Scripting Help - Target a non-actor with ActiveMagicEffect

Post » Tue Jul 07, 2015 3:00 pm

Hi all,

I created a fire and forget projectile spell, nothing too fancy, and attached a basic script to it. The script just has an OnEffectStart, and does a debug.notification to see who akTarget was (i.e. who you hit).

When hitting an actor with my spell, no surprise, my ActiveMagicEffect script will run successfully in the block:

Event OnEffectStart(Actor akTarget, Actor akCaster)

This works, of course, because the target was an actor. What I'd actually like to do is target something inanimate, like a tree for example, and then get a reference to what was "hit" with the projectile.

Does anyone have a clever approach to doing something like this? I know I could probably shoot a projectile at something, have it stick, and then see where it is, but probably not what it "hit", right? Or can I?

Thank so much!

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Heather M
 
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