Something like that:
If GetHit Player == 1
If the NPC to which this script is bound is hit by player, then...
I know there's GetHit in FOSE/NVSE already, but it doesn't work this way. I also checked Fallout 3 Commands and FOSE Commands, but as everyone knows, FOSE database is pretty outdated.
Also something like that would be welcome as well:
If GetDamagedPercent Player >= 0.25
If the NPC to which this script is bound loses at least 25% of its health because of player, then...