Scavenging/Archelogy (Installment #7)

Post » Sat Jul 18, 2009 12:58 pm

You notice an old prospector, hell just OLD man, sitting on a long ago ruined 55 gallon drum.

"Welcome back dear wasteland wander, we missed you by the camp fire. I've got a story for you, it's about this thing they used to call Archeology, they just call it Scaving now or Junking, but back in the days before the bombs fell they called it Archeology."

**hands you a bottle of whiskey that's long ago lost its label, could be fine stuff, or just the normal rot gut they usually find**

"Back before the vaults, they had these people that would go to places all over the globe. That's the thing beneath your feet sunny, try to keep up! Anyway, they'd dig though the dirt, grime and garbage of people that were long since dead and find really interesting stuff. Some say they found weapons, wealth, and even old booze!!!

Ah, I see your starting to catch on. It might be that booze your drinking, I didn't pick that up off of just no caravan or in the hub."

You look down at the old bottle, it has the remnants of a wrapper just clear enough to say 'McMue...' and you can't read the rest. It doesn't really matter as the old Blend goes down smooth and slowly spreads a warm glow to your belly. You gotta admit, you've never had booze this good.

"Where did you..." you start to say, but the old man cuts you off with a quick spit into the fire.

"It doesn't really matter where, I picked that place clean over the last 3 months. That's where you come in sonny...

It ain't hard to see I'm not getting any younger.... Maybe a trade can be worked out?"

It might have been the booze, the fire reflecting weirdly or just the darkness of the light, but you could have sworn at that very moment when you looked up into that old mans face, full of wrinkles and age, and he saw the red glow of the fire and the old mans eyes look like two empty black pits.....

It was only then that you wonder just what sort of trade you were making.... and who with?

--------------------------------------------------------------------

So Archeology then shall we?

People have over and over said they don't like the idea of people obtaining resources from traditional methods like mining, farming, fishing, etc etc. So this is my attempt at not only reusing the past but catering to the former greatness that Fallout seems to always be chasing from 'before the great war'.

Saluaging wouldn't just be a Press button = receive bacon! Reference: http://looka.gumbopages.com/images/push-button-receive-bacon.png Like most MMO's fall into with practically everything else (aka mine patch of metal, receive metal after 3 seconds.... challenge? Heck no, our users have EXTREME A.D.D.)

Saluaging would have tons of different levels and it's own 'level' bar that would progress separately from the players experience that levels him/her.

For instance at level one the player would get an old fashion metal detector/dowsing rod and have to try to figure things out with a large degree of error. The world also wouldn't have little 'piles' of dirt that can be prospected like the nodes of other games. That's not only dangerous (bots) but there is no randomness which players love.

The detection item would have to be equipped in the main slot and actively used, but when a 'ping' happened it wouldn't mean the item is right below, it would be with a degree of 'drift' the higher the experience with that tool (aka actually making it work) the less drift use it and you get better at it is much better then push and receive in my mind and I hope most others

So finding the item is just the first part however, you'd also have to get the item from it's entombment. This can be done with drilling, digging, blasting(quickest but could destroy the item) or something else that the devs could come up with.

This Scavenging/Archelogy could be coupled together so that one feeds the other so that as players become experience with an item or method it would unlock other methods and technologies.

For instance for detection it could be.
Metal detector -> hi tech dowsing rod --> scanning module enhanced detector (3 heads in a semi wide pattern) ---> Pinion method (put rod in earth, walk in giant circle with wire between rod and user, everything under the wire is scanned, after walking full circle, results given) ----> Triangulation method --> Place 3 mini tripods on the ground in a wide area after setup is complete pulses go out and results given

For Scavenging you could have the following for example
Shovel (nuff said) ----> Drill (able to get down much deeper and accurate) ---> Blasting (can get to the right depth easily, but will you blow up the item if you use too much explosives?) ----> plasma excavation (small pulses from a pulse device removes anything organic but upon reaching man made materials ceases) -----> Miniture robot/Mr. Handy -----> Digs down perfectly using inputs from detection device and gets your item for you very quickly.

I believe a method like this would and could be used for items, lost items, salvage that can yield resources and practically anything the devs want to include. It might take some skills for players to figure out but can be very rewarding.

Lastly scarcity
This should be something that isn't equally all over, and if possible should change as items around found around the zone/region/server. This means that places that haven't been 'searched' for days and weeks would have higher concentrations of items while the most populated zones would be quite 'picked over' giving a sense of realism to the profession. From a server load point, forcing some players to 'get out' of the over populated areas never hurts.

