Hey guys this is going to be a real quick post, as the problem I am having is very easily described.
I have long been making a fully voiced quest/dungeon mod and have started seriously working at implementing the voiced scenes to my dungeon/quest. On this particular scene I began by having troubles filling aliases; these problems soon went away when i tried with different saves -- indicating to me that this first issue was related to the game save used for testing. Following this problem however, I ran into the problem of my scene getting stuck on phase 1.
Important notes:
- All actions in Phase 1 should be completed (there is a movement action -- package for actor to move to linked xmarker header -- and a dialogue action in Phase 1, both of which complete in-game.)
- Phase 1 does not fully complete (papyrus script on completion does not execute.)
- Phase 2 dialogue action does not execute and scene gets stuck (presumedly because Phase 1 never ends)
I am confused and have tried many things, but I can't seem to find the problem:
- All characters in the scene have been triple checked -- they all have aliases, and all the aliases are filling properly.
- Checked all relevent quest stages and variables are where they are supposed to be
- Checked that all actors have the appropriate voice type
- Checked that all voice types have the approriate topic infos in the scene.
- I have disassembled the whole scene and deleted all relevant object references just to reassemble it -- same problem
- Read about Start-Enabled-Quest dialogue issues and generated a SEQ file for the mod (placed it in the Skyrim/Data/SEQ folder)
If anyone could help me out, or guide me in a good direction it would be greatly appreciated; I'm really at a loss here.