ScreenShot Thread #117

Post » Fri May 27, 2011 2:45 pm

Sorry if I misunderstood you, but you're saying it's an actual ingame, animated model? That's awesome beyond words.

That doesn't even begin to describe it.
User avatar
remi lasisi
 
Posts: 3307
Joined: Sun Jul 02, 2006 2:26 pm

Post » Fri May 27, 2011 3:03 pm

Actually, a corrupt mesh

I accidentally did something funny (I have yet to figure out what it was!) when I was exporting from Blender and it made the game not recognize the .nif file. :(

I think it looks cool. I don't know much on the tech issues, so I didn't know I was looking at something that wasn't supposed to be there. Looks like big crystals. It would look interesting on Solstheim's snowy lands...
User avatar
My blood
 
Posts: 3455
Joined: Fri Jun 16, 2006 8:09 am

Post » Fri May 27, 2011 2:50 pm

SO, I decided to unveil my character at last.

http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/SSAO/Morrowind-MGE-reportocosade.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/SSAO/Morrowind-MGE-better.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/SSAO/Morrowind-MGE-bodies.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/SSAO/Morrowind-MGE-are.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/SSAO/Morrowind-MGE-a.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/SSAO/Morrowind-MGE-work.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/SSAO/Morrowind-MGE-of.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/SSAO/Morrowind-MGE-art.jpg
User avatar
TOYA toys
 
Posts: 3455
Joined: Sat Jan 13, 2007 4:22 am

Post » Fri May 27, 2011 5:24 am

SO, I decided to unveil my character at last.

http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/SSAO/Morrowind-MGE-reportocosade.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/SSAO/Morrowind-MGE-better.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/SSAO/Morrowind-MGE-bodies.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/SSAO/Morrowind-MGE-are.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/SSAO/Morrowind-MGE-a.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/SSAO/Morrowind-MGE-work.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/SSAO/Morrowind-MGE-of.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/SSAO/Morrowind-MGE-art.jpg

Nice!

Looks like you need the Better Clothes mod to go with Better Bodies, though. :)
User avatar
Kit Marsden
 
Posts: 3467
Joined: Thu Jul 19, 2007 2:19 pm

Post » Fri May 27, 2011 3:47 am

Nice!

Looks like you need the Better Clothes mod to go with Better Bodies, though. :)

Oh, I am still collecting mods, just downloaded Better Clothes.

I need a good road sign replacer, that's the last thing I haven't update in the vanilla game. But I want it to be dirty, unreadable but a little high res dirty unreadable signs.
User avatar
Josh Trembly
 
Posts: 3381
Joined: Fri Nov 02, 2007 9:25 am

Post » Fri May 27, 2011 4:14 am

vtastek
Good as always. May I ask what is your shader mix for these?

Octopus Hazardous
With Better Clothes people of Vvardenfell look like funny fubsy puppets :D No offence, it's just a matter of taste of course :)
User avatar
Izzy Coleman
 
Posts: 3336
Joined: Tue Jun 20, 2006 3:34 am

Post » Fri May 27, 2011 4:03 am

Here's some pics from the Amzufelth beta I'm testing.

http://i585.photobucket.com/albums/ss296/taroustheslayer/MGEScreenshot5.jpg?t=1249281009
http://i585.photobucket.com/albums/ss296/taroustheslayer/MGEScreenshot4-1.jpg?t=1249281061
http://i585.photobucket.com/albums/ss296/taroustheslayer/MGEScreenshot2-1.jpg?t=1249281094
http://i585.photobucket.com/albums/ss296/taroustheslayer/MGEScreenshot3.jpg?t=1249281139
http://i585.photobucket.com/albums/ss296/taroustheslayer/MGEScreenshot1-2.jpg?t=1249281175
User avatar
herrade
 
Posts: 3469
Joined: Thu Apr 05, 2007 1:09 pm

Post » Fri May 27, 2011 10:19 am

Meet the family:


Dunmer Ranger: http://i257.photobucket.com/albums/hh237/Chareos_Rantras/MGEScreenshot2.jpg

Breton Mage: http://i257.photobucket.com/albums/hh237/Chareos_Rantras/MGEScreenshot15.jpg

Argonian Lancer: http://i257.photobucket.com/albums/hh237/Chareos_Rantras/MGEScreenshot17.jpg


EXTRA: video of my Breton Mage:http://www.youtube.com/watch?v=FzZi_1KL7aE


cheers!
Chareos Rantras
User avatar
Sierra Ritsuka
 
Posts: 3506
Joined: Mon Dec 11, 2006 7:56 am

Post » Fri May 27, 2011 8:25 am

vtastek
Good as always. May I ask what is your shader mix for these?

