrying. Even though the other members are more than capable of handling their job, he doesn't like to see them die.
Appearance: 6'3", 186 lb, short cut lack hair. Bit of a beard growing. Capped teeth. Pronounced jawline, and a bit of a dipping forehead.

Weapons: A black, red dot 10mm Submachine gun, Psycho kinetic amplifier.
Armor: Assault Armor with psychic amplifiers attached to his wrists, palms, and spine.
Psychic Ability: Telekinesis. He can use psycho kinetic energy to attack beings, human or not, with the help of his amplifiers. Also has the ability to create a protective barrier dome, but must stay in one spot to do so. Other than that can move most light things, but can't pick up anything heavy without adding in his own strength. All arecrushing to his mind and can't be down over long periods. Because of this, he is prone to passing out for short periods.

Bio: At a young age on his parent's Kansas farm, he found that he was able to manipulate small objects with his minds. At his peak of honing this ability, he was able to move everything in a room at once, sending books, dishes, the television, and even the dog flying through the room. As he got older, he found his power declined and took significantly more mental power.

After word had spread around a bit, at the age of 15, his parents were approached by two unnamed and innocent looking Americans claiming to be from the FBI. Bear was taken and tested on, trying to find what made him tick and give him his power. The government planned on honing his ability for research and as a "secret weapon". He became the youngest person in history to clear a SEC security clearance after being show and given his first pair of psychic amplifiers.

Over the years after this Bear had done a number of operations, destroying three pairs of amplifiers in the process. Finally given a prototype model that should be able to overcome his mental pain. Now working with SCAR.


(( OOC: I didn't see a psychic based character, and I didn't really thing anyone would make one. Should add flavor and it's not too OP. ))
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Chantelle Walker
 
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Post » Fri Apr 16, 2010 8:30 am

Well all our characters have different psyconic abilites. Francois' character uses his ability to improve himself, just like Becket and the Pointman in the F.E.A.R series, my character to project himself into others similiar to Xaviar in Jericho.

Also Stream, you do realize this is based just after fallout 3. Your character would most likely of been cyrogenicly frozen to survive 200+ years, or a ghoul.
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Jessica Colville
 
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Post » Thu Apr 15, 2010 7:39 pm

As I was typing up my sheet, I forgot the timeline, I sort of just implied i would be cyrogenicaly frozen, or I can switch it around to make it take place in the wasteland. It can be Francois's call. Maybe I could've been frozen by a Vault-tec competitor, and only be one of the few had had actually survived the poor quality freezings after being thawed a year ago?

I don't care, I can make it work either way.
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kristy dunn
 
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Post » Fri Apr 16, 2010 8:25 am

Name: Edward Kovacs.
Age: 35
Race: Caucasian
Personality: Believes, other than his teammates, he is better than others, Ready for firefights.
Doesn't know when to quit, stupidly brave, hides his emotions.

Appearance: 6'5, 233, Muscular, Green eyes, short black hair that dangles over his forehead, 5 o'clock shadow.
Weapons: Shotgun, with tampered prototype electric shells (Maybe?), 50. cal Pistol with dot sights.
Armor: Assault Armor, repainted so it has a large Bullseye on the front.
Psychic Ability: Psychosomatic Burst: Gives a burst of electron charge, which renders opponents paralyzed for six seconds.

Bio: Edward was born in paradise falls already enslaved. His parents were sold when he was just five years old. Over the years he saw many slaves come and go. When his 16th birthday happened he got out of his pen. He was caught, and while the guards were beating him, discovered his ability. He sent the guards flying through the air.
He grabbed a rifle and shot his way out. He joined up with Raiders, but stopped after he killed too many people. His own personality is his worst enemy.
Remembering his childhood, he was often hostile among others, but when of this team, it caught is mind, so he joined, and quickly became the "Tank" of the group.


OOC: I hope this is okay, I kinda had writers block on this.
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Jeremy Kenney
 
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Post » Thu Apr 15, 2010 10:22 pm

Pretty unique story in the Fallout setting. Still, I'd feel left out if I didn't at least try.

Name: Dax Harl
Age: 29
Race: Caucasian
Personality: Dax is jittery, suspicious, and very paranoid when in a group. He's plagued by many occupying thoughts that he can't get out of his head, making him susceptible to emotional instability and panic. He tries to remain calm during any normal situation, but lately he's distanced himself more and more from traveling partners in order to keep his whirling mind settled. Alone, he's still panicky and hyper-active, but is able to conceal it much better than he would in a troupe.
Occasionally, he'll go borderline crazy from the stress of things around him, throwing any concern for others safety to the wind. This feeds into a steadily worsening temper.

Appearance: Dax stands tall and lanky, not too bulky or strong-looking by any means. His arms and legs are both distinctly skinny, but his large hands and feet combined with long sleeves often make up for this. He's got an obvious skin pigment mutation around his wrists and splashed onto his legs that make them appear burnt black, with the veins very close and visible to the skin. His face is nervous looking, with a mop of disheveled, damp black hair on top and wide eyes.

