ScreenShot Thread #117

Post » Fri May 27, 2011 6:16 pm

http://img16.yfrog.com/i/mgescreenshot63.png/

I can swear, I am seeing bump mapping on the wall, left to your character and specular lightning over the walls at right. Are you using a texture replacer or a vivec expansion or both?
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Lakyn Ellery
 
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Post » Fri May 27, 2011 12:54 pm

http://img.photobucket.com/albums/v644/harborgolfer/general2/d1.jpg

Not exactly Mord'Sith armour ...but the closest thing I could find on short notice :P

http://img.photobucket.com/albums/v644/harborgolfer/general2/d2.jpg
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Mark
 
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Post » Fri May 27, 2011 11:01 am

Nice, HG :D !
I've been working on a Mord'Sith outfit and hair for Monica21; once I've finished it, I'll pass them your way ;) .
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Kat Lehmann
 
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Post » Fri May 27, 2011 7:57 am

It's theOMFG WHAT THE HELL IS THAT THING? :blink:

:ahhh:


No chit!! What do you call that thing?
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Dominic Vaughan
 
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Post » Fri May 27, 2011 6:01 pm

Nice screenshot! :goodjob: The bloom makes the netch really stand out!

I was trying to make a male haircut... and ended up doing a female hairstyle :P Here it is:
http://s62.photobucket.com/albums/h91/Mandamus_TES/Hairstyles/?action=view¤t=04.jpg
http://s62.photobucket.com/albums/h91/Mandamus_TES/Hairstyles/?action=view¤t=02.jpg
http://s62.photobucket.com/albums/h91/Mandamus_TES/Hairstyles/?action=view¤t=03.jpg
http://s62.photobucket.com/albums/h91/Mandamus_TES/Hairstyles/?action=view¤t=01.jpg


Hope you like it! ^_^


elle a une belle coiffure :touched:

(hope that wasn't lost in translation)
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Campbell
 
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Post » Fri May 27, 2011 7:11 am

I can swear, I am seeing bump mapping on the wall, left to your character and specular lightning over the walls at right. Are you using a texture replacer or a vivec expansion or both?



I most definately am using a Texture replacer, though I can't honestly remember which one I have for Vivic, I am mostly using Connary's textures on top of the combined visual pack, and darknuts creatures textures...

As far as lighting and everything goes, I have a very modified enbseries a slightly custom version of Vality7's palette(I just adjusted the contrast of the palette so that it was slightly lighter at the dark side of the spectrum, and slightly darker, er, more grey on the light end of the spectrum) that was available at his old sight.

Top it all off with MGE and distantland, and it pretty much turns out the way it is in that pic. :D Hope that helps.
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Alexx Peace
 
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Post » Fri May 27, 2011 8:36 am

I most definately am using a Texture replacer, though I can't honestly remember which one I have for Vivic, I am mostly using Connary's textures on top of the combined visual pack, and darknuts creatures textures...

As far as lighting and everything goes, I have a very modified enbseries a slightly custom version of Vality7's palette(I just adjusted the contrast of the palette so that it was slightly lighter at the dark side of the spectrum, and slightly darker, er, more grey on the light end of the spectrum) that was available at his old sight.

Top it all off with MGE and distantland, and it pretty much turns out the way it is in that pic. :D Hope that helps.

http://i51.photobucket.com/albums/f386/vtastek/morrowind/morrowindmisc/mgescreenshot63.jpg Must be some sort of optical illusion. Let's start with textures, Connary's or Combined visual pack's?
http://www.gamesas.com/bgsforums/index.php?showtopic=879099&hl=vivec+corner. I think it is the low poly mesh causing this. Maybe this will be a opportunity to upgrade Vivec..


-----------------------------------------------

While being here:
http://i51.photobucket.com/albums/f386/vtastek/morrowind/screenshotspart08/Morrowind-MGE-water.jpg
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Krystina Proietti
 
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Post » Fri May 27, 2011 10:26 am

Nice, HG :D !
I've been working on a Mord'Sith outfit and hair for Monica21; once I've finished it, I'll pass them your way ;) .



Sounds good Westly..I'll look forward to it. I never realized they'd made a TV show from those books till I saw it ...just before I did that face :lol: ...they cast that actress very well :)

Also to Mandamus..another great hair...I'll have to try a Bosmer face once it comes out.
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Kim Bradley
 
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Post » Fri May 27, 2011 2:05 pm

http://i51.photobucket.com/albums/f386/vtastek/morrowind/morrowindmisc/mgescreenshot63.jpg Must be some sort of optical illusion. Let's start with textures, Connary's or Combined visual pack's?
http://www.gamesas.com/bgsforums/index.php?showtopic=879099&hl=vivec+corner. I think it is the low poly mesh causing this. Maybe this will be a opportunity to upgrade Vivec..


