It's these sort of missteps by Bethesda that tick me off. Skyrim is such a great game even with all the flaws. Just imagine what it'll be like in a year or two with expansion packs and community mods.
Community mods don't help people who play Skyrim on a console, so Bethesda needs to stop relying on the community to fix its mistakes and make its games better. As it stands, vanilla Morrowind still has more replay value, even after all these years, than vanilla Skyrim. That's pathetic. Bethesda should be learning from its mistakes and correcting them rather than adding superfluous features that take the place of tools used by those who wish to role-play, such as the journal, and a deep, interactive storyline.
Guys look at it this way. Bethesda was not making a lame decision, they were making a decision that makes you think. Join the Blades and recruit members? Or keep the dragon alive and get no reward (except moral satisfaction)? The Blades have changed a lot since the Oblivion Crisis and we see what they've become. Just as the Greybeards said, they are rash and don't think things through. This is not a bad decision by Bethesda, it's a way of showing who the Blades have become.
That might have been the case if we were given the option to tell Delphine to lick our boots.