Weapons: Modified 10mm Sub-Machine Gun- Has an extended clip, a tan/gray streaked camo paint job, and a second barrel on the bottom of the first that shoots another stream of rounds, allowing for greater spread and up-close damage. Also has a grip for better handling.
Modified Combat Shotgun- Normal looking, but with a bright red painted clip round and a haz-mat symbol etched onto the side. Unique in that it fires incendiary rounds that ignite a target depending on proximity and amount of bullets that hit. For example, if it gets nicked by one, then nothing will be happened, but if it's directly in front of the barrel it'll go up in flames.
Modified Axe- An Axe painted tan and gray, and also has a specialty flash light attached via tape to the top of the handle that releases an instant flash if the trigger on the device is pulled. Can stun some enemies.


Armor: Specialty Recon Armor- A fitting uniform of recon armor, except it's combined with the Radiation Suit Dax used before hand. The suit is worn first, with the hood's tubing and face mask cut out and removed except for the oxygen pipe that leads to a mask worn over Dax's mouth. The recon armor is on top, with the jet black briast and black plate worn over the front of the Suit, along with the leg, feet, and arm guards. The helmet is chopped in half and molded into a hardy glove that Dax wears. The hood of the Radiation suit is kept on by multiple strips of duct tape binding it. The pipe on the suit has had it's fuel removed and replaced by Dax's own 'Life-saver' gas.
This combination allows for both some radiation resistance, defense, and agility.
Psychic Ability: Primal Amplification- With the help of calming Dax's mind using his home made drug, he can slowly use his psychic abilities to enhance an area of his physical being by allowing more and more primitive instinct to take over, enhancing both a physical trait and an emotion. He can increase his strength greatly, turning him into a mindless juggernaut over time, or can make his eyes focus greatly on one object. The draw back to all this power is that it makes him unstable and practically makes him a blood thirsty monster himself if it's used in the wrong situation. It also leads to massive mood swings once the rush is over.

Bio: Dax was originally born in a small Scavenger settlement. His father and mother were both traders by nature, and stuck around in the town long after most merchants had moved on. Over time, it became a bustling center of trade as Dax began to grow into adolescence.
He had a normal child hood, almost oblivious to the dangers of the Wasteland as he never moved and his family never had to relocate. He was taught many tools of the trade by his father, such as how to take apart a gun and replace the parts, although he couldn't grasp all of it.

Once reports started coming in through word of mouth of strange creatures nearby, the other townsfolk contemplated moving. The Scavengers and traders of the town convinced them it was fine to stay, and even upped the security a bit.
But, it didn't matter. Once Dax turned 20, still intending on spending all of his days in his home town, the settlement was attacked brutally by unknown creatures that attacked like zombies on adrenaline. The entire population was slaughtered in that one night, and even though they put up a fight, it never worked. Iggy suffered a permanent alteration to his skin pigment when he dropped a grenade and it exploded along with his Radiation Suit, dying his leg and arms a deep black.

He managed to escape purely because he was near the borders on that day, and ever since he'd become hell bent on getting his revenge...and facing his own fears. It was only when he uncovered the secret of S.C.A.R did he realize that his contact with the creatures had been more beneficial than he thought.
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xxLindsAffec
 
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Post » Fri Apr 16, 2010 8:43 am

Accepted, accepted, accepted and accepted! You've done well to choose different abilities and you didn't go overboard with weapons and whatnot. I've seen one other Char sheet through PM who's is Naz's so that's accepted too... Cookies Ahoy you sent me a PM and yes you have a spot reserved, Iain I suggest that your power be something different to everyone elses... Perhaps maybe the ability to shirk people's influences out of your mind and sense when people with bad influences are coming?

I don't truly know, but we'll see... One sec, I'll get the rewards system sorted out; you'll get a PM telling you what gift you get from me. ;)
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zoe
 
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Post » Fri Apr 16, 2010 7:43 am

Okay, I think I've given out all the gifts for now... You can of course tell everyone what your gift is and I can back it up so that people don't think your lying. Your gifts may seem powerful, but the first person to sign up got the best gift in my opinion... When you've used up your three chances you'll wish you had saved them; the things where we're going is very very disturbing.

No more Sign Up Sheets please! PM them to me as I think I've just about reached my limit for char's.
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Music Show
 
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Post » Fri Apr 16, 2010 5:15 am

[censored]! I wanted to sighn up,because naz referred me to this one and it seems pretty unique,can I PM you a sheet?
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JESSE
 
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Post » Fri Apr 16, 2010 2:53 am

[censored]! I wanted to sighn up,because naz referred me to this one and it seems pretty unique,can I PM you a sheet?


