Screw the chosen one, He's a **** . Id rather the story be a

Post » Tue May 22, 2012 12:44 pm

Skyrim's questlines went something like this

Main: you are the dragonborn
Mages guild: only you can save the universe
Companions: i saw you in a dream
Theives guild : there was a sudden shift in the wind when you joined
Dark brotherhood: You are the listener
Civil war: we assume that you are a one man legion because reasons


The thing is- These aren't even revelations. With the exception of the fighters guild (Who put it in a journal, it's not a plot device) all of these are discovered in their second or third quest.

The thing is: i don't actualy care for being a chosen one. I am sure most people will agree with me. I am not six. The word for being the chosen one for everything is "Tiresome". Prophecies are the WORST thing to have in a story. With prophecies and similar things you KNOW the story before it happens. Take George R martins "a song of ice and fire series" There are two types of main characters in those books: Earthly and magical. You know That Jon,Bran and Danaerys are going to live at least till the end because the book tells you prophecies involving them doing stuff. if they "die" you look at the page so cynically because you know that they will be back. Whereas the Earthly characters such as Eddard, Davos, Varys,rob or littlefinger have a level of uncertainty to them that keeps you guessing. I am attached to a third of those characters but prophecies really get in the way of this bond.


I would much rather a story about "Me" and people around me. I think many would agree.

Choosing attributes, Developing skills, developing a relationship with factions and the world and using those skills to do Fun stuff- That should be what tes is about. Not "here is a black dragon, do this sequence of events and then people will say you saved the world"


Start of the game, rather than Going through a dramatic scene involving Daedra/an assassination/ Dragon attack/Necromancy/Generic fantasy situation 5. It would be much better To walk out of a prison. Escaping from a prison wouldn't be aweful. Amnesia Isn't the worst way- so long as it doesn't turn out you were someone supper powerful or had something important to remember. Anyways you should probably exit to a village (Of bland architecture, since the game is meant to ease the player into the weird) Where there is a legionnaire recruiting, Some villagers practising at fighting who you may join, An Inn with a group of people preparing to go on an adventure, a library and the items for all the skills should be in this village . Nothing Over the top but something to ease you into the world. Both the People in the inn and the legionaire are good starts to questing.

From there you've got some options
- Join the legion. Gain some brothers who live, fight and die with you.
- Join The rabble in the inn who live, fight and die for you.
- Both parties you can influence. Perhaps you can join the rabble and then after some companions die you might decide to join the legion with them. Or perhaps you might meet the rabble during your time in the legion and can pursuade/dissuade them to join the legion (or eventualy leave it)
- Perhaps dark brotherhood invitations are gained from well planned murders and assassinations. Theives guild being similar in select criminal activities. Perhaps the rabble might be angry at someone and may wish to do something of the like to them. The fighters guild and mages guild you might just stroll into during your travels.

Anyways- whoever your rabble are, the game should attach you to. Not by forcing a story down your throat But by Humour, behaviour, Morals, progression Etc. If they have a dark past then it shouldn't be some obvious thing that you need to worm out of them over a long period of time.


Aside from gameplay and an engine that is easy to develop on and capable of altering voices for a character and changing the colour of a dungeon's walls- more money should be spent On character And facial animation. Customisation would also be a positive.
- Each act (sitting, standing, walking,frowning,dancing, hugging) should have several variations. There should at least be two of everything.
- Animation and activities should be varied (Leaning, handstands,ordering food, six, throwing various items, shaking hands,vomiting, jeering, kicking, drugged movement, Pipe playing, pushups,banging a table, jumping a fence, slapping a pig)
-There should even be animations related to what a character is wearing- Taking of a jacket, pulling off some armour, pulling up a skirt, ripping off an amulet,touching someone's shoulder, taking off a shoe or boot. With a good animation system (one that can have the armour tell the character were the hands go) This shouldn't be as hard as it sounds.
- Different levels of Confidence, attributes, health, magicka/stamina and skill should alter animations. It Makes a player proud watching Their character go from Struggled holding sword to Smooth samurai . From a gameplay perspective it allows the player to better judge the difficulty of their opponent.

(Good terrain navigation animations would also be needed for any game in black marsh or valenwood as the ground should be covered in Roots and other small obstacles. Many other Places would also benefit from good terrain movement)


It goes without saying that guilds and factions shouldn't consider you great or an enemy from the start. The Radiant quest system should be improved upon until they are excellent. Furthermore some guilds would provide honest advancement whilst others should provide multiple methods. On quests with other members they should evaluate you on skill and should even point out flaws.



On Equipment- Firstly the game should have more low Grade metals and more armour and weapon designs for which these metals can be used in. It's about you and not the world so you shouldn't be flying straight into daedric. There are alloys. Metals and armours should go for a realistic approach.

Silver Protects against and hurts ghostly creatures. Therefore we can assume silver armour is like a magic armour. Copper and gold are like silver. Therefore bronze would probably still be used in tes as a cheaper alternative to silver for fighting unatural creatures. Tin and other cheap materials mix with copper to make bronzes
Iron (various qualities)
Adamantium (colourless, middle weight, very reflective, strong)
Mithril (light, pale, middle strengh)
Orcihalum (green, middle weight, alloy)
Perhaps The red Armour of the tribunal guard Has it's own specific metal. It might be pure or an alloy (likely with addamantium due to the armours strength) It might also just be painted over. (although it does look metalic) It would make pretty armour.

(lore wise, ebony can't make alloys)

Anyways- If we assume that all materials for armour and weapons are made from these materials (Nordic steel being iron and addamantium, High orcish being iron, orcish and addamantium whilst low quality orcish just uses bad iron and orichalum, elven being of Mithril and copper or something) (This would also make materials better thought out *moonstonemachalitecorrundumn*)

The player should become powerful, as a polotician, Leader, loner, businessman, worker or anything. It's about the player and his influences. Not An event in which a player holds a part in.
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Vivien
 
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Post » Tue May 22, 2012 1:46 pm

Thank god, at least someone gets it.
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Bethany Watkin
 
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