As always, just trying to assist this game in being more then the dozens out there and I hope it helps or causes a discussion that will help.

-Ban
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Jeff Tingler
 
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Post » Sat Jul 18, 2009 11:08 am

I love this idea, I've always wanted a good scavenging system in a MMO, so hopefully they will do this right! :ugeek: Give me an axe and point me towards the caribou, dinners on me.
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Alexander Lee
 
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Post » Sat Jul 18, 2009 5:06 am

Very interesting idea man. I like it. Image
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candice keenan
 
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Post » Sat Jul 18, 2009 2:40 am

Love it because: the idea works well within the franchise, and it would make for some interesting protection duties/quests for your friends. Perhaps increasing the chance of a valuable item as the number of hostiles increases in the proximity to the area. I'm just fantasizing now, but the person performing the excavation is engaged and thus vulnerable..... Oh the possibilities!!!! I really like that idea!!! Keep'em coming. :mrgreen:
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Amanda Leis
 
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Post » Sat Jul 18, 2009 3:21 am

And if scavenging takes a while, finding the exact location and digging it up, then you may need to bring buddies along to protect you, otherwise a random wastelander with malice on his mind would sit by and watch you from a distance, then when you are about to dig up your treasure, Boom! Headshot! Image
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Lou
 
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Post » Sat Jul 18, 2009 2:55 pm

I like it. Could be incorporated into an epic quest to find the parts of long lost TECH that takes a long time and spans a wide area over the game world. MMO's... MMO's never change...
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megan gleeson
 
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Post » Sat Jul 18, 2009 3:33 am

There are certainly a lot of ways something like scavenging could be implemented. Find a ruined car out in the wasteland? Search it for parts! Break some aggressive robot? Tear that svcker apart!

How skilled someone is at scavenging should determine how easily they can find something usable or worthwhile. A total novice may only get a pipe or some scrap metal out of a car's wreck but someone more talented may be able to pull the gas tank or parts of the engine and the like.

Archeology is certainly a worthwhile suggestion. There is (or at least should be) lots of pre-war stuff that got buried or entombed. I see this less as a skill per se, than as another way to describe what folk would do when exploring the wasteland or spelunking caverns, vaults and the like. Image
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Mandy Muir
 
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Post » Sat Jul 18, 2009 10:23 am

Sorry but I don't like this idea, anything that's been buried underground for 80 years is going to be pretty degraded and useless.
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u gone see
 
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Post » Sat Jul 18, 2009 1:32 am



The premise of life after the bombs was that off survivalism. This means that scavenging was/is an integral part of livng in that environment. I disagree that this idea is not of value. I think it adds to the franchise.

How scavenging/scrounging/surveying is implemented remains to be seen, but this gamer feels that this concept should be included in the game simply because every character in this fictional environment would undoubtedly have to scavenge in order to survive. Those who scavenge well, will be much better off.

If we can find unexploded ordinance in the fields of Europe after 70+ years, I think a (lead pipe, wiring, bottle caps, containers, and all sorts of other items) would be useable in some form or another.

Hell, what about those sealed cargo containers containing clothes or non-perishable food items? It just fits so well with the story.
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Greg Cavaliere
 
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Post » Sat Jul 18, 2009 1:32 am

if you want to go the degraded-route, most weapons 200+ years after being made would be degraded to the point of being unusable, if they are even there in the first place, also after so many bombs fell if you did make it to a vault when you came out all you would see waould be glassed-over dust of what used to be, well everything, not to mention the fallout... :ugeek: Give me an axe and point me towards the caribou, dinners on me.
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bimsy
 
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Post » Sat Jul 18, 2009 9:49 am

People seem to forget, also, that the Brotherhood of Steel doesn't just scavenge for tech, but they also make weapons based on old weapon schematics. If I remember right, the Brotherhood in FO1 claims to make many of the weapons that you see in the wasteland. They trade the weapons for supplies, or other scavenged tech, etc. which is how they wind up in the hands of ... everyone it seems. You may find the odd old weapon lying around unused for 200 years, but many weapons have been newly made in the timeframe of the game.

