begin OnActivateset test to 1endbegin GameModeif(test == 1) set test to 0 set count to count + 1endif
Now, this isn't the whole script, as the script contains a lot of disables/enables base on the count, but the thing is, the script doesn't seem to notice the "set test to 0" line, as the code in the game mode block sort of seems to continue to run, despite not fulfilling the condition.