Begin glass_arrow
if ( player->GetItemCount, "BG_silver_bolt" < 2 )
Player->additem BG_silver_bolt 1
endif
End ;glass_arrow
if ( player->GetItemCount, "BG_silver_bolt" < 2 )
Player->additem BG_silver_bolt 1
endif
End ;glass_arrow
So whenever I go in game, I can pick it up, but then I am not able to select it in the menu, and it's the same for the bold. Which spans in your menu as soon as you walk into the room, (But I can fix that with another if statement.)
I am able to equip the crossbow and bolts using the F1 hot keys, but as soon as I shoot one bolt, instead of going to the equipped bolt, it just adds one by itself in the menu.
So all I really need fixed with this is
- The ability to equip the crossbow with out having to use the F1 hot keys
- Having the bolts self equip automatically, but only when the bow is equipped.
Any help on this is greatly appreciated.


You do need Tribunal or Bloodmoon for the function to work properly. HasItemEquipped equipped is not an expansion pack function like I thought it was.
Hey, it's been awhile since I've done any serious MW scripting. 