[Rel] Scathe

Post » Wed Sep 01, 2010 9:08 pm

Well, not without editing the XML files. There's just too little to recycle into a near endless amount of elements. ;) I do have an actual question, when they behave like projectiles, what sort of trajectory do they take?
Well, that depends on the initial velocities in the X and Y axes. They uses the same formula as standard model physics :P You plot your own trajectory by changing the range of initial velocities and accelerations.

... wait a minute !? You haven't downloaded the mod yet ? :o

P.S. What do you have agains Map Marker Overhaul(s)? :stare:
They collude with Google to take over the world :ahhh:
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Sara Lee
 
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Post » Wed Sep 01, 2010 10:22 am

... wait a minute !? You haven't downloaded the mod yet ? :o
I did! Didn't I? :huh:
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Eliza Potter
 
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Post » Wed Sep 01, 2010 5:24 pm

I did! Didn't I? :huh:
A quick look at the INI would have revealed the answer to your previous question :shifty:
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Jade Barnes-Mackey
 
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Post » Wed Sep 01, 2010 6:48 pm

Bit of a silly request: Could you make a setting where they kinda explode out? I mean they are small at first, get big for a second, then go back to normal. I have fond memories with that kind of set up(MMO called Ragnarok Online criticals, which I scored pretty much 100% of the time, even on MouRo where doing so was highly improbable).
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Tyrel
 
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Post » Wed Sep 01, 2010 4:08 pm

Bit of a silly request: Could you make a setting where they kinda explode out? I mean they are small at first, get big for a second, then go back to normal. I have fond memories with that kind of set up(MMO called Ragnarok Online criticals, which I scored pretty much 100% of the time, even on MouRo where doing so was highly improbable).
Christ ! Don't get me started on Rag :ahhh: That being said, I'll see what I can do.
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Gemma Flanagan
 
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Post » Wed Sep 01, 2010 7:18 pm

I don't mean to nag... But how's the splody numbers coming?
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Carlitos Avila
 
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Post » Wed Sep 01, 2010 1:11 pm

Hehe, I don't particularly have any interest in this (I have not actually attacked anything in Oblivion in at least nine months), but I'm really curious by all these references to Vacuity - isn't that a Morrowind modder?
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Michelle Chau
 
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Post » Thu Sep 02, 2010 12:22 am

I don't mean to nag... But how's the splody numbers coming?
I've been pretty preoccupied with OBGE lately ( not to mention my other mod projects ), so I haven't really looked into it. It is on the scroll though and I'll eventually get around to work on it. I don't mind nagging as long as it comes with a post to the thread :P


Hehe, I don't particularly have any interest in this (I have not actually attacked anything in Oblivion in at least nine months), but I'm really curious by all these references to Vacuity - isn't that a Morrowind modder?
Heh, you should look into Vacuity's thread. Not sure if http://www.gamesas.com/bgsforums/index.php?showuser=435990 modded MW though.
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Claire Jackson
 
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Post » Wed Sep 01, 2010 9:03 pm

Oh, you're right. That was Vality7, or something.
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Tiffany Castillo
 
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Post » Wed Sep 01, 2010 1:09 pm

You deserve a bump. Seriously.
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Trish
 
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Post » Wed Sep 01, 2010 6:53 pm

You deserve a bump. Seriously.


I love how certifiably insane you are. :ahhh:

Mm...keep up the bad work? Wait...no, no, that would be being someone else..
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Erin S
 
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Post » Wed Sep 01, 2010 2:49 pm

I love how certifiably insane you are. :ahhh:

Mm...keep up the bad work? Wait...no, no, that would be being someone else..
Forgiven... and many thanks :icecream:
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Nicholas
 
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Post » Wed Sep 01, 2010 7:11 pm

"shadeMe, on 04 October 2010 - 07:06 PM, said:

You deserve a bump. Seriously. "


Love your amazing work and your humor :laugh:
Keep on rocking, man!
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Solina971
 
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Post » Wed Sep 01, 2010 8:33 am

@shadeMe


Thanks a lot for this mod. I liked the damage markers in most RPG's and it was weak that TE didn't have one.

:tops: :tops: :tops: :tops: :tops: :tops: :tops:

Anyway to make the Damage Numbers a tad bigger? I am in 1280x1024.

Also Can they be held in one spot? I tried Rise and Fall in the .ini so far.

Anyway you could further explain .ini options P@TY



ever since I installed that pluggy crap I get some CTD's before it was fine

but I like this mod so it kind of blows about requirement :(
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Bek Rideout
 
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Post » Wed Sep 01, 2010 5:48 pm

Sometimes numbers will get stuck on screen

Ex. -20 -10 will be stuck in middle of screen

only thing that gets them off is game play time normally 3-5 minutes and it's gone :(
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Everardo Montano
 
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Post » Wed Sep 01, 2010 11:30 pm

Awesome Mod but I had to stop using it because of all the CTD's

involved with Pluggy and it's autosaves :(

Please make it non pluggy that would be awesome

Here is what I am using when I had Multiple CTD's on interior autosaves and switches

and when autosaving it would CTD. I know because after removing pluggy it stopped CTDing

when autosaving and switching cells etc.........

OBSE 1.9
OBV 1.246
UOP 3.2
BOSS

# This file is used to tell Oblivion which data files to load.# Use the "data files" option in the Oblivion launcher to choose which files# you want.  Please do not modify this file.AliveWaters - Koi Addon.espAliveWaters - Slaughterfish Addon.espAliveWaters.espAll+5AttributeModifiers.espAlternative Start by Robert Evrae.espBrighterTorches_v1.2.espBuyLockpicks.espDays&Months.espDeadlyReflex 5 - Combat Moves.espFasterArrows250.espFasttravelfromeverywhere.espHorseCombatMaster.esmLandmarks, w Wells.espMidasSpells.espNo psychic guards v1.2.espOblivion.esmP1DkeyChain.espQuietFeet.espRanokoas Ridiculously Faster Spells.espSpell Delete And Item Remove.espTorchMerchant.espUnlimited Amulets 1.0.espUnlimited Rings 1.0.espUnofficial Oblivion Patch.esp

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Toby Green
 
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Post » Wed Sep 01, 2010 10:33 am




Please stop posting the Plugins.TXT contents, it means nothing; multiple modders infinitely more skilled than me have told you this several times. Download and install http://www.tesnexus.com/downloads/file.php?id=2097 if you have not already done so and use its List Load Order function (first option under the Import/Export menu). Otherwise, just copy-paste the BOSSLog for starters.

We want to see not just the mods you are loading into the game, but also the order they are loading in. Plugins.TXT does not provide that data, it only lists the mods alphabetically. Load order plays an essential role in how your mods work together, so if we don't know it, oftentimes if you are having a problem we can't help you. The sooner you develop this habit, the easier it will be for you to troubleshoot the inevitable problems modded Oblivion will have. :goodjob:
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Karen anwyn Green
 
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Post » Wed Sep 01, 2010 10:11 pm

Please make it non pluggy that would be awesome
I've been told it might be possible but you won't see such an update in the near future.

@Thomas Kaira, thanks for the assistance :)
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Jimmie Allen
 
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