-----------------------------------------------

While being here:
http://i51.photobucket.com/albums/f386/vtastek/morrowind/screenshotspart08/Morrowind-MGE-water.jpg



Pretty sure my Vivic Textures are Connary's, I do use the ambient occlusion effect from ENB series however, which may answer why there appears to be an indirect light source........as for your issue in that other thread, it is definitely occuring in my game as well, the Cantons appear to absorb light from lanterns/torches near corners, which is quite an odd issue, I wonder if it has something to do with how the textures are mapped to the mesh, or if its a mesh issue to begin with?


OT-http://img41.imageshack.us/i/mgescreenshot67.png/
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Betsy Humpledink
 
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Post » Fri May 27, 2011 7:02 pm

matilija, it's just :nuke: What enb version are you using? And what settings have you changed / customized?
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Breautiful
 
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Post » Fri May 27, 2011 3:16 pm

This is nothing special I just think this looks cool on my wall.

http://i121.photobucket.com/albums/o212/scottypma/MGEScreenshot3.png
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laila hassan
 
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Post » Fri May 27, 2011 6:45 am

Pretty sure my Vivic Textures are Connary's, I do use the ambient occlusion effect from ENB series however, which may answer why there appears to be an indirect light source........as for your issue in that other thread, it is definitely occuring in my game as well, the Cantons appear to absorb light from lanterns/torches near corners, which is quite an odd issue, I wonder if it has something to do with how the textures are mapped to the mesh, or if its a mesh issue to begin with?


OT-http://img41.imageshack.us/i/mgescreenshot67.png/

What I marked as specular reflections in your previous shot, it is a horizontal white line appears as a reflection. With your new shot, it is moved and now it slices the screen diagonally, like a light shaft. Can be seen left to your character.

I didn't know enb can do indirect illumination with Morrowind. I could only activated AO with Morrowind. Now it is interesting, I was about to dump ENB(for PK's shaders). Now, it might return to the game. :P

Most probably, I am looking too much into things and Connary is an awesome texturer.

The lighting problem, I'd noticed it, when I was trying light tweaks.(I've achieved some very good results, but have to scratch it, after I encountered same issue with some places of terrain too.) I think the issue is how polygons connect each other. Where a polygon face stretches enough, engine can't calculate the position of the light to lit it, IMO(I remember a comparison shot of an interior wall with high face count to vanilla, claiming the lighting is better. I searched for it but couldn't find it.). Increasing faces of the Vivec base mesh could give the answer.
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scorpion972
 
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Post » Fri May 27, 2011 1:15 pm

Well, I HAD successfully managed to escape the claws of Morrowind by uninstalling it several months ago.

That is, until now.

So here, have some screenshots of Seyda Neen, from my new install.
http://img.photobucket.com/albums/v397/TheMrDomino/Morrowind/MGEScreenshot1.png ? http://img.photobucket.com/albums/v397/TheMrDomino/Morrowind/MGEScreenshot2.png ? http://img.photobucket.com/albums/v397/TheMrDomino/Morrowind/MGEScreenshot3.png ? http://img.photobucket.com/albums/v397/TheMrDomino/Morrowind/MGEScreenshot4.png ? http://img.photobucket.com/albums/v397/TheMrDomino/Morrowind/MGEScreenshot5.png ? http://img.photobucket.com/albums/v397/TheMrDomino/Morrowind/MGEScreenshot6.png



Those are VERY nice shots. Can you post your mod list please?
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Terry
 
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Post » Fri May 27, 2011 7:16 am

The horizontal line you mention looks to me like a sun filter that radiates spokes of light from the sun. You can see several other such spokes radiating from the same centre in that picture.
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Lucy
 
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Post » Fri May 27, 2011 4:57 pm

My acrobat character near http://www.tesnexus.com/imageshare/images/51852-1248119454.jpg.
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Cayal
 
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Post » Fri May 27, 2011 6:17 pm

My acrobat character near http://www.tesnexus.com/imageshare/images/51852-1248119454.jpg.

Nice colors, very brilliant.
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jaideep singh
 
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Post » Fri May 27, 2011 1:57 pm

http://www.tesnexus.com/imageshare/images/908831-1248125645.jpg.
What do you think of his new hair?
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Jodie Bardgett
 
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Post » Fri May 27, 2011 5:45 am

What I marked as specular reflections in your previous shot, it is a horizontal white line appears as a reflection. With your new shot, it is moved and now it slices the screen diagonally, like a light shaft. Can be seen left to your character.

I didn't know enb can do indirect illumination with Morrowind. I could only activated AO with Morrowind. Now it is interesting, I was about to dump ENB(for PK's shaders). Now, it might return to the game. :P

Most probably, I am looking too much into things and Connary is an awesome texturer.

