Hi everyone,
I'm currently working on a quest which requires the following:
Whenever the player picks up something in a house (steals it) and he has line of sight to a guard, the game will remove the stolen item from the players inventory, give him a debug notification that he has been caught stealing and moves him in front of the door.
I tried assigning crime factions and controlling the guards behaviour, but I always end up with the guard attacking the player after the second time he steals something. Now I thought that it would be wiser to control this kind of behaviour by means of a script. Do you have any ideas on how I could accomplish the above?
Thanks in advance for your help!
Nicolas