My script requirements: I need the first script to begin a timer once the player lands in the room (or whichever option is applicable;see above). The player has a limited amount of time to approach the note, read it (it tells the player to place items in chests), and do as it says. If the player does this, a key and a loaf of bread will appear on the table (the bread will appear on the plate). The bread will "shrink" the player to allow them to fit through the door. The player won't actually get smaller in size, but between the bread and the player having to remove all of their items, I can hopefully create the illusion that they have shrunk, since the small door is the only door they can pass through. The key will allow the player to enter the small door (which is otherwise locked unless the key is used). Once the player places the items in the chests, I want to prevent the player from retrieving their items from these chests (in other words, cheating). Maybe there is a way to detect whether the player's inventory is empty before they are allowed through the small door. At this point, the only option for the player would be to enter the small door (all the other doors in the room will be blocked to eliminate them as an option).
If the player does NOT place all their items in the chests within a certain amount of time, then the room will change around them (that is, they will be teleported to a different interior cell). I also need a script that will do this, if not included in the previous one.
This should pretty much explain what I want to accomplish. Anyone out there able to write out this script?