I agree that Scavenging would be an absolutely vital skill for anyone trying to live in the wasteland, and the benefits reaped from scaving would definitely be varied. Bottle caps, ammo, old books, non-perishable food items, scrap metal, medicines, flares, you name it. All of it has a definite use in the Fallout world.
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Ashley Campos
 
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Post » Sat Jul 18, 2009 5:33 pm

Waited pretty much, but I love the ideea even if it sounds more like "mining".
Thing is, I already saw loads of skill ideeas; all should be able to be raised but following an exponential line. Just an example:
-from 1 to 1000 you need X time and resources;
-from 1000 to 1500 you need the same time and resources (but only for half of skills);
-from 1500 to 2000 you need 2X time.
-from a certain gap you'll need 10X time and resources ONLY for 1 skill so new players won't get on top of the tropical chain. :lol:

Sorry for the offtopic, btw! Great ideea again and waiting for more! :mrgreen: Waiting for a detailed "Science" part of you got some ideeas (I'm to lazy/busy to gather mine).
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Mizz.Jayy
 
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Post » Sat Jul 18, 2009 7:33 am

to moress

i have to say that there are quite alot of things in the united states that if where left alone for hundreds of years 500+ would be fine

firearms are coated in a preservative at factories... http://en.wikipedia.org/wiki/Cosmoline
cars in places with no sun will be fine
anything metal will be fine even packed in dirt so long as moisture and salt from the enviroment stay out so if you have a box with a motor in it new and sealed in plastic it is going to be fine

even power plants will be fine so long as they where not damaged by a explosion
if they where simply left at the sign of war the turbines would only function as long as they had fuel then like a car simply shut off and the way that power stations are built they would be safe from ANY kind of elements of nature so long as the building where not damaged

the only things that would fade away simply are things like organic's ...Woods..papers textiles some thin plastics if left exposed to elements
+
so if you where to find something as long as it where
#1 out of the sun
#2 out of moisture
#3 non organic
it should be fine..

Also the majority of fallout would be cleared away and taken to sea after hundreds of years from winds and such also the half life of radiation is as such that if nuclear bombs where to fall after a mear 3 weeks it would be safe to walk around outside your home as long as you limited your exposure to about 15 minutes a trip a day most of the radiations half life would be expended within that time and the remaining would be so weak that a normal 6foot tall human's vital organs would be far enough from the ground to avoid radiation exposure so kids would not be able to be outside and no picknicks in the park eather..
but you would be ok to walk around.. radiation is not as scarry a thing as people think.. look at cheyrnobil you can travel there today and walk around it is radiated sure...but it is about the same as it was (Excluding fallout) 2 monthes after the accident and there is wildlife there now...and has been for many years so life can find a way
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Chantelle Walker
 
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Post » Sat Jul 18, 2009 4:17 am

I must agree, this concept is one of the best ones that you have presented.

:)

Stays within story, fits the concept of using up time to do but potential gains many benefits and most likely random ones. (Ie not a true grind of doing X gets you Y everytime.)

Dave Chase
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Dalia
 
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Post » Sat Jul 18, 2009 7:14 am




Glad your bringing real life explantions into it... however this is a 'game' if we went 'real life' on this there would be NOTHING around 'from before the bombs' no roads, no buildings, no land marks other then the land itself.

That isn't the point, most of what happens in the fallouts happen 'outside' the realm of possibility. You can say 'oh that isn't possible' and put on your glasses and say 'hrmmm, yes, indeed, quite'. OR you can come up with more things for players to do, interact with and take part of. Which is quite literally the entire point of these 'installments' it isn't to get a 'gold ring' or say 'I know more then someone else'. I literally want a game to succeed that does NOT have to be based around swords and magic. It annoys me that there are about 2 good non-magic/sword games.

So yes, everything I suggest will not 'please' or 'work' to everyone, but please try to come up with something other then 'oh that isn't realistic' when replying. After all it doesn't really help anyone to say 'that won't work' and leave it at that. Lets try to come up with something with some substance that the devs (Might) say 'hrmmm, we hadn't thought of that, maybe we can do something with that. Hey, call Sheila in accounting.... yeah, we might need a coder.... yeah, make sure you get her some chocolates that might make her more receptive.'

Please think of that in your replies. Hope it helps.
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benjamin corsini
 
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Post » Sat Jul 18, 2009 7:33 am

Personally I think this could fit in quite well. Gives another avenue for those crafters to get parts for their "new" inventions! In addtion, would make for an interesting way for new crafting recipies to come into the gameworld. Why should they all come from a "boss" that you camped for x amount of hours, be more interesting to dig up that recipie!
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Allison C
 
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Post » Sat Jul 18, 2009 4:42 am

I dont post a lot here, but scavenging or archeology is awesome. What a great way to be immersed
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lacy lake
 
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Post » Sat Jul 18, 2009 6:31 am

I like the idea, but not the way your prospector acted.. that doesn't seem on bit fallout Well I guess we're just a couple of problem solvers
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lucile davignon
 
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