Hi all I am currently trying to create a draugr boss that sits on a throne ignoring all combat around him sitting asleep until the player attacks him. I have achieved this by using a Nor throne (static object not furniture) and creature sit marker 3. I have given the draugr boss a sit package with the ignore combat flag checked and attached the following script to the boss:
Scriptname OSMobiusScript extends ObjectReference
Actor Property Mob Auto
Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, \
bool abBashAttack, bool abHitBlocked)
If (akAggressor == Game.GetPlayer())
Mob.setAV("Aggression", 2)
Endif
EndEvent
The problem is when the player attacks the draugr the script does not override the ignore combat package, the draugr just remains motionless like a statue sitting on the chair.
Does anyone know how to solve this problem????