This mod is actually more of a physics realism and combat physics realism test mod. If you want a true combat mod try Duke Patrick's Heavy Weapons combat mod here http://www.gamesas.com/topic/1458093-duke-patricks-archery-and-heavy-weapons-combat/ as his is far closer to a combat simulator then mine. If you want to be adventurous you could always try to combine ours and tell me of the results. I have only tested my mod out with Vanilla Skyrim with Dragon-born installed but it will work on ANY Skyrim config, however I cannot promise that it will not create unexpected bugs. Probably best to test it out for a hour or two with your current mod list with my mod LAST, then decide if you want to keep it or not. This is not a difficulty mod, nor does it change anything besides the physics of the game, and the A.I. values to make enemies more dangerous and unpredictable, however A.I. is still quite stupid but this does remove some of their built in handicaps so it will increase difficulty depending on what weapons and magic your enemies have available to them.
http://steamcommunit.../?id=147199408?/a>
Hyper Combat realism means this combat and movement is inspired to be as close to real life physics as Skyrims engine allows for. This Mod is designed to be played with vanilla with NO other gameplay mods and it's designed to work without SKSE since that mod just slows my game down too much and I find it personally annoying.
So features of this mod.
* More realisic movement
* More realistic combat
* Played best with Vanilla game with no other mods except official DLC
* Lite-weight at only 16KB
* Extreme realism enhancement in a small package.
This is a major GSM overhaul so it might or might not work with your existing mods depending on if they use the touched GSM values. However this was the only way I could create this mod to be the way I wanted it so if you want my changes LOAD this mod last. If you want someone elses changes after mine LOAD mine before theirs. However as all mod authers I highly recommend you load my mod LAST.