ScienceSpeech

Post » Fri May 04, 2012 9:55 am

Should I tag both skills to get the most out of a swift talking gunslinger that I want to start? How important is Science?
User avatar
Nomee
 
Posts: 3382
Joined: Thu May 24, 2007 5:18 pm

Post » Fri May 04, 2012 3:52 pm

Science is as important as lockpick, though it has more dialogue options as well. Science is used to hack terminals which can be, in some cases, used to disengage locks. But i don't see a connection between science and a swift talking gunslinger. :confused:
User avatar
Noely Ulloa
 
Posts: 3596
Joined: Tue Jul 04, 2006 1:33 am

Post » Fri May 04, 2012 4:50 pm

it's very important (it not only determines your skill points but also your ability to hack terminals etc), but sometimes I feel that playing a game is more challenging with not so high science.
Well, I wouldn't tag it if I were to play a swift-talking gunslinger.
User avatar
anna ley
 
Posts: 3382
Joined: Fri Jul 07, 2006 2:04 am

Post » Fri May 04, 2012 11:06 am

I read that Science had dialogue checks too and since I want to be a master talker I wasn't sure if I should focus on it, along with Speech.
User avatar
Alan Cutler
 
Posts: 3163
Joined: Sun Jul 01, 2007 9:59 am

Post » Fri May 04, 2012 3:49 pm

it not only determines your skill points
Doesn't that fall under intelligence?
User avatar
Cathrine Jack
 
Posts: 3329
Joined: Sat Dec 02, 2006 1:29 am

Post » Fri May 04, 2012 9:23 am

Doesn't that fall under intelligence?

You're right, I confused the two.
User avatar
Kayla Keizer
 
Posts: 3357
Joined: Tue Dec 12, 2006 4:31 pm

Post » Fri May 04, 2012 11:12 am

I play a smooth talking gunslinger with a high speech and barter, but I've never put any points into the Science skill. I plan to create a character who will focus on Science, Medicine, Energy Weapons, Speech and Barter.

How effective are energy weapons vs regular guns?
User avatar
Daniel Brown
 
Posts: 3463
Joined: Fri May 04, 2007 11:21 am

Post » Fri May 04, 2012 1:30 am

How effective are energy weapons vs regular guns?

I love energy weapons. I've always ditched regular guns by the time I leave Novac. Energy weapons have high crits so they're better suited a stealthy character IMO. You can't really run n gun with em until late in the game. Sorry, still drooling over the gauss rifle, my favorite non-dlc weapon.
User avatar
cutiecute
 
Posts: 3432
Joined: Wed Sep 27, 2006 9:51 am

Post » Fri May 04, 2012 4:19 am

And you get Meltdown which is the ultimate sniping engery weapons expert's friend. svcks at close range though (not that you'll be in close range much :biggrin: ).
User avatar
Johnny
 
Posts: 3390
Joined: Fri Jul 06, 2007 11:32 am

Post » Fri May 04, 2012 5:24 pm

I read that Science had dialogue checks too and since I want to be a master talker I wasn't sure if I should focus on it, along with Speech.
Yes but for a "gunslinger" I would much rather have a higher intelligence since the INT checks are more about saying smart things than correcting people's science.
User avatar
Jessica White
 
Posts: 3419
Joined: Sun Aug 20, 2006 5:03 am

Post » Fri May 04, 2012 4:11 pm

A swift-talking gunslinging scientist?
User avatar
Donatus Uwasomba
 
Posts: 3361
Joined: Sun May 27, 2007 7:22 pm

Post » Fri May 04, 2012 5:47 pm

A swift-talking gunslinging scientist?
Maybe he uses plasma pistols?
User avatar
sara OMAR
 
Posts: 3451
Joined: Wed Jul 05, 2006 11:18 pm

Post » Fri May 04, 2012 2:52 am

I play a smooth talking gunslinger with a high speech and barter, but I've never put any points into the Science skill. I plan to create a character who will focus on Science, Medicine, Energy Weapons, Speech and Barter.

How effective are energy weapons vs regular guns?

Generally speaking Guns are more effective in terms of damage per shot, damage per second, and Guns also have lower cost per shot.

This is probably because the game is heavily biased in favor of the cowboy/western theme, so energy weapons are nerfed.

The GRA energy weapons are better, and their are some other exceptions like the Holo Rifle from Dead Money, but I'd take an Anti Material Rifle and a silenced 12.7mm pistol or SMG over energy weapons, and a scoped .308 hunting rifle for anything I don't want to waste a .50MG round on.

At best, energy weapons will at give you the same combat performance to their guns counterparts, but at a much higher ammo cost. Quite often, however, their performance is inferior and their cost to operate (i.e. ammo) is higher than comparable guns.

