by gigantibyte
REQUIREMENTS
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- Fallout Script Extender v1.2 beta 2 (or better)
- Point Lookout dlc
- ArchiveInvalidation Invalidated! (probably)
Version 0.02 release info
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- Tweeked the chances of finding loot to include the player's current level. The maximum possible chance remains the same, but lower leveled players will find less.
- If found, weapons and armor will now have a 5 to 25% condition level
- Removed a unique armor item from random loot
- Upgraded an unseen nif file.
About
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With all the awesome, but resource (clutter) hungry mods, another source for materials was needed. Now you can revisit all those areas you thought you picked clean to find more old junk.
Scavenger World will make it possible for you to search rubble piles through the use of the special Scavenger Shovel. So much clutter just lying around loose, on shelves, in boxes, etc., it's not hard to imagine much more junk must have been buried when the bombs fell. You'll most likely find scrap metal, but almost anything can be found, including clutter (cans, bottles, etc.), meds, food, ammo, weapons and armor.
Gameplay
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To start digging in the rubble piles (the mounds with various junk sticking out of them), you will need a Scavenger Shovel.
1 - Purchase a Scavenger Shovel at Craterside Supply in Megaton, or Flak 'N Shrapnel's in Rivet City.
2 - find a rubble pile
3 - equip the Scavenger Shovel (holster it if you wish)
4 - hit your activate key (default 'E'), not the attack key
If the pile is lootable, the digging animation will start.
>> To break out of digging mode, hit your forward key (default 'w'). Note that the pile can still be looted.<<
Once digging is complete (in 4 to 5 real seconds), you will have access to the pile's contents. For a demonstration, see this video:
http://www.youtube.com/watch?v=4GZalIWsLng
Once you "close" the pile, you will not be able to loot it again for a week or two, so be sure to grab what you want once it "opens". Because of continuous heavy basting throughout the wastelands, erosion and weathering, more items will become available to find every 7 to 17 days.
Loot
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I won't list all the possible items, but here are the odds for the different categories. These numbers may change in a future release.
scrap metal........Chance Bonus + 40%
common junk........Chance Bonus + 25%
"valuable" junk....Chance Bonus + 20%
weapons or armor...Chance Bonus + 15%
medical supplies...Chance Bonus + 10% *
5 to 15 ammo.......Chance Bonus + 5%
"great" junk.......Chance Bonus %
Chance Bonus = Player's Luck
+ (Player's level / 3)
+ (number of piles looted / 100)
- 10
+ 10 if player has the Scrounger perk.
The looted piles stop being counted after 2000.
The chance of getting an item from any category, is independent of what you get from other categories. You may get items from several categories and you may get nothing at all.
* The Medical supplies found are equivalent to whatever may be found in a random first aid kit. So, if you have a mod (like FWE) that modifies the contents a first aid kit with new chems, these chems will now also show up in the rubble piles!
Known Issues
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- When the player breaks out of digging mode, the digging sound continues for a few seconds.
Of course report anything else you find.
Technical details
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This mod uses 100% custom game objects. No vanilla objects or cells have been modified. The rubble piles remain the same static objects they were before, however, after the player has looted a pile, Scavenger World will temporarily take ownership of it. This has no affect on normal gameplay since piles cannot be picked up and have no function. Scavenger World should only conflict with other mods using the ownership flag on rubble piles.
Extra care was taken not to eat up unnecessary processing time. When not in scavenger mode, i.e. when the scavenger shovel is not equipped, the quest script runs at default speeds.
How to Install
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Warning! Install at your own risk!
1 - If you are installing Scavenger World for the first time, proceed to step 5
2 - Deactivate Scavenger World in you mod manager.
3 - Start Fallout 3, load a game, then save a new game without Scavenger World running.
4 - Exit Fallout 3
5 - Copy the contents of the archive into your Fallout 3\Data directory and overwrite any exisiting files. (Only Scavenger Worlds files will be affected if previously installed.)
6 - Activate the file 'Scavenger World.esp' with your mod manager like FOMM
7 - (Optional) Create a new merged patch with FO3Edit.
8 - Be sure to load a game where Scavenger World was not installed previously (like the save you made in step 3).
To uninstall
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- in \Data, delete Scavenger World.esp
- in \Data\meshes delete ScavWorld folder with contents
- in \Data\Sound\FX delete ScavWorld folder with contents
Stuff to do (in no particular order)
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- Make canyon rubble searchable with the possibility of finding archeological objects.
- Add more places to buy the Scavenger shovel.
- Find someone to make me a custom shovel and animation so Point Lookout is not needed. Will also make port to New Vegas easier if the new game doesn't have shovels of its own.
- Factor the Scavenger shovel condition when determining the loot chance.
- Maybe the shovel should wear down with every dig.
- Looting rubble piles is cool. What else can be scavenged?
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-> Comments and suggestions welcome.
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Special thanks to HugePinball and Zumbs for helping me overcome some scripting hurdles.