» Sat May 28, 2011 12:28 pm
Turns out script spells dont run too well on dead npcs (which is what i was casting it on), thats why it finished so soon. PlaceAtMe isnt really an option since the amount of skulls im spawning would soon clutter the savefile to hell and im trying to keep my scripts in vanilla oblivion, as for the explosion there actually already is one in the exact next frame the skulls appear and it seems to have no effect but maybe i need to delay it more to make sure.