The lighting problem, I'd noticed it, when I was trying light tweaks.(I've achieved some very good results, but have to scratch it, after I encountered same issue with some places of terrain too.) I think the issue is how polygons connect each other. Where a polygon face stretches enough, engine can't calculate the position of the light to lit it, IMO(I remember a comparison shot of an interior wall with high face count to vanilla, claiming the lighting is better. I searched for it but couldn't find it.). Increasing faces of the Vivec base mesh could give the answer.


I can almost guarantee you ENB can't do indirect illumination. Not only does it not have the feature listed (and that's something you'd list), the sheer amount of power it would take to post-process indirect lighting would be insane.
Plus, if ENB did use indirect, it wouldn't break Morrowind lights (I don't think).

It's more likely an issue with a particularly long triangle getting stretched and twisted. Morrowind uses simple linearly interpolated lighting for at least some of it's illumination, so it's likely it's just an issue with the poly stretching and fighting.
I think that issue is related to the problems with lighting and rendering huge objects. If you've noticed (and I think your Vivec eating light issue is related), if a poly is too big, it won't be lit by a small light.

http://en.wikipedia.org/wiki/Gouraud_shading

Edit: Hm. Apparently some say ENB does have indirect. I'm not sure if it'd work with Morrowind, or how you would use it. I'll have to check that out. Ah well. Just something else to overcome in my continuing quest to annihilate ENB. :P
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Richard Dixon
 
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Post » Fri May 27, 2011 7:56 am

http://www.tesnexus.com/imageshare/images/908831-1248134699.jpg.
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suniti
 
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Post » Fri May 27, 2011 8:01 am

http://www.tesnexus.com/imageshare/images/908831-1248134699.jpg.

Please tell me you were just playing with PS brushes...

because if that's an actual unmodified in-game screenshot...I will hunt you down and make love to your computer force you to tell me what mod that is. :stare:
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Jennifer Rose
 
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Post » Fri May 27, 2011 6:16 am

Please tell me you were just playing with PS brushes...

because if that's an actual unmodified in-game screenshot...I will hunt you down and make love to your computer force you to tell me what mod that is. :stare:

That thing is pretty sweet - and I'm not a staff user.
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Farrah Barry
 
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Post » Fri May 27, 2011 6:41 am

Please tell me you were just playing with PS brushes...

because if that's an actual unmodified in-game screenshot...I will hunt you down and make love to your computer force you to tell me what mod that is. :stare:

It's GIMP, not PS, but yes it is brushes.
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Kelsey Hall
 
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Post » Fri May 27, 2011 7:28 am

I can almost guarantee you ENB can't do indirect illumination. Not only does it not have the feature listed (and that's something you'd list), the sheer amount of power it would take to post-process indirect lighting would be insane.
Plus, if ENB did use indirect, it wouldn't break Morrowind lights (I don't think).

It's more likely an issue with a particularly long triangle getting stretched and twisted. Morrowind uses simple linearly interpolated lighting for at least some of it's illumination, so it's likely it's just an issue with the poly stretching and fighting.
I think that issue is related to the problems with lighting and rendering huge objects. If you've noticed (and I think your Vivec eating light issue is related), if a poly is too big, it won't be lit by a small light.

http://en.wikipedia.org/wiki/Gouraud_shading

Edit: Hm. Apparently some say ENB does have indirect. I'm not sure if it'd work with Morrowind, or how you would use it. I'll have to check that out. Ah well. Just something else to overcome in my continuing quest to annihilate ENB. :P

ENBseries, according to its INI is able to do indirect lighting, as part of it's SSAO effect.

However, I don't believe it's possible to use this effect in morrowind, since SSAO seems to be disabled in the versions of ENBseries that don't break morrowind's lights.

Those are VERY nice shots. Can you post your mod list please?

Sure, no problem. I'll just post my list of world graphics changing mods.
http://img197.imageshack.us/img197/6374/graphicsmods01.png

The number represent the order I extracted them to my folders, since I think several of them overlap. i.e. extract 001 first, then 002, then 003 and so on, selecting 'yes' to replace anything as you do.
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amhain
 
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Post » Fri May 27, 2011 2:01 pm

http://www.tesnexus.com/imageshare/images/908831-1248134699.jpg.

It's GIMP, not PS, but yes it is brushes.

I GOTTA make something like that...
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sarah
 
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Post » Fri May 27, 2011 5:20 am

http://img.photobucket.com/albums/v510/mattkaine/Morrowind/Kagouti.jpg
http://img.photobucket.com/albums/v510/mattkaine/Morrowind/SeigeofFire.jpg
http://img.photobucket.com/albums/v510/mattkaine/Morrowind/PleasedtoMeetYou.jpg
http://img.photobucket.com/albums/v510/mattkaine/Morrowind/GnisisNegotiations.jpg
http://img.photobucket.com/albums/v510/mattkaine/Morrowind/Dagoba2.jpg
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Brandon Wilson
 
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