Here's what I have right now on the doorway between my worldspace and tamriel.
Begin OnActivate if IsActionRef player == 1 ; player is entering another plane of Oblivion: Player.SCAOnActor ; guards won't chase you through the door, but enemies will. SEJailMarkerParentTamriel.Disable ; turns OFF jail markers in Tamriel and turns ON jail markers in SE ;SEJailMarkerCrucible.Enable ;SEPrisonMarkerCorpserot.Enable ; I don't want the player to leave my worldspace and be teleported to SI If Player.GetEquipped TGGrayFoxCowl == 1 Set SECrime.EnteredSECowlOn to 1 EndIf activate else activate ;This allows NPC's to still use the door. endifEnd ;OnActivate Player/NPC
Thanks,
Haozure