Science! More focus on it, plz?

Post » Fri Nov 27, 2015 5:42 pm

One of the big themes of Fallout (well, for me) has always been Science!

Science! is science gone slighty mad to totally bonkers added with some Nope-doesn't-work-in-RL.

It's functional fusion reactors, plasma weapons, laser rifles that shoot visible beams, robots, functional AIs and hovering brains-in-jars that are obsessed with your [censored]-tipped appendages (Kleins words, not mine).

New Vegas 3rd DLC, Old World Blues, was great that way, really showcasing the mad part of limitless research and a screwed moral compass.

Sadly, as player, Science! is usually something you see, but not do, even if you focus on the skill you more or less end up a glorified hacker at best with some brainy-dialog thrown in.

Repair kinda went the same way, reduced to a support skill to keep your weapons in tip-top shape.

Also I'd love to see more in-world application, as alternative problem solutions. Shoot - fix - talk, if you want it reduced to the basics. Kill the bad guy, lock him into his room, convince his #2 guy he's better at the job. More solutions to quests other then lethal force.

Thoughts?

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Cccurly
 
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Post » Sat Nov 28, 2015 1:02 am

Well, since it's not in Obsidian's hands and not subject to Survival being their pet skill, and that we're in the vicinity of a major nexus of SCIENCE!, I imagine it will take a more center stage spot.

Maybe Medicine won't feel completely useless as well. It got burned by Survival being Obsidian's pet skill even worse.

I'd dig up my post of detailed deconstruction of the atrophy of science and especially medicine in the onslaught of Survival favoritism in FONV, but the forum search here is notoriously broken.

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Johnny
 
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