That doesn't even begin to describe it.
float2 rcpres;float3 eyepos;texture thisframe;texture lastpass;texture depthframe;string texname1="noise64x64.tga";texture tex1;sampler s0 = sampler_state {texture=<thisframe>; AddressU=Clamp; AddressV=Clamp;};sampler s1 = sampler_state {texture=<lastpass>; AddressU=Clamp; AddressV=Clamp;};sampler s2 = sampler_state {texture=<depthframe>; AddressU=Clamp; AddressV=Clamp;};sampler s3 = sampler_state {texture=<tex1>; AddressU=Wrap; AddressV=Wrap;};................
float2 rcpres;float3 eyepos;texture lastshader;texture lastpass;texture depthframe;string texname1="noise64x64.tga";texture tex1;sampler s0 = sampler_state {texture=<lastshader>; AddressU=Clamp; AddressV=Clamp;};sampler s1 = sampler_state {texture=<lastpass>; AddressU=Clamp; AddressV=Clamp;};sampler s2 = sampler_state {texture=<depthframe>; AddressU=Clamp; AddressV=Clamp;};sampler s3 = sampler_state {texture=<tex1>; AddressU=Wrap; AddressV=Wrap;};..............................
yourfavHDRshader.fxSSAO.fxDoF.fx