Scrap Corpses in Settlements

Post » Tue Jan 19, 2016 4:09 am

We need to be able to scrap corpses. Anyone who has been to the Taffington Bathhouse is very aware of the disturbing brahmin corpses ruining the settlement. There is a lot of things in settlements that make me believe that settlements were a last second thought from bethesda which is very frustrating. It doesn't end at corpses either as there are many things that can't be scrapped that we should be able to. I know you can just use a script or mod but we shouldn't have to. It should just be in-game already.

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Ysabelle
 
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Post » Tue Jan 19, 2016 2:52 am

Agreed, Scrap or "destroy/burn" to prevent the spread of disease.

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Tina Tupou
 
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Post » Tue Jan 19, 2016 7:17 am

I finally seem to have gotten rid of that dead mongrel and settler at the end of the bridge from sanctuary, used spray and pray to blast them into the underbrush took quite a lot of doing for the mongrel but it's been 3 days (game time) and they've not respawned

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Toby Green
 
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Post » Mon Jan 18, 2016 11:25 pm

For the PC users there is the "markfordelete" as long as the object you click on has an ID. Something things do not have have an ID. An example is a ladder at Outpost Zimonja that leads up to the raider's guard station. It cannot be placed in the workshop nor can you scrap either. It just floats there until someone uses the GECK to create a mod that removes the ladder from the game.

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louise hamilton
 
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Post » Tue Jan 19, 2016 7:53 am


I've tossed that damn guy into the river countless times but he keeps coming back. And why can I lift the person but not the damn dog? Why is the dog too heavy?

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Manuela Ribeiro Pereira
 
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Post » Tue Jan 19, 2016 5:38 am

In Morrowind, there was an option to "Remove Body" on a corpse, that just...deleted the corpse.


I miss that feature sometimes...Dog and dead man outside of Sanctuary, I'm looking at you two...

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Jah Allen
 
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Post » Mon Jan 18, 2016 7:05 pm

I shot the dog till its legs and head came off than I threw it in the river because it weighed too much before I did that and the drifter I could pick up before that.
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TRIsha FEnnesse
 
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Post » Tue Jan 19, 2016 8:06 am

There's quite a few settlements that are worthless because of bodies and skeletons. I just scrap everything,hook them up to the supply line, turn off the recruitment beacon, place enough turrets to pretty much guarantee they won't get attacked, and never look back.

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NIloufar Emporio
 
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Post » Mon Jan 18, 2016 9:58 pm

wait, I thought I killed that mongrel and raider at that spot.



were they already there? must have been if everyone else sees them!



I have no Brahmin at Taffington, though.

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Milagros Osorio
 
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Post » Mon Jan 18, 2016 5:37 pm

Yes, there does need to be a way to remove these unsightly health hazards, not to mention the demoralizing effect these corpses and skeletons would have.

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Emily abigail Villarreal
 
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Post » Mon Jan 18, 2016 4:19 pm

If you're on PC you can use "disable" in the console to remove most bodies and skeletons.

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cassy
 
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Post » Tue Jan 19, 2016 3:12 am

~ key+disable=win! PC master race!! :P /facetiousness



..but yes, a better option, like mentioned (built in) would be nice.



Oh, and not just in settlements but everywhere.

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Brentleah Jeffs
 
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Post » Tue Jan 19, 2016 7:49 am

Thanks for posting this! It's on my DLC wish list...

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Rachel Briere
 
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Post » Mon Jan 18, 2016 10:44 pm

Croup Manor is another settlement that's plagued by reappearing dead ghouls, no matter how many times I've dragged their goat smelling asses off and thrown them over into the water. There's one that's stuck between the first and second floor, just hanging there festering up the place.

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A Boy called Marilyn
 
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Post » Tue Jan 19, 2016 12:25 am

^^^ THIS

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Wanda Maximoff
 
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Post » Tue Jan 19, 2016 8:05 am

A gruesome thought, but it makes sense. I think a dead raider would be worth, say, 2 fertilizer, 2 bone and 1 steel (for all the metal you put in his body while killing him).

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Nathan Maughan
 
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Post » Mon Jan 18, 2016 11:25 pm

well my dead junkie disappeared.

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GPMG
 
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Post » Tue Jan 19, 2016 6:12 am

lol

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Jesus Sanchez
 
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Post » Mon Jan 18, 2016 5:05 pm


Yeah, that one's bothersome. I'm more or less forced into building a structure there unless I want a stupid floating ladder.



As for corpses. When there's some water nearby, I tend to throw them in. Or pile them up in the undergrowth.

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barbara belmonte
 
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Post » Mon Jan 18, 2016 4:57 pm

If you keep visiting your settlement after you cleaned up the corpses, the place will (or may) stay cleaned up. But once you are away from the settlement for, I dunno, a day or two, all the corpses will re-spawn at the exact locations you first found them in.

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STEVI INQUE
 
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Post » Tue Jan 19, 2016 1:40 am

Thanks for the advice. I'll try ~ disable on my PC. Markedfordelete didn't work. :( The ghoul bodies are the absolute worst, IMO. They're just. so. creepy., especially when you have to put beds next to them. I've been putting coffee tables over them.

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Gen Daley
 
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Post » Mon Jan 18, 2016 5:14 pm

Before junk became useful disabling corpses was(/is) a great way to reduce clutter. (What the game has to remember.)



I'd just throw all my unwanted junk in a corpse, disable it, and that was that.



With the addition of crafting it's not needed in this game but still works great for TES and pre-FO4 FO's.

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W E I R D
 
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Post » Tue Jan 19, 2016 12:16 am


Hah I took all the bodies out of Covenant, carried them one at a time to the middle of the river and dropped them so they floated off.



Funny thing is next time I cam back to town I had like 14 new settlers moved into the little walled town. I wonder what their reaction will be if that pile of bodies respawns in there suddenly.

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Darian Ennels
 
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Post » Mon Jan 18, 2016 6:27 pm



My understanding is that Disable simply makes the item invisible; it still consumes processor power because the game is keeping track of it. Mark for Delete, on the other hand, tells the game to stop processing it entirely, freeing up system resources.
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Dragonz Dancer
 
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Post » Mon Jan 18, 2016 6:30 pm


Hhhm, I thought it removed it from the game as well. :shrug: (Not that I ever looked too far into it admittedly.)





It's not marked it's mark. That should help. :)



I'm just going to start using this myself, in case swk3000 is correct.

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Strawberry
 
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