Scrounger Rank 4 - Makes a noise?

Post » Sat Mar 19, 2016 8:14 pm

Quick question:



Does Rank 4 make a noise when it activates on the last round and you gain ammo (like Idiot Savant, Grim Reaper's etc)?



Cheers

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Pumpkin
 
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Post » Sat Mar 19, 2016 4:01 pm

Not that I've noticed.
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Naughty not Nice
 
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Post » Sat Mar 19, 2016 6:52 pm

K cheers I'll give it a go, some of the Luck Perks have silly noises (IMHO) but I know its each to their own.



B)

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Rik Douglas
 
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Post » Sat Mar 19, 2016 6:28 pm

Insert Idiot Savant laugh here
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kristy dunn
 
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Post » Sat Mar 19, 2016 5:45 pm


I think I lasted 15 mins with that and reloaded, ruins the perk completely, same for the other Luck Perks like Grim Reapers. Just dumbs down the perk by giving it, I can't remember if it made a noise in F3/NV but it certainly wasn't as intrusive.

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His Bella
 
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Post » Sun Mar 20, 2016 2:33 am



But the Grim Reaper'so Sprint sound is awesome! It let's me know when it's time to kick some Rader tail.


And come on, you know the laugh is funny :P
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Angela Woods
 
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Post » Sat Mar 19, 2016 3:08 pm


I admit its hilarious, but after the 10th time in as many minutes it starts to grate a bit. :brokencomputer: :wink_smile:



GRS is awesome, but I took all the Luck perks on one character and my ears start bleeding if everything triggers at once :nope:



I wish I could take the perks, but turn the sound effect off.

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jessica breen
 
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Post » Sun Mar 20, 2016 4:18 am


To confirm what was said above I just added Rank 4 to my character and spent a few minutes firing bullets off the top of my house, it worked ok (and silently!) with a Combat Rifle / Hunting Rifle giving 10 rounds back each time it triggered. Couldnt get it to trigger with a Shotgun (none combat) so presumably the gun must have a clip for it to work.



Wonder if it will work on my Fatman B)

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Anna Watts
 
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Post » Sat Mar 19, 2016 9:57 pm


I've had it work on the Double Shotgun. I hope it works with the Fat Man... or the MIRV.

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Roanne Bardsley
 
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Post » Sat Mar 19, 2016 12:38 pm

What do you mean "make a noise"? I thought scrounger just made it so we found more ammo in containers. Why would it make noise by activation? This isn't fortune finder or something

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Claire
 
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Post » Sat Mar 19, 2016 8:18 pm


"Rank 4: There is a chance to gain ammo when firing the last round in your clip. "



Its a luck base activation, some of the other perks when they activate make a noise - Idiot Savant being the best example (but the worst noise :wink_smile: )

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Alyna
 
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Post » Sun Mar 20, 2016 12:10 am

Yea and i remember the fortune finder rank 4 gives a chance for enemies to explode into caps or something which would make a sound. I just don't think this would have an impact on gameplay much outside of getting a free round back.



Speaking of which does the scrounger say what common ammo is added with the other ammo you find in containers? I know 2mm EC rounds are now affected which is fantastic seeing how it was rare in ammo boxes

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Jani Eayon
 
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Post » Sat Mar 19, 2016 7:39 pm


Its purely a nice to have perk for me, some of my normal perks I'd take such as Grim Reaper I won't take as the sound effects are really annoying so I'm taking other perks instead.



The last patch increased the types of ammo it affects, not all but most.

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Maria Leon
 
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Post » Sun Mar 20, 2016 4:16 am

I wished mini-nukes were in ammo boxes a bit more frequent as they are now :(

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Brian LeHury
 
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Post » Sat Mar 19, 2016 9:43 pm



Well it is probably hard to stick those things in little ammo boxes, plus mishaps are pretty deadly...
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SUck MYdIck
 
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Post » Sat Mar 19, 2016 1:11 pm


Lvl 3 Merchant sells them, I have 2 Lvl 4 merchants at the same settlement so dont know if that affects it but my L3 guy sells nukes semi regularly.

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Jordyn Youngman
 
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Post » Sat Mar 19, 2016 3:52 pm

I took this perk like 40 levels back and thought it just added even more rounds to ammo boxes and such. Reading is fundamental I guess. I always reload when there's a good pause in the action so I never noticed it before, but after playing around with it today, it does seem to work on every weapon, even the fat man. Seems to give you one full reload back when it works. Anyway, no, it doesn't make a sound.

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Dale Johnson
 
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Post » Sat Mar 19, 2016 4:19 pm


In fairness, before the 1.4 patch the text for rank 4 read "find even more ammunition in containers" even though it always did exactly what the updated description says.

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Cesar Gomez
 
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Post » Sat Mar 19, 2016 9:57 pm


I've only recently taken it so didnt have pre 1.4, wouldnt surpirse me if it was wrong before that tho B)

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Anna S
 
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Post » Sun Mar 20, 2016 3:09 am

I've just created a level 3 weapon merchant at Starlight Drive In but the girl has never sells the mini-nukes. I think some of you are confusing that with Missiles and i'm currently on patch 1.2 because i was doing some stuff before 1.3 and forgot to update

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Laura Elizabeth
 
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Post » Sat Mar 19, 2016 2:15 pm


No its definately Mini Nukes he sells that I'm loading into my MIRV :wink_smile:



I'll do a screenshot next time he's selling.



Sanctuary is 20-25 people strong with 4 Lvl 3 and 2 Lvl 4 merchants and high happiness if that counts for anything.

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Albert Wesker
 
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Post » Sat Mar 19, 2016 11:31 pm


Yay! Me not stoopid!





Nah, level 3 weapons vendors definitely sell nukes on a fairly regular basis.

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Adam Baumgartner
 
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Post » Sat Mar 19, 2016 11:03 pm

Just so you guys know, there is a mod that changes the Idiot Savant laugh with Randy Savage yelling OH YEAH!


10 times better than that goofy laugh :)
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Riky Carrasco
 
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Post » Sat Mar 19, 2016 5:09 pm




All I'm saying is my game is saying otherwise when I check the vendor on that level 3 thing.

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Bek Rideout
 
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Post » Sat Mar 19, 2016 3:58 pm


Is there one that says " " B)

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Brentleah Jeffs
 
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