Octopus Hazardous
With Better Clothes people of Vvardenfell look like funny fubsy puppets :D No offence, it's just a matter of taste of course :)

tweaked HLSL HDR 2
tweaked Gimp HDRBloom 1.3
Knu's SSAOv5 *SSAO as we know it.
Knu's DoFv10 *Depth of field with customizable eye properties.

All are mge shaders but they are in alpha state, very experimental.
User avatar
Charlie Ramsden
 
Posts: 3434
Joined: Fri Jun 15, 2007 7:53 pm

Post » Fri May 27, 2011 3:39 pm

tweaked HLSL HDR 2
tweaked Gimp HDRBloom 1.3
Knu's SSAOv5 *SSAO as we know it.
Knu's DoFv10 *Depth of field with customizable eye properties.

All are mge shaders but they are in alpha state, very experimental.


But how to make then work with eachother?
User avatar
I’m my own
 
Posts: 3344
Joined: Tue Oct 10, 2006 2:55 am

Post » Fri May 27, 2011 5:28 pm

Here is what I did:
Keep the same order I posted above. (You can discard one of the HDR shaders or put yours),
change thisframe to lastshader in the last two shaders(SSAO and DoF). You will find two thisframe near the beginning of these shaders.
User avatar
Jeremy Kenney
 
Posts: 3293
Joined: Sun Aug 05, 2007 5:36 pm

Post » Fri May 27, 2011 9:36 am

I'll have to take some more soon, but:

In http://files.getdropbox.com/u/1662877/Pictures/Morrowind%20Screenshots/gigi_morrowind2.jpg, about to "stage a breakout".
User avatar
Jessica Raven
 
Posts: 3409
Joined: Thu Dec 21, 2006 4:33 am

Post » Fri May 27, 2011 10:25 am

http://img.photobucket.com/albums/v644/harborgolfer/general2/ScreenShot3311.jpg


http://img.photobucket.com/albums/v644/harborgolfer/general2/ScreenShot3313.jpg
User avatar
Scotties Hottie
 
Posts: 3406
Joined: Thu Jun 08, 2006 1:40 am

Post » Fri May 27, 2011 4:28 pm

http://img.photobucket.com/albums/v644/harborgolfer/general2/ScreenShot3313.jpg


Wow. That's an amazing shot (hair and clothes, especially). :thumbsup:
User avatar
Joe Alvarado
 
Posts: 3467
Joined: Sat Nov 24, 2007 11:13 pm

Post » Fri May 27, 2011 3:59 pm

http://img.photobucket.com/albums/v644/harborgolfer/general2/ScreenShot3311.jpg


http://img.photobucket.com/albums/v644/harborgolfer/general2/ScreenShot3313.jpg



What mod is that stuff from?
User avatar
Stacey Mason
 
Posts: 3350
Joined: Wed Nov 08, 2006 6:18 am

Post » Fri May 27, 2011 4:17 pm

Thanks peachykeen!

Smight did the gowns..


http://www.silgradtower.net/Websites/Misc_ST_Related/HostedWebsites/Smight.silgrad.com/Mods.htm

Mandamus release thread should still be around for a link to the hair. Irgola's coat came with Cragonmoor. LOTS of male and some female clothes/armours in that mod....hidden in a chest in the library aquarium. I can't figure out how to get them aside from using TCL and walking through the glass though. I have no male characters so I sell them off to male vendors to see what they look like. The face is a new one I finished the other day :)
User avatar
Melung Chan
 
Posts: 3340
Joined: Sun Jun 24, 2007 4:15 am

Post » Fri May 27, 2011 4:33 pm

lol -> http://www.silgradtower.net/Websites/Misc_ST_Related/HostedWebsites/Smight.silgrad.com/slimes.jpg <- off of Smite's site, the slime mod. They may not look evil, but watch out, the metal and black ones are deadly. :lol: I must D/l this as to see if I will die laughing.
User avatar
Jonathan Windmon
 
Posts: 3410
Joined: Wed Oct 10, 2007 12:23 pm

Post » Fri May 27, 2011 3:35 pm

Cabius
It looks like somthing that would be shunned by Society.


Then the http://i26.tinypic.com/msoozk.jpg* would love it.






*PhotoShopped
User avatar
how solid
 
Posts: 3434
Joined: Mon Apr 23, 2007 5:27 am

Post » Fri May 27, 2011 6:55 pm

Here is what I did:
Keep the same order I posted above. (You can discard one of the HDR shaders or put yours),
change thisframe to lastshader in the last two shaders(SSAO and DoF). You will find two thisframe near the beginning of these shaders.