PM me those words! I may still be accepting it's just I've gotta choose carefully now. Cookies Ahoy and Naz have both got spots reserved so I can accept AT MOST two more people who have good sheets.
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Shiarra Curtis
 
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Post » Fri Apr 16, 2010 10:30 am

Rmctagg is accepted so I have one spot left; still waiting on Cookies Ahoy and Naz's Char Sheets. With one spot left I don't have to fill may I remind you... I'll be posting up the actual RP as soon as I've got Cookies and Naz's sign up sheets and after I've waited half an hour. ;)
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Rik Douglas
 
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Post » Thu Apr 15, 2010 8:21 pm

If I've accepted your char sheet through PM you still have to post it for everyone elses sakes... Even though I'll be doing a lot of sorting out and putting up all the char sheets when I put up the RP Thread.
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Love iz not
 
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Post » Fri Apr 16, 2010 3:39 am

OOC: Francois let me join.

Name: Micheal Gabriel

Age: 29

Race: African-American

Personality: Micheal is rather quiet, often saying little at times, but friendly and helpful to others.

Appearance: Micheal is about 6'1", and has short black hair, brown eyes, a small mustache, and a muscular build due to his adventures down the Eastern Seaboard. He also has a scar on his back from the Yao Guai attack that awakened his powers.

Weapons: A R91 Assault Rifle with Red dot sight, laser pointer, and an underslung grenade launcher that fires hollow-point ammunition, a Combat Knife, and an unscoped 44. Magnum with an increasaed firing rate and an attachment for increased ammo capacity.

Armor: Assault Armor

Psychic Ability: Micheal can use his powers to create mental illusions, distracting enemies while he escapes unfettered. However, it takes far more energy to use on very large groups or to create something complex, causing Edward to quickly mentally tire in such situations, a weakness that he is working on.

Bio: Micheal wasn't born in the Capital Wasteland. Instead, he was born in the ruins of New York City to the north. When he turned 20, he decided to leave his settlement to explore the wastes for better opportunities. Along the way, he awakened his mental abilities when he was almost eaten by a Yao Guai while exploring New Jersey. Eventually, his travels lead him to the Capital Wasteland, where he set up shop in Canterbury Common's serving as a caravan guard, a job he kept for nine years.

This all changed when his caravan was attacked by strange creatures unlike anything he'd seen before en route to Rivet City. Micheal used his powers to fend off the creatures, sending them running elsewhere. Once they got to Rivet City, Micheal found out that a group of people with similar powers were in the area. Deciding to bid his caravan farewell as he didn't know how they'd treat him now that his secret was out, Micheal went after the group using the meager information he'd acquired.
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{Richies Mommy}
 
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Post » Fri Apr 16, 2010 12:38 am

Francois accepted my PM. In a very threatening way >:/

Name: Ethan Blake
Age: 86
Race: Ghoul, Male.
Personality: Kind to those who are kind to him. He doesn't take any bigotry, though.
Appearance: Brown, dead flesh. Like any typical ghoul. His eyes were burned out from people who wanted Ghouls dead. He's about 5'9", and weighs 140lbs.

Weapons: H&K G11E with no add-ons, a Silver Broad sword.
Armor: Assault Armor, with bandages that cover his entire face.

Psychic Ability: Remote Viewing, the ability to see, hear or feel target locations unknown to the viewer. Clairvoyance, a person with this type of ability can see things not apparent to others, like receiving a vision of events or a visual impression about a person, he can see his surroundings on "Another plane".

Bio: Born into a Ghoul's life. He lived with a group of his own, who traveled all around America. On a day they were passing through a small settlement, a family who was racist against Ghouls took Ethan, and tied him to the wall in their basemant. Using a heated metal rod, they burned out his eyes. But before they could kill him, his fellow ghouls, along with other people living in the town saved him. Even after that, he still respects everyone who respects him.

He learned of his ability a year later, when he could see his surroundings in a different way than others. Eventually, him and his family used it as a way to earn caps. Since they traveled so much, word got around, and he left his family for S.C.A.R. The only condition being they get a nice home from his employers.
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Ashley Campos
 
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Post » Thu Apr 15, 2010 9:11 pm

Me and Francois had to work out my gift thingy, and I ended up adding a few things to my character you should note.



I was part of the original SCAR team, and during a botched mission, absorbed the ghost of one of my team members. He lives inside of me kind of, I talk to him and he talks to me. Because of my absorption ability, I am more prone to absorbing the shadows we attack, which removes them from our world outright, but their mental anguish and what not is stuck inside of me. I'm not sure if we're supposed to tell each other our special gift, so I won't post it without Francois's say so.
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DarkGypsy
 
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Post » Thu Apr 15, 2010 6:53 pm

Good to see you posted it Stream... You can tell each other your special gifts so that people don't think your cheating IF YOU WISH; it's up to you in the end. I know all your gifts and am working off memory...

We have two spots left which are reserved, sign up is now over for anyone else except for Cookies Ahoy and Naz. Sorry.
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Jennifer Munroe
 
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