Hello,
I'm trying to make a scene that will be shared with multple custom NPCs
All the actors are in faction manny_Faction.
What the scene should does:
1. Scene is started when a dialog option is selected
2. The NPC will travel to an aliased xmarker with a custom LocRef manny_HoldPosition with zero radius
How I filled the aliases
The actors alias name is : manny_Alias_Actors and is a Ref Alias
Flags: Stores text
In the alias tab I've selected the "Find Matching Reference" (flags: In Loaded Area; Closest) option using this condition:
Target: S
Function Name: GetInFaction
Function Info: manny_Faction
Comparison and value: == 1.00
The locations alias name is: manny_Alias_Hold_Position and is a Ref Alias
Flags: Stores text
In the alias tab I've selected the "Find Matching Reference" (flags: In Loaded Area; Closest) option using this condition:
Target: S
Function Name: HasRefType
Function Info: manny_HoldPosition
Comparison and value: == 1.00
The dialogue script to start the scene is working properly (debug.notification("Called"))
Scene is not starting anyway and it is:
Phase 1 - Starting script
debug.notification("Hello! Scene is starting")debug.notification("The Actor is: " + myActorAliasProperty.getName())debug.notification("The Location is: " + myLocationAliasProperty.getName())
The properties are properly filled.
Phase 2 - Travel Package to Ref Alias action to the alias actor
The debug.notifications of the scene are not shown anyway and the logs are clean.
What I'm doing wrong?