I can't get the SSAO shader to work after editing it. Can you maybe send me the tweaked shaders?
User avatar
Vicki Blondie
 
Posts: 3408
Joined: Fri Jun 16, 2006 5:33 am

Post » Fri May 27, 2011 6:22 pm

I can't get the SSAO shader to work after editing it. Can you maybe send me the tweaked shaders?

http://www.gamesas.com/bgsforums/index.php?s=&showtopic=1023023&view=findpost&p=14831506

If it is not working or you wanna use the older dll for some reason, here is the fix explained in more detail:
Put one HDR shader as first in the queue. No edits required.

Then put SSAO as second and change the 'thisframe's to 'lastshader's
float2 rcpres;float3 eyepos;texture thisframe;texture lastpass;texture depthframe;string texname1="noise64x64.tga";texture tex1;sampler s0 = sampler_state {texture=<thisframe>; AddressU=Clamp; AddressV=Clamp;};sampler s1 = sampler_state {texture=<lastpass>; AddressU=Clamp; AddressV=Clamp;};sampler s2 = sampler_state {texture=<depthframe>; AddressU=Clamp; AddressV=Clamp;};sampler s3 = sampler_state {texture=<tex1>; AddressU=Wrap; AddressV=Wrap;};................


to

float2 rcpres;float3 eyepos;texture lastshader;texture lastpass;texture depthframe;string texname1="noise64x64.tga";texture tex1;sampler s0 = sampler_state {texture=<lastshader>; AddressU=Clamp; AddressV=Clamp;};sampler s1 = sampler_state {texture=<lastpass>; AddressU=Clamp; AddressV=Clamp;};sampler s2 = sampler_state {texture=<depthframe>; AddressU=Clamp; AddressV=Clamp;};sampler s3 = sampler_state {texture=<tex1>; AddressU=Wrap; AddressV=Wrap;};..............................


You see there are only two words to change.
then put DoF as last shader and do the same edits to it.

So your queue would look like this:

yourfavHDRshader.fxSSAO.fxDoF.fx


I don't know maybe ssao should be first but I got it to run this way, if there is a more efficient order, I would want to know too. Anyone?
User avatar
Rich O'Brien
 
Posts: 3381
Joined: Thu Jun 14, 2007 3:53 am

Post » Fri May 27, 2011 8:35 am

Couple more of the previous character..a bit modified B)

http://img.photobucket.com/albums/v644/harborgolfer/general2/ScreenShot3319.jpg

http://img.photobucket.com/albums/v644/harborgolfer/general2/ScreenShot3322.jpg
User avatar
Benito Martinez
 
Posts: 3470
Joined: Thu Aug 30, 2007 6:33 am

Post » Fri May 27, 2011 1:29 pm

*snip*

Well I downloaded Knu's DoF and SSAO, but I can not get the SSAO to work cause when I select it the editor comes up with an error saying "shader could not compile", even if I don't edit it. I can't preview the shader either cause it says "error setting effect technique, or shader validation error".
User avatar
Hannah Barnard
 
Posts: 3421
Joined: Fri Feb 09, 2007 9:42 am

Post » Fri May 27, 2011 3:50 am

Well I downloaded Knu's DoF and SSAO, but I can not get the SSAO to work cause when I select it the editor comes up with an error saying "shader could not compile", even if I don't edit it. I can't preview the shader either cause it says "error setting effect technique, or shader validation error".

Have you downloaded the most recent .DLL for MGE?
User avatar
Bethany Short
 
Posts: 3450
Joined: Fri Jul 14, 2006 11:47 am

Post » Fri May 27, 2011 12:13 pm

Have you downloaded the most recent .DLL for MGE?

The one vtastek linked to? If so then yeah.
User avatar
Ashley Campos
 
Posts: 3415
Joined: Fri Sep 22, 2006 9:03 pm

Post » Fri May 27, 2011 9:57 am

Well I downloaded Knu's DoF and SSAO, but I can not get the SSAO to work cause when I select it the editor comes up with an error saying "shader could not compile", even if I don't edit it. I can't preview the shader either cause it says "error setting effect technique, or shader validation error".

I had exactly the same issue. http://www.gamesas.com/bgsforums/index.php?showtopic=1023023&view=findpost&p=14815832 and especially http://www.gamesas.com/bgsforums/index.php?showtopic=1023023&view=findpost&p=14816105 by Zeroed helped me getting it to work!

If you read the threat a bit further down you'll find some tipps for tweaking by Knu.
User avatar
Travis
 
Posts: 3456
Joined: Wed Oct 24, 2007 1:57 am

PreviousNext

Return to III - Morrowind