It's sad because in the game lore everyone says energy is great, to be feared, blah blah blah, but it ain't so. At least not in New Vegas. In this game, guns rule.
User avatar
Cat
 
Posts: 3451
Joined: Mon Dec 18, 2006 5:10 am

Post » Fri May 04, 2012 2:50 pm

So Energy Weapons are nerfed? I wanted to max it along with Guns.
User avatar
Tessa Mullins
 
Posts: 3354
Joined: Mon Oct 22, 2007 5:17 am

Post » Fri May 04, 2012 4:27 am

So Energy Weapons are nerfed? I wanted to max it along with Guns.
There's nothing stopping you from doing so, except yourself. IMO EWs are useful and rather powerful(atleast with the Plasma Defender the End game was a cake walk for me) but ammo is scarce until you find good merchants that sell EW ammo(Van Graffs for example).
User avatar
Alan Cutler
 
Posts: 3163
Joined: Sun Jul 01, 2007 9:59 am

Post » Fri May 04, 2012 11:02 am

There's nothing stopping you from doing so, except yourself. IMO EWs are useful and rather powerful(atleast with the Plasma Defender the End game was a cake walk for me) but ammo is scarce until you find good merchants that sell EW ammo(Van Graffs for example).
Plus you have to decide early on that you're going to specialize in EWs otherwise it'll take a lot of caps and time to compensate.
User avatar
Dalley hussain
 
Posts: 3480
Joined: Sun Jun 18, 2006 2:45 am

Post » Fri May 04, 2012 4:37 am

ammo is scarce until you find good merchants that sell EW ammo(Van Graffs for example).

Nipton, REPCONN HQ, REPCONN Test Site, Durable Dan's Sacked Caravan. By the time you're level 8/9 and hitting Freeside/The Strip you have a full arsenal of EW at your disposal. TBH, I've always found the Van Graffs to be widely over-rated until you blow up/butcher them and jack their stuff.

The fiends are also a near endless supply of MF and EK cells. Also, it's much easier to recycle EW ammo than Gun ammo and you can convert between types (except for Flamer Fuel). End game I have over 3.5k Energy cells and over 3k MF cells.

Unlike F3, you can be packing serious EW heat by early to mid-game in FNV.
User avatar
Trey Johnson
 
Posts: 3295
Joined: Thu Oct 11, 2007 7:00 pm

Post » Fri May 04, 2012 9:04 am

Moreover,

Spoiler
Ed-D will make you EW ammo on a constant basis with LR installed and the BoS will provide you with free EW ammo so long as you stay on their good side.
User avatar
WTW
 
Posts: 3313
Joined: Wed May 30, 2007 7:48 pm

Post » Fri May 04, 2012 4:31 am

What's the difference between EF and MK?
User avatar
Everardo Montano
 
Posts: 3373
Joined: Mon Dec 03, 2007 4:23 am

Post » Fri May 04, 2012 7:51 am

What's the difference between EF and MK?

They're just different ammo types for energy weapons. Just like all the guns don't use the same ammo, all the energy weapons don't use the same ammo either.
User avatar
Ownie Zuliana
 
Posts: 3375
Joined: Thu Jun 15, 2006 4:31 am

Post » Fri May 04, 2012 2:05 am

I go with Guns, Medicine, Repair.

I used to insert sneak instead of Medicine, but I don't enjoy Sniping at all anymore. Running-and-gunning is what I enjoy doing now.
User avatar
Tanya
 
Posts: 3358
Joined: Fri Feb 16, 2007 6:01 am

Post » Fri May 04, 2012 3:49 am

Should I tag both skills to get the most out of a swift talking gunslinger that I want to start? How important is Science?

You should tag both because, science makes you better at creating drugs and some meds at a campfire and hacking computers. The speech skill is the common skill you will have to use when convincing someone.
User avatar
Prue
 
Posts: 3425
Joined: Sun Feb 11, 2007 4:27 am

Post » Fri May 04, 2012 10:33 am

Is it better to have a high level Science or Lockpicking?
User avatar
Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm

Post » Fri May 04, 2012 9:45 am

Is it better to have a high level Science or Lockpicking?
with science you can craft stuff and access some computers which usually add to the story, as well as sometimes unlocking doors. Lockpick opens doors and containers that have loot. It's all preference. With all the DLCs you should be able to get them both to 100 with time.
User avatar
Paula Ramos
 
Posts: 3384
Joined: Sun Jul 16, 2006 5:43 am

Post » Fri May 04, 2012 5:04 am

I can't tag both Science and Speech because then i'll have only one more skill to tag for Guns and Energy Weapons. I want to get both of those to 100 and me a master gunslinger.
User avatar
LuCY sCoTT
 
Posts: 3410
Joined: Sun Feb 04, 2007 8:29 am

Next

Return to Fallout: New Vegas