As they entered the lair of the greatest of their enemies the nuclear bombs fell upon the Americas. They were trapped inside with a being that drew their energy from them, bit by bit, until they were nothing but starved beings who were begging for death. The thing was not merciful though and made them live for a very long time before they eventually died. To this day, that being still lurks in it's lair; although due to a single fool of the common Wastes... This being has been let free.
The year is 2286, and creatures unlike any others are flitting across the Wastes. They kill anything they see and svck their life force out of them; unknowing to anyone they are actually bringing the humans life force to their master. These creatures of shadow want nothing but to kill and destroy; and this is what they are getting. A group of people brought together by the remaining people of the Wastes have all come together, these people all have different properties to the others.
When they see these shadow beings they don't see death, they just see shadows that they can kill. These people are just like those people that were trapped in the creature's lair. The only way to stop all the terror that is now being beheld across the Wastes is to finish the job that those men and women started. After raiding a hidden base of operations of the original group they found out that they had just named themselves before their final mission.
Along with this knowledge of the name of the squad they found weapons and armor the likes that were never seen. Weapons that were normally seen had attachments that were rarely ever seen among the Wastes. The armor was in perfect condition and was made specially to hold against the shadow beings. Even worse as they founded this place it seemed a deadly plague had managed to start from the shadows as well; this thing was changing humans into creatures that refused to die.
With their heads held high the men and women emerged from the bunker in D.C knowing who they were finally.
They were members of SCAR- Spectral Combat Assualt & Recon.
Luckily, you are a member of this group and get to have fun with getting either killed or killing the biggest enemy in the Wastes.
Preferred Character Sheet
Name:
Age: (Realistic if you can help it, only be very old if your a ghoul.)
Race: (Ghoul or human-if human eg. Caucasian.)
Personality: (How you act around others etc.)
Appearance: (Nothing too disturbing)
Weapons: (Base it off weapons in Fallout 3 then add things such as red dot sights and paint jobs; maybe other ammo types but be specific and descriptive if you can.)
Armor: (Generally it's a choice between Assault Armor or Recon Armor. Assault Armor is heavy but very protective, painted black it is very quick to protect you. Recon Armor is light but not as protective, also painted black it is quick to get you injured quicker.)
Psychic Ability: (By Psychic ability I don't mean the ability to shoot laser beams out of your eyes. Your abilitys will change as the RP progresses and read my Char Sheet for an example of something sensible.)
Bio: (Make it decent peeps, not too long and not too short.)
---------------------------------------------------------------------------------------
Name: Andrew Hannon
Age: 34
Race: Hispanic
Personality: Andrew is quite gruff and will get straight to the point in a matter; he's the obvious Captain of a suicide team. He'll hold you together and occasionally has witty jokes to share. Don't disturb him when he's thinking though or you might get a foot to the face.
Appearance: 5'11, dark brown hair that is shot up in an almost electrified manner, rough black beard that isn't too long, scar through his right eye and deep brown eyes.
Weapons: 5.56mm Assault rifle-Painted black with a red dot sight on top, high capacity magazines and increased firepower and range.
5.56mm Semi-Automatic Assault rifle-Painted dark blue with long range scope on top, increased firepower and massive increase in range.
10mm Pistol-Painted grey with very high capacity mags and small increase in firepower.
Armor: Assault Armor
Psychic Ability: Very high perception-He can hear and see things much quicker than you can, as well as that he can react a little faster than others due to this. Also able to see in the darkest of areas except for pitch black nights and rooms.
Bio: Andrew spent most of his life training in the Brotherhood of Steel, after a shism with Elder Lyons he abandoned that path right after being promoted to Knight. Due to his love of tech and want to do something important he fell in with the Outcasts at about the same time the Lone Wanderer came along. He got to talking to him and convince him to take the good road in life; Andrew is responsible for making the LW to choose to not infect the Water supply and blow up Adam's Air Force Base.
After a long run with the Outcasts he fell in with a few Enclave soldiers and got some very advanced training from them. After a good run with them he was approached by the Brotherhood about a serious problem that was plaguing the Wastes, here he is now; getting ready to tackle the biggest mission of his life.
------------------------------------------------------------------------------
I'm happy accept anyone and rules are as they normally are; you should know them.
START POSTING GUYS!
Note: I'll accept up to about 4-8 others, Naz has a spot reserved so we'll see how it all turns out. You will be a member of SCAR so don't be someone who hates everyone else if you can help it.