» Thu May 03, 2012 9:02 pm
Can't you just? -
1) Start GECK with just fallout3.esm checked (don't check your plug-in or other mod files - or, if it isn't in fallout3.esm whereever the script originally was)
2) Locate the original script and view it
3) Highlight all the text in the script and ctrl-c (copy)
4) Open notepad (hope you know what that is) and 'paste' ctrl-v- leave it open - now you have the script text in notepad
5) Exit GECK, dont save anything, just exit
6) Start GECK again, now go ahead and check the data files you normally use to do your mod
7) Locate the messed-up script, view, erase all existing text - now ctrl-v to paste
8) If nothing pasted in, go to the notepad window, select all, ctrl-c (copy) again, back to GECK window, ctrl-v (paste)
9) Voila, the original script is restored, save your mod
It's my understanding that it's impossible to modify the original game esms so your script should be in there (?)