Look at Dragonage 2 , it moved from a good rpg system to a totally different consolle hack and slash type of game with almoust no rpg elements , not much customization and basically moved to a button pusher consolle player friendly type....
Now Skyrim is gorgeous to see , lot of nice add ons like perks , crafting and especially the art direction is excellent , but it suffers from the same syndrome altough in a lesser way ..... this is due to the consolle mentality? Or just a wrong perspective over the players that actually like the rpg kind of games?
OR is just a way to try to appeal the most possible kind of players , including COD lovers? making it simple , enter , and shoot , press the button kill the enemy complete the quest?
All of the dungeons are surely different and more nice than the previous titles as all seem to be hand crafted with a purpouse and logic in mind but , they are too streamlined ....
you enter , face a bunch of monsters , reach the local boss , defeat , find the chest collect the loot and quest finished ....
removing things like attributes, skills , complexity in favour of a simple system of 3 only elements magic heath and stamina is way too much , next time they can even reduce to health and magic ... then make a shooter....
Boring! easy streamlined