You are a Dragonborn. You have dragon blood in you, and you can easily choose to be just as evil as any of the dragons you've slain.
.. yet Delphine only seems to care about one dragon -- the same dragon, mind you, that helped save the world (and not just once, but twice -- that we know of, anyway). Great job, Bethesda. I can see your definition of "freedom" refers only to the fact that we can choose to ignore quests rather than completing them in our own way.
TES series is going downhill. Bethesda would rather focus on making money and graphics than a great RPG experience. The Fable games do a better job of allowing the player to make choices that actually matter and reflect how they've chosen to play the game.
This, the choices in the game are so lackluster it's absurd. That's if they exist as choices, and even then they have no impact what so ever.
Of course as a good guy I'll just ignore that haunted house or cannibal. I know instead I'll go speak to the Vigilant of Stendarr and get their quests to help them clear the evil beings out....oh wait they don't have any, just boring repetive lines. Only change that comes is when you complete a quest no matter how the followers of the god of MERCY come to kill you even if you done some good and in the process calmed a daedric lord, who isn't always entirely evil.
Why kill someone whom without you or anyone else would exist. Why kill them when you recognise that without you couldn't have dealt with now. Heres a crazy idea Blades, you desperately need to change your ways to avoid vanishing totally, so reform and recruit new people, with the goal to be trained to kill dragons like you always had, but just the evil rampaging ones. And stand guard/watch over Paarthurnax, whom can help you fufill this goal, until the day should it ever arrive he does lose control.
I was equally annoyed by Balgulf 180 on his choice, he leans one way right up til he makes his choice, he doesn't even ask for your opinion, someone he named hero of the hold. Further more says he thought you were smarter then this, helping his people and putting an end to them being killed, or kidnapped while he claims to be for the people but mearly ignores what it's doing to his people. Great, I respected him, but now we have an old coot in charge, at least he's doing more to allow people normal lives then leaning in such a lazy manner in his seat.
I wouldn't go quite as far as saying fable done a better job with giving you freedom and choices that have impact. Maybe 2 but not 3. But still oblivion gave you more choices in longer quest lines, that had impact and people recognised and would change thier daily routines for. This is a game made nearly 6 years ago, and it's previous title being released in half the time between these. And were choices didn't exist that much, not very varied the writing allowed you to argue that even the Dark Botherhood you do some good in, yes they work for a sinister being, but they have rules, they have kept things in order for centuries. The thieves guild the same, yet you could still be a thief just in it for the thrill of these grand heists.