Damage = BaseWeaponDamage * 0.5 * ( 0.75 + Strength * 0.005 ) * ( 0.2 + BladeSkill * 0.015) [for Blade skill]would become:Damage = BaseWeaponDamage * 0.5 * ( 0.75 + Strength * 0.005 ) * ( 0.2 + HandtohandSkill * 0.015)where the BaseWeaponDamage would be defined for each specific set of gauntlets.(so that you could create several pairs of gauntlets with varying BaseWeaponDamage).
- Could a script achieve this?
- Can a script assign a BaseWeaponDamage value to gauntlets, which are armor